Sasha Szpakowski
af0ec13fc3
iOS: fix display modes to have accurate pixel sizes and screen scales.
2023-01-28 15:48:08 -08:00
SDL Wiki Bot
8814bedc3b
Sync SDL3 wiki -> header
2023-01-28 18:57:14 +00:00
Sam Lantinga
31f464153d
SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED
2023-01-28 10:56:38 -08:00
Sam Lantinga
e83c54f271
SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags
2023-01-28 10:56:38 -08:00
Sasha Szpakowski
67037f064b
macOS: remove obsolete 10.7 and 10.8-specific code.
2023-01-27 20:46:38 -08:00
Sasha Szpakowski
d293145ec9
macOS: include @1x display modes with the same point-size as @2x modes
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Previously they were discarded because SDL didn't expose enough information for apps to differentiate between a low-dpi and high-dpi mode which had the same size in DPI-scaled points. Now the information is available in SDL_DisplayMode.
Fixes #3025 .
2023-01-27 20:43:13 -08:00
Frank Praznik
ba74e76e56
wayland: Correct mode values to use pixels instead of screen units
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Fixes the Wayland backend to report the desktop mode dimensions in pixels instead of screen units, adjusts enumerated fullscreen resolutions to use the correct pixel values and scaling, and changes some nomenclature to reflect the terminology used in the new DPI system.
2023-01-27 14:51:08 -08:00
Sam Lantinga
0229091f37
Fixed build
2023-01-27 14:24:06 -08:00
Sam Lantinga
24fec13ac1
Add full high DPI information to SDL_DisplayMode
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SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
2023-01-27 12:38:46 -08:00
Sylvain
b23d20cd4d
Android: display_mode scale: cast to do a float division
2023-01-27 08:17:20 -08:00
Frank Praznik
fc5f363ff7
video: Send the new fullscreen size in screen coordinates
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After successfully entering fullscreen, send the new fullscreen window dimensions in screen coordinates, not pixels, to avoid a unit mismatch.
2023-01-27 08:16:27 -08:00
Sam Lantinga
c2d79cb411
Verify that clear ignores the viewport and test a logical size that isn't the same aspect ratio as the window
2023-01-26 16:10:13 -08:00
Sam Lantinga
d9b53399fe
Added an SDL render logical size test
2023-01-26 14:49:23 -08:00
Sam Lantinga
c708ddd66f
Added a SDL render viewport test
2023-01-26 13:58:59 -08:00
Sam Lantinga
1c83c1fadd
Fixed build warnings in Xcode
2023-01-26 13:58:59 -08:00
Sam Lantinga
b5e6d0eba9
Added testautomation to the Xcode project
2023-01-26 13:58:59 -08:00
Frank Praznik
56120a132d
wayland: Remove duplicate code
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Remove some duplicate code that was left behind when rearranging things during the new high-DPI support work.
2023-01-26 13:16:57 -08:00
Ryan C. Gordon
077725d0e3
wikiheaders: Fixed SDL2 wiki link.
2023-01-26 14:50:52 -05:00
Ryan C. Gordon
5f8b53820a
wikiheaders: Link to the SDL2 wiki in the preamble.
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Fixes #6568 .
2023-01-26 14:45:58 -05:00
Ryan C. Gordon
726d6f9422
wikiheaders: Allow markdown in the wikipreamble string.
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Reference Issue #6568 .
2023-01-26 14:45:57 -05:00
Frank Praznik
b2cfcbdb64
wayland: Support new high-DPI system
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- Adds support for scaled fullscreen modes
- General cleanup of scale factor setting and usage
2023-01-26 11:11:30 -08:00
Ozkan Sezer
b462027c53
SDL_test_common.c: minor warning fix (SDL_AudioDeviceID is unsigned)
2023-01-26 22:05:47 +03:00
Sam Lantinga
364db52ca3
Moved testautomation data out of SDL_test library
2023-01-26 10:25:44 -08:00
Ozkan Sezer
742e356180
test/loopwavequeue.c: minor warning fix (SDL_AudioDeviceID is unsigned)
2023-01-26 18:15:20 +03:00
Ozkan Sezer
be2afeec84
SDL_loadso.h: add missing SDLCALL to SDL_LoadFunction()
2023-01-26 18:01:10 +03:00
Jiří Malák
54540a82a0
SDL_atomic.h: Update SDL_CPUPauseInstruction for Watcom. ( #7157 )
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Appropriate CPU directive can be used in #pragma aux so that it is not
necessary to hardcode instruction bytes.
(cherry picked from commit 507fc462db1ede9f3ca2c581809a7f1492ac1ff5)
2023-01-26 17:01:56 +03:00
Frank Praznik
6895e1700f
video: Ensure that the closest returned video mode match always has a valid scale value
2023-01-25 20:18:45 -08:00
Sam Lantinga
5970311353
Fixed build using clang-cl on Windows
2023-01-25 14:46:09 -08:00
Ozkan Sezer
3bf86c0eca
cmake: addititonal check for visibility attributes.
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makes sure to detect unsupported configurations especially with new gcc
versions.
2023-01-26 01:32:32 +03:00
Sam Lantinga
13087405e0
Fixed clang documentation warnings
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Don't warn about \threadsafety, which was added as custom documentation for SDL functions
Also removed -Wdocumentation-unknown-command, since that triggers on the e-mail addresses in the generated wayland protocol headers.
2023-01-25 14:25:13 -08:00
Anonymous Maarten
4ec3a5ac27
cmake: only add <LANG>_VISIBILITY_PRESET properties when compiler supports -fvisibility=
2023-01-25 22:27:47 +01:00
Sam Lantinga
a37f2aed7e
Hook up Android_ScreenDensity to convert pixels to screen coordinates on Android
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Fixes https://github.com/libsdl-org/SDL/issues/7149
2023-01-25 13:06:42 -08:00
Sam Lantinga
9bbc402b81
Take the display scale into account in SDL_GetWindowSizeInPixels()
2023-01-25 13:06:42 -08:00
Sam Lantinga
162e40c982
Use densityDpi instead of density to more closely match what the UI scale is
2023-01-25 13:06:42 -08:00
Sam Lantinga
6dc135413a
Create a static SDL_test library on Android
2023-01-25 13:06:42 -08:00
Anonymous Maarten
330ad80014
cocci: fix game pad event types
2023-01-25 22:02:31 +01:00
Ryan C. Gordon
79cca812cb
include: make SDL_RenderPresent thread safety notes less verbose.
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Reference Issue #7140 .
2023-01-25 13:15:34 -05:00
SDL Wiki Bot
43e3daace3
Sync SDL3 wiki -> header
2023-01-25 18:02:19 +00:00
Ryan C. Gordon
197340ea1c
Sync wiki -> headers.
2023-01-25 13:01:40 -05:00
Ryan C. Gordon
01cba48d18
wikiheaders: Add a `\threadsafety` tag to document threading details.
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Reference Issue #7140 .
2023-01-25 12:59:25 -05:00
Sylvain
73dc327c84
Android get the display Density
2023-01-25 09:28:21 -08:00
Sam Lantinga
6a27188023
SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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Work in progress on https://github.com/libsdl-org/SDL/issues/7134
2023-01-25 09:26:59 -08:00
Sam Lantinga
a1e101e898
Fixed formatting for Haiku cc files
2023-01-25 03:03:41 -08:00
Sam Lantinga
6240252736
Updated documentation with the SDL_WINDOW_ALLOW_HIGHDPI flag removal
2023-01-25 01:28:37 -08:00
Sam Lantinga
4696c9556b
SDL 3.0 is going to be high DPI aware and officially separates screen… ( #7145 )
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* SDL 3.0 is going to be high DPI aware and officially separates screen coordinates from client pixel area
The public APIs to disable high DPI support have been removed
Work in progress on https://github.com/libsdl-org/SDL/issues/7134
2023-01-25 01:23:17 -08:00
Sylvain
78cc95e34e
Rename internal GetDisplayDPI to GetDisplayPhysicalDPI
2023-01-25 00:04:00 -08:00
Sylvain
724d92fd65
Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
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to avoid confusion with logical DPI
2023-01-25 00:04:00 -08:00
Sam Lantinga
d496d187c5
Document that the pitch value may be zero for surfaces that will be filled in by the application later.
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Also verify that the pitch isn't zero for surfaces with valid pixels
Fixes https://github.com/libsdl-org/SDL/issues/7143
2023-01-24 22:51:16 -08:00
Ryan C. Gordon
e3bada6fbd
wikiheaders: We never updated the config when we moved to include/SDL3. :O
2023-01-24 19:42:36 -05:00
Anonymous Maarten
ecffa93f39
ci: test vita piglet/pvr gles support
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ci: configure gl4es4vita
ci: test gles on pib AND pvr
2023-01-25 00:23:05 +01:00