Sam Lantinga
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
2022-11-21 20:28:58 -08:00
Sylvain
ce5da5d579
Don't compare pointer against '0', but NULL
2022-11-16 21:47:43 +01:00
Sam Lantinga
9f784b1887
The iOS and tvOS demos link SDL statically, not as a framework
2022-11-14 10:59:23 -08:00
Sam Lantinga
4471d22eb6
Updated iOS demos Xcode project
2022-09-28 01:10:23 -07:00
Sam Lantinga
229315b014
Updated SDL Xcode test project to build for iOS and tvOS
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Tested with Xcode 14.0.1
2022-09-28 00:06:06 -07:00
Sam Lantinga
056c09942d
Updated iOS build instructions
2021-11-30 12:19:26 -08:00
Sylvain
c0029f01d7
remove 'free' in comment
2021-11-22 08:38:46 -08:00
Sylvain
d31251b014
use SDL's functions version inplace of libc version
2021-11-22 08:38:46 -08:00
Sam Lantinga
19c129faba
Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true
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in your application's Info.plist in order to get real Bluetooth mouse events.
2021-11-09 20:32:16 -08:00
Sam Lantinga
a7e2e3a329
Fixed rendering in the iOS touch demo
2021-11-09 13:36:44 -08:00
Daniel Inkpen
344f018dfd
Xcode-iOS Demos: Add CFBundleShortVersionString to Info.plist
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Xcode 13.0 requires this key to be present in the Info.plist to be able to run the compiled code.
2021-09-29 16:39:31 -07:00
Sam Lantinga
b79e1baa36
Added weak linking to hidapi framework
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Also added testsensor to the test project
2020-11-17 10:29:36 -08:00
Sam Lantinga
009b62f1c2
Be explicit about mapping the new game controller paddle buttons
2020-11-07 02:22:15 -08:00
Sam Lantinga
cf8d3befe6
Added iOS controllermap test
2020-11-06 16:01:43 -08:00
Sam Lantinga
d5e367a466
Fixed build so CoreBluetooth framework is only needed by hidapi
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Also added plist keys for Bluetooth permission so testgamecontroller works with HIDAPI enabled
2020-11-06 14:45:36 -08:00
Sam Lantinga
fbf0484a17
Embed the hidapi framework for the iOS and tvOS game controller test
2020-11-06 14:08:11 -08:00
Sam Lantinga
1bd4b7fdf1
Updated iOS tests and demos for latest SDL linking requirements
2020-11-06 13:03:07 -08:00
Sam Lantinga
dc60b975f3
Removed old iOS-only project and demos
2020-11-06 11:32:59 -08:00
Ozkan Sezer
e58cc5fa0e
minor whitespace fix
2020-10-09 03:28:30 +03:00
Sam Lantinga
79e625f017
Fixed trying to build OSX SDL_OpenURL on iOS and tvOS
2020-10-08 17:01:28 -07:00
Sam Lantinga
76980e30f2
Added events for dynamically connecting and disconnecting displays, with an iOS implementation
2020-10-08 16:42:20 -07:00
Ryan C. Gordon
7bec9df11a
url: Add to Xcode project files, iOS/mac fixes.
2020-10-05 16:10:10 -04:00
Ozkan Sezer
9db16a6557
fix permissions of some project files
2020-06-14 12:21:02 +03:00
Ryan C. Gordon
fa23e3d00b
locale: Implemented SDL_GetPreferredLocales().
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This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131 .
2020-05-04 02:27:29 -04:00
Sam Lantinga
2ae1c0f5d0
Allow Bluetooth headphones for iOS playandrecord mode
2020-04-14 09:52:27 -07:00
Sam Lantinga
2d1f7be270
Remove development team override for iOS tests
2020-04-14 08:43:46 -07:00
Sam Lantinga
e5d3629931
Added support for new mouse APIs in iOS 13.4
2020-04-13 15:46:12 -07:00
David Ludwig
68c7e80dc5
iOS: fixed bug whereby some SDL testing apps weren't launching
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Test apps in Xcode-iOS/Test/TestiPhoneOS.xcodeproj weren't launching
in the most-recent release of Xcode and the iOS Simulator (version 11.3.1).
This was caused by their shared Info.plist file not defining a
CFBundleShortVersionString (as reported by Xcode, when launching a test
app from within Xcode).
2020-03-23 14:54:31 -04:00
Sam Lantinga
74ba3cb45b
Backed out changeset c5bb2de42684
2020-03-20 19:48:26 -07:00
Sam Lantinga
c63bb51245
Only build raw input support on Windows
2020-03-20 19:42:59 -07:00
David Ludwig
b2296506bc
virtual joysticks: MSVC support part 1/2, make driver's .c file be uniquely named
2020-03-15 15:05:36 -04:00
David Ludwig
513730c49c
iOS: fixed build error when building test apps via Xcode
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CoreBluetooth.framework needed to get linked into test apps, all of which
are currently using statically-linked SDL.
2020-03-15 14:40:51 -04:00
David Ludwig
9b1ea290f8
virtual joysticks: added source files to Xcode projects (Bug 5028)
2020-03-15 14:21:05 -04:00
Sam Lantinga
1bd120266f
Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds
2020-02-04 15:42:49 -08:00
Sam Lantinga
214eb88f0f
Added SDL_hidapi_steam.c to the iOS and tvOS dylib build targets
2020-01-29 20:09:14 -08:00
Sam Lantinga
355f0b54ec
Added support for the Steam Controller on mobile devices
2020-01-29 20:09:11 -08:00
Ozkan Sezer
9996d1bb71
fix xcode project file permissions
2019-12-20 14:33:37 +03:00
Sam Lantinga
6b76787209
Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers
2019-12-19 21:45:44 -08:00
Sam Lantinga
20daf54fd8
Added new HIDAPI driver files to the Xcode projects
2019-12-19 15:18:50 -08:00
Ozkan Sezer
b8d325c830
fix xcode project file permissions
2019-11-21 23:04:20 +03:00
Sam Lantinga
2a7b635b9b
Added support for the NVIDIA Controller v01.04 on Android
2019-11-21 11:52:50 -08:00
Ozkan Sezer
eb8f14bb6a
added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
2019-11-20 20:40:50 +03:00
Ozkan Sezer
7d6f7e8d34
fix permissions
2019-08-23 03:01:10 +03:00
Sam Lantinga
b521df66c3
[SDL][IOS] Audio fix - applies stream to sound data when resampling or reformatting is required.
2019-08-22 16:09:42 -07:00
Alex Szpakowski
3fb5cabe5e
metal: Update compiled shaders based on compilation script changes
2019-08-16 22:13:30 -03:00
Ozkan Sezer
7f5fc74c57
fix permissions
2019-08-08 23:35:02 +03:00
Sam Lantinga
cbdee4d656
[ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
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@saml
2019-08-08 13:26:05 -07:00
Alex Szpakowski
aebaa316c7
Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
2019-08-05 12:35:32 -03:00
Ozkan Sezer
d550867aef
fix permissions
2019-07-09 08:55:00 +03:00
Sam Lantinga
67bb882e13
Fixed bug 4707 - SDL_SetRelativeMouseMode fails on Vivante
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Cameron Gutman
The bugfix in https://hg.libsdl.org/SDL/rev/ca9417a52f18 caused SDL_SetRelativeMouseMode() to begin failing on Vivante (Steam Link). Even though Vivante doesn't have a SetRelativeMouseMode() or WarpMouse() function, it's in relative mode already (because it uses evdev) so the function was actually working as intended.
I think providing a no-op SetRelativeMouseMode() function for Vivante is a reasonable fix. Since it's already getting relative events through evdev, it really is a no-op to "enter relative mode".
In fact, this is probably the right thing to do for all backends that use evdev (vivante, raspberry, and kmsdrm). Raspberry and kmsdrm both have WarpMouse() implementations so SDL_SetRelativeMouseMode() isn't failing there, but it still seems to make sense not to have to do the fake warping if they're evdev-based anyway.
2019-07-03 15:57:55 -07:00