Sam Lantinga
2c558ca24d
Fixed D3D9 initialization on Windows 8, which doesn't have D3DX
2014-03-10 17:19:19 -07:00
Sam Lantinga
cb7a408f47
testoverlay2 depends on SDL2, SDL2main, and SDL2test
2014-03-10 05:37:25 -07:00
Sam Lantinga
1e6ac69119
Added testoverlay2 to the Visual Studio 2013 solution
2014-03-10 03:59:47 -07:00
Sam Lantinga
1a35f32b68
Converted David Ludwig's D3D11 renderer to C and optimized it.
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The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga
360f1101c3
Visual Studio 2013 project updates
2014-03-09 10:37:45 -07:00
Gabriel Jacobo
ea71a5e074
Fixes #2408 , VS2013: several projects of release build are not built
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Patch by Hiroyuki Iwatsuki
2014-02-20 17:03:55 -03:00
Gabriel Jacobo
e3f0d53b55
Fixes #2403 , add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)
2014-02-19 11:03:03 -03:00
Ryan C. Gordon
090327e76e
Implemented the Dynamic API magic.
2013-12-09 16:03:18 -05:00
Gabriel Jacobo
f848adff5f
Improve Android pause/resume behavior.
2013-11-29 10:06:08 -03:00