Commit Graph

34 Commits (ef2ad2b0c636b65df87b9988931df93dfd995be6)

Author SHA1 Message Date
Frank Praznik bee6099372 events: Emit an event when a window is destroyed
As child windows can be recursively destroyed when their parents are destroyed, emit an event to notify the application when a window is being or has been implicitly destroyed so that it can appropriately clean up any associated resources.

If the application has registered an event watch, the destroy message will be received when the window handle is still valid, so the application can retrieve and release any userdata associated with the window. If the message is processed at any time after that, the window handle is already invalid and the ID is only useful for application-side bookkeeping purposes.
2023-04-28 15:09:47 -04:00
Sam Lantinga 8994878767 Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes
Fixes https://github.com/libsdl-org/SDL/issues/5334
Fixes https://github.com/libsdl-org/SDL/issues/6958
Closes https://github.com/libsdl-org/SDL/pull/6440
2023-03-09 03:25:20 -08:00
Sylvain a946a34452 Add Drag and drop position, for x11, wayland and MACOSX 2023-03-06 08:44:05 -08:00
Sam Lantinga 6b87d1938f Added SDL_EVENT_DISPLAY_SCALE_CHANGED 2023-03-03 11:16:31 -08:00
Sam Lantinga d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor.
Fixes https://github.com/libsdl-org/SDL/issues/7375
2023-03-01 09:48:28 -08:00
Anonymous Maarten 69aede6c9e Add missing _ in SDL_EVENT_LOCALECHANGED and SSDL_EVENT_TEXTEDITING_EXT 2023-02-02 00:49:09 +01:00
Sam Lantinga 1ffc09c6e6 Changed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED to be the same value as SDL_EVENT_WINDOW_SIZE_CHANGED so SDL2 applications continue to work as expected. 2023-01-29 21:37:51 -08:00
Sam Lantinga 22c69bccdf Displays are now referenced by instance ID instead of index 2023-01-29 19:25:15 -08:00
Anonymous Maarten 758c0dd6d8 Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP) 2023-01-29 19:24:48 -08:00
Sam Lantinga bf4095359c Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2023-01-28 15:56:02 -08:00
Ryan C. Gordon 197340ea1c
Sync wiki -> headers. 2023-01-25 13:01:40 -05:00
Sam Lantinga 7b50bae524 Renamed SDL events for clarity
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
Sam Lantinga fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Sam Lantinga 4f978456a8 Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED 2023-01-04 14:32:37 -08:00
Sylvain 6863f0b2d8 Add SDL_WindowID type for SDL_Window id 2023-01-04 09:21:52 -08:00
Sam Lantinga 95e5417d2e Fixed documentation warnings 2023-01-03 15:39:11 -08:00
Sam Lantinga d764de77d4 Include SDL_audio.h for SDL_AudioDeviceID definition
Fixes https://github.com/libsdl-org/SDL/issues/6971
2023-01-02 09:08:44 -08:00
Sam Lantinga cefbeb582f Mouse coordinates are floating point
You can get sub-pixel mouse coordinates and motion depending on the platform and display scaling.

Fixes https://github.com/libsdl-org/SDL/issues/2999
2022-12-29 23:12:19 -08:00
Sam Lantinga 66351fd4ba Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed.

SDL_EventState() has been replaced with SDL_SetEventEnabled()
SDL_GetEventState() has been replaced with SDL_EventEnabled()
SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()

SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()

Fixes https://github.com/libsdl-org/SDL/issues/6929
2022-12-28 17:49:34 -08:00
Sam Lantinga 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices
Instead of indexing into an internal list of devices which requires locking, we return a list of device IDs which can then be queried individually.

Reference: https://github.com/libsdl-org/SDL/issues/6889
2022-12-28 13:10:27 -08:00
Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.

Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00
Sam Lantinga 2db699f48e SDL API renaming: SDL_sensor.h
Fixes https://github.com/libsdl-org/SDL/issues/6888
2022-12-27 06:23:39 -08:00
Sam Lantinga 63724c113b Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Ryan C. Gordon 7a5a1b16ce
events: Make sure new display events don't overlap with sdl2-compat.
Reference PR #6867.
2022-12-22 11:47:54 -05:00
Ryan C. Gordon 3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
Fixes #6864.
2022-12-22 11:39:26 -05:00
Sam Lantinga 909b513c33 Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
Fixes https://github.com/libsdl-org/SDL/issues/6772
2022-12-22 07:38:13 -08:00
Yevhen Babiichuk (DustDFG) 7fc8533b62
Use alias types for which members of event structs instead of plain types (#6841)
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2022-12-18 12:10:15 +01:00
Ryan C. Gordon a76053352c
gesture: Removed the gesture API from SDL3.
Fixes #6758.
2022-12-13 14:54:37 -05:00
Ryan C. Gordon 7ca0d15d64
events: Changed SDL_GetEventState from a macro to a function.
Fixes #6773.
2022-12-08 00:08:51 -05:00
Sam Lantinga fcafe40948 Removed balls from the joystick API
They were only used by one joystick decades ago, so removing them for SDL3

Fixes https://github.com/libsdl-org/SDL/issues/6766
2022-12-05 13:17:18 -08:00
Sam Lantinga b8760a3ffe The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds. 2022-12-04 09:29:28 -08:00
Sam Lantinga 1f4cc733a1 Removed the nanosecond versions of event and thread primitive waits from the public API
It's not clear applications need this level of precision yet, so let's leave these private for now.
2022-12-02 12:37:41 -08:00
Sam Lantinga 8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512
Fixes https://github.com/libsdl-org/SDL/issues/6731
2022-12-02 12:37:41 -08:00
Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00