Commit Graph

10660 Commits (f5afb7d11ae06a0118c6ec4b06715c27e0aef4a9)

Author SHA1 Message Date
Gabriel Jacobo 5df970a695 [udev] Fixes #2654, ID_INPUT_KEY devices are ignored.
Also added some references to udev code where these flags are set.
2014-10-16 09:41:42 -03:00
Gabriel Jacobo 29eb6e9b3c [X11] Obey DISPLAY environment variable when selecting screen (Steaphan Greene)
Discussed in bug #2192, tested with Xvfb in dual head configuration.
2014-10-15 18:33:43 -03:00
David Ludwig 1b341f5875 WinRT build fix 2014-10-15 15:50:35 -04:00
Sam Lantinga 839be30466 Updated configure based on recent configure.in changes 2014-10-15 16:26:51 +00:00
Sam Lantinga 251ca855f7 Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs 2014-10-15 09:18:17 -07:00
Sam Lantinga f7abb7c4e2 Better error reporting for video drivers with less than full functionality. 2014-10-15 09:14:09 -07:00
Sam Lantinga 3b70f65dc1 Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds 2014-10-15 09:13:36 -07:00
Sam Lantinga 348cf3ee28 Fixed spurious SDL error on shutdown if mouse capture isn't supported 2014-10-15 09:11:15 -07:00
Sam Lantinga 89127c2d70 Fixed input device detection on systems that aren't running the udev daemon 2014-10-15 09:10:50 -07:00
Sam Lantinga 639b39c46c Fixed crash if the event subsystem didn't initialize properly 2014-10-15 09:09:57 -07:00
David Ludwig 20a6c623c3 WinRT: fixed bug whereby offscreen-rendered content could get improperly rotated
Attributes on the host device's rotation were getting applied to offscreen
textures in an invalid manner.  This was causing some apps to look different,
depending on how the device was rotated.
2014-10-14 09:53:46 -04:00
Sam Lantinga 72f703e395 Fixed log typo 2014-10-13 14:10:41 -07:00
Sam Lantinga 557d43e69a Minor cleanups 2014-10-13 10:46:27 -07:00
Sam Lantinga bebc8d126d Added configure options to disable OpenGL ES 1.1 and 2.0 individually 2014-10-13 10:43:10 -07:00
David Ludwig 411e0f9dac WinRT: expanded the documentation on SDL_HINT_WINRT_HANDLE_BACK_BUTTON 2014-10-04 14:59:41 -04:00
J?rgen P. Tjern? 498690ffa3 Mac: Fix build with clang from Xcode 6. 2014-09-30 11:20:50 -07:00
Philipp Wiesemann 51a07ade28 Fixed broken layout for buttons with configured color in messagebox on Android. 2014-09-25 20:56:27 +02:00
Philipp Wiesemann 788a2e4597 Added setting configured color to button texts for messagebox on Android. 2014-09-24 23:46:46 +02:00
David Ludwig 53feb22897 WinRT: cleaned up the opening section of the README 2014-09-19 12:09:51 -04:00
David Ludwig 16773fd47f WinRT: fixed broken emphasis formatting in README, when rendering it with Doxygen 2014-09-19 11:27:18 -04:00
Gabriel Jacobo 476580576e [Android] Better fix for #2480, pause/resume audio 2014-09-18 11:03:34 -03:00
Ryan C. Gordon 5f9ea7edeb Haptic: Deal with negative periodic magnitudes (thanks, Elias!).
A negative periodic magnitude doesn't exist in Windows' and MacOS' FF APIs

The periodic magnitude parameter of the SDL Haptic API is based on the Linux
 FF API, so it means they are not directly compatible:
    'dwMagnitude' is a 'DWORD', which is unsigned.

Fixes Bugzilla #2701.
2014-09-17 14:49:36 -04:00
Ryan C. Gordon 266c0023da Fixed haptic documentation typos (thanks, Elias!).
Partially fixes Bugzilla #2701.
2014-09-17 14:47:42 -04:00
Gabriel Jacobo 4544343b3e [Android] Fixes #2480, music does not pause when process backgrounded
This modifies SDL_PauseAudio behavior to pause all audio devices instead of
just the default one (required on Android, at least for testmultiaudio on my
Nexus 4 which reported 2 audio devices).
It also changes SDL_PauseAudioDevice to retain the device lock from pause until
resume in order to save battery in mobile devices.
2014-09-17 11:41:12 -03:00
Gabriel Jacobo e7f2f85c3d [Android] Fixes #2679 - Crash resuming from screen off
Before destroying the static Java-side data, wait for the SDL native thread,
*and* the listener thread that waits on it to trigger a clean up.
2014-09-17 08:59:43 -03:00
Philipp Wiesemann 60df813042 Fixed doxygen warning and markdown formatting.
Three backticks for blocks are not supported by doxygen.
2014-09-16 23:09:32 +02:00
Alex Szpakowski ba565622aa Enabling highdpi mode on an iPhone 6 Plus should now create a 1080x1920 OpenGL view, rather than 1242x2208 (414x736@3x.) 2014-09-14 17:04:54 -03:00
Philipp Wiesemann 0fbd904af8 Fixed key down closing messagebox dialog instead of key up on Android.
This fixed sending key up event to SDL a dialog closed by down did not consume.
2014-09-14 19:44:53 +02:00
David Ludwig df37d1d550 WinRT: made README note that Win 8.0 targeting via MSVC 2013 Express is not possible 2014-09-14 13:10:21 -04:00
David Ludwig 75d0396eb3 WinRT: expanded and updated the README section on MSVC requirements 2014-09-14 12:57:26 -04:00
David Ludwig 0903aa3f8d WinRT: added manual, app-setup instructions to the README
A number of other parts of the WinRT README were edited, either for clarity, or to help with Markdown rendering.
2014-09-14 11:36:24 -04:00
David Ludwig 11d865b8fc WinRT: added a note to README regarding need for a MS account 2014-09-14 10:31:18 -04:00
David Ludwig 4eef8bbc11 WinRT: cleaned up section headers 2014-09-14 10:29:54 -04:00
Alex Szpakowski 3071128deb Merged default into iOS-improvements 2014-09-10 18:10:37 -03:00
Sam Lantinga bf8ac8e798 DSCAPS_GL was added for DirectFB 1.6 2014-09-10 14:05:27 -07:00
Sam Lantinga 0e65e62367 Report the correct desktop video mode on the iMX6 2014-09-10 08:59:19 -07:00
mastermind 50cc4efec8 Freescale i.MX6 video driver
---
 CMakeLists.txt                  |   2 +
 cmake/sdlchecks.cmake           |  20 +++
 configure                       |  51 +++++++
 configure.in                    |  28 ++++
 include/SDL_config.h.cmake      |   1 +
 include/SDL_config.h.in         |   1 +
 src/video/SDL_sysvideo.h        |   3 +
 src/video/SDL_video.c           |   3 +
 src/video/mx6/SDL_mx6events.c   |  45 ++++++
 src/video/mx6/SDL_mx6events_c.h |  31 +++++
 src/video/mx6/SDL_mx6opengles.c | 211 ++++++++++++++++++++++++++++
 src/video/mx6/SDL_mx6opengles.h |  68 +++++++++
 src/video/mx6/SDL_mx6video.c    | 301 ++++++++++++++++++++++++++++++++++++++++
 src/video/mx6/SDL_mx6video.h    |  78 +++++++++++
 14 files changed, 843 insertions(+)
 create mode 100644 src/video/mx6/SDL_mx6events.c
 create mode 100644 src/video/mx6/SDL_mx6events_c.h
 create mode 100644 src/video/mx6/SDL_mx6opengles.c
 create mode 100644 src/video/mx6/SDL_mx6opengles.h
 create mode 100644 src/video/mx6/SDL_mx6video.c
 create mode 100644 src/video/mx6/SDL_mx6video.h
2014-09-10 08:54:01 -07:00
Ryo Munakata 7798b4d62a video: waylandmouse: handle mmap error properly
Signed-off-by: Ryo Munakata <ryomnktml@gmail.com>
2014-09-09 17:26:16 +09:00
Sam Lantinga 5f39ea89c9 Fixed bug 2415 - Message Boxes aren't implemented on Android
Philipp Wiesemann

I attached a patch for an incomplete implementation of the messagebox parts.

It was not tested on lots of devices yet and features a very fragile workaround to block the calling SDL thread while the dialog is handled on Android's UI thread. Although it works for testmessage.c I assume there are lot of situations were it may fail (standby, device rotation and other changes). Also not all flags and colors are implemented.

On the other hand most uses of the messagebox are to show an error on start and fragility (or working at all) may not matter there.
2014-09-13 02:15:18 -07:00
Sam Lantinga 2bfb3c3e82 Fixed using uninitialized display data in iMX6 initialization 2014-09-12 15:09:33 -07:00
Pierre-Loup A. Griffais 24c86b5501 [X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.

This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.

CR: Sam
2014-09-11 19:24:42 -07:00
Ryan C. Gordon bcaae0b577 Deal with various .bmp file format variants in SDL_LoadBMP_RW().
This helps when modern versions of The Gimp (and lots of other things)
produces a 32-bit bitmap with an alpha channel, or anything with "BI_BITFIELDS"
format, since that data is now embedded in the bitmap info header instead of
directly following it and we would accidentally skip over embedded versions of
it.

Fixes Bugzilla #2714.
2014-09-08 01:36:22 -04:00
Philipp Wiesemann 0b98d0cb8a Fixed example in header file.
Did not compile because of typo in function name and missing argument.
2014-09-06 23:20:14 +02:00
Philipp Wiesemann c363bffa59 Changed version displayed in documentation generated by doxygen. 2014-09-04 22:59:32 +02:00
J?rgen Tjern? 782d590b77 Fix non-power-of-two shaped windows.
This fixes a bug where SDL_SetWindowShape would render artifacts if the image
was not a power of two image, due to rounding of width / 2.
2014-09-02 14:14:23 -07:00
Sam Lantinga 7242e81474 Updated version to 2.0.4 2014-09-02 06:55:47 -07:00
Ryan C. Gordon 724d24d990 Mac: Don't add the same joystick twice if IOKit reports a duplicate device.
Fixes Bugzilla #2704.
2014-08-31 11:21:10 -04:00
Philipp Wiesemann 7e515963a6 Corrected hint documentation. 2014-08-27 23:27:42 +02:00
Sam Lantinga 66a88c6c97 Fixed memory leak getting the X11 window title 2014-08-25 10:55:54 -07:00
Sam Lantinga 05cff7923c Fixed bug 2699 - possible memory leak in GL_RenderReadPixels
Benoit Pierre

If glReadPixels returns an error, than the temporary buffer is not deallocated
2014-08-24 00:02:12 -07:00