Sam Lantinga
d2d26c7b1e
testgamepad replaces testjoystick
2023-07-16 04:32:12 -07:00
Sam Lantinga
1d956c2817
Rename SDL2 tests for SDL3
2023-01-03 11:54:35 -08:00
Sam Lantinga
659abc721a
SDL API renaming: SDL_gamecontroller.h
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SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.
Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00
Cameron Gutman
cd66c050fe
testsurround: Add surround sound channel tester
2021-10-30 21:26:03 -07:00
Cameron Cawley
830206581b
Add testmouse
2021-09-09 13:46:58 -07:00
Ryan C. Gordon
fa23e3d00b
locale: Implemented SDL_GetPreferredLocales().
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This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131 .
2020-05-04 02:27:29 -04:00
Sam Lantinga
60ba8552d8
Backed out changeset e3fcdad257fc - testaudiocapture.c already does what we want
2017-03-16 16:45:12 -07:00
Sam Lantinga
570e286fd6
Added an audio recording test program
2017-03-15 11:39:54 -07:00
Philipp Wiesemann
11c13916dd
Fixed outdated information in README for test programs.
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Two programs were removed some time ago and one was renamed.
2015-12-07 21:43:16 +01:00
Ryan C. Gordon
d338f46512
Added copyright information on test/sample.wav; the mystery is solved! :)
2015-09-18 16:22:23 -04:00
Philipp Wiesemann
0e45984fa0
Fixed crash if initialization of EGL failed but was tried again later.
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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00