Ryan C. Gordon
0c0ce2096c
Updated comment: this is the correct way to do fullscreen on X11 now.
2015-04-21 10:19:20 -04:00
Ryan C. Gordon
e0e04542d0
Added a few FIXMEs.
2015-04-21 09:46:48 -04:00
Ryan C. Gordon
1373e8909a
Try to build with GCC's -Wdeclaration-after-statement.
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This will help catch things that'll cause issues on C89 compilers before we
send them on to fail on Buildbot.
2016-01-04 22:58:38 -05:00
Ryan C. Gordon
15bc7aea64
Mac: allows apps to use OpenGL on a slower, integrated GPU.
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This is often useful for SDL apps that aren't meant to be games: the
integrated GPU starts up faster, uses less power, and is often more than
fast enough.
Note that even with this change, the app will still default to the more
powerful, discrete GPU if one is available; an app that prefers the integrated
GPU will still need the NSSupportsAutomaticGraphicsSwitching key properly
set in its Info.plist and Mac OS X 10.7 or later.
https://developer.apple.com/library/mac/qa/qa1734/_index.html
2016-01-04 22:00:04 -05:00
Ryan C. Gordon
7678b1db88
Patch to compile on C89 compilers.
2016-01-04 16:36:42 -05:00
Ryan C. Gordon
6df5e1e535
x11: Support _NET_WM_USER_TIME and give _NET_ACTIVE_WINDOW a valid timestamp.
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Fixes Bugzilla #3056 .
2016-01-04 16:25:27 -05:00
Ryan C. Gordon
9fcf5d7d4d
CMake: Don't link directly to libGL on Unix.
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(we always dynamically load it at runtime when appropriate.)
2016-01-03 21:48:17 -05:00
Ryan C. Gordon
1240f8e0a6
CMake: Don't make a libSDL2.so symlink on Mac OS X (do .dylib instead).
2016-01-03 20:52:44 -05:00
Ryan C. Gordon
fa8c83c1c1
Remove almost all instances of "volatile" keyword.
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As Tiffany pointed out in Bugzilla, volatile is not useful for thread safety:
https://software.intel.com/en-us/blogs/2007/11/30/volatile-almost-useless-for-multi-threaded-programming/
Some of these volatiles didn't need to be, some were otherwise protected by
spinlocks or mutexes, and some got moved over to SDL_atomic_t data, etc.
Fixes Bugzilla #3220 .
2016-01-03 06:50:50 -05:00
Sam Lantinga
21f66ea295
Added tag release-2.0.4 for changeset 5596f75b34e8
2016-01-02 12:17:33 -08:00
Sam Lantinga
e2fd1c0fe3
Backed out commit 80ce90dbc266, this causes Visual Studio build failure on buildbot
2016-01-02 11:17:06 -08:00
Sam Lantinga
68a3272852
Fixed sed error on Mac OS X and updated copyright on a few last files
2016-01-02 10:38:51 -08:00
Sam Lantinga
ac444cd313
Fixed bug 3092 - Statically link sdl2 with /MT for msvc
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Martin Gerhardy
According to https://msdn.microsoft.com/de-de/library/2kzt1wy3%28v=vs.120%29.aspx when one is using /MT for msvc compilations the libcmt.lib is already linked to the binary. This lib includes the symbol that is now guarded (see attached patch) by the #ifndef _MT.
2016-01-02 10:25:53 -08:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
5ba1fd9bb1
Fixed typo in README for iOS.
2016-01-01 17:41:11 +01:00
Philipp Wiesemann
4a93dae4cd
Added brackets to function names in header comments so doxygen links them.
2016-01-01 17:39:55 +01:00
Alex Szpakowski
4aae0290ea
Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
2015-12-31 21:16:43 -04:00
Alex Szpakowski
b0d8dfcd8a
CMake: Fixed building for Windows with VS2015 (bug #3080 ).
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- Don't try to link with the Visual C runtime.
- Avoid code generation that would use functions from the VC runtime.
2015-12-31 15:26:40 -04:00
David Ludwig
44c0b2da87
WinRT: minor code-comment cleanups
2015-12-31 01:54:11 -05:00
David Ludwig
6823a22162
WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked as maximized (on window restore)
2015-12-31 01:50:30 -05:00
David Ludwig
d8aa066288
Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cursor is sometimes wrong
2015-12-31 01:40:50 -05:00
David Ludwig
854cf7ac40
Fixed Bug 3215 - Win32: 'fullscreen' app doesn't always extend to top of screen
2015-12-30 12:44:13 -05:00
Philipp Wiesemann
9d789ebe0d
Updated configure script.
2015-12-29 19:14:19 +01:00
Philipp Wiesemann
c41feca5de
Fixed a crash if creating accelerated renderer after accessing window surface.
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Partially fixes Bugzilla #3196 .
2015-12-29 19:13:56 +01:00
Ryan C. Gordon
696cd7975c
NetBSD: fixed issues with cpuinfo and pthread_setname_np (thanks, Thomas!).
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Fixes Bugzilla #3176 .
2015-12-29 02:32:47 -05:00
Ryan C. Gordon
ce0f90ffb9
NetBSD: improved joystick support (thanks, Thomas!).
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This patch skips non-joystick HID devices and gives joysticks on NetBSD
a human readable name.
Fixes Bugzilla #3178 .
2015-12-29 02:29:56 -05:00
Ryan C. Gordon
2254932b3e
Added support for building for NetBSD on the Raspberry Pi (thanks, Jared!).
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Fixes Bugzilla #3179 .
2015-12-29 02:27:02 -05:00
Ryan C. Gordon
18c7d6df21
XRandR: fixed primary output detection logic (thanks, "winterknight"!).
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Fixes Bugzilla #3185 .
2015-12-29 02:16:14 -05:00
Ryan C. Gordon
326b357804
Mac: don't ignore mouse clicks on the top pixel of a window (thanks, Joshua!).
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Fixes Bugzilla #3190 .
2015-12-29 01:09:58 -05:00
Ryan C. Gordon
61518bce6b
CMake: Changes to get CMake project to work with Android (thanks, Martin!).
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Fixes Bugzilla #3194 .
(but note that Bugzilla #3200 still needs to be resolved to get this really
going on Android, at a minimum.)
2015-12-29 00:57:24 -05:00
Ryan C. Gordon
7e679ed2c1
CMake: fixed a failure to reset CMAKE_REQUIRED_FLAGS (thanks, Martin!).
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This would break Emscripten builds with the CMake project files (etc).
Fixes Bugzilla #3197 .
2015-12-29 00:36:03 -05:00
Ryan C. Gordon
c9927bbb17
CMake: don't try to use the Linux joystick code on Android (thanks, Martin!).
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Fixes Bugzilla #3201 .
2015-12-29 00:24:37 -05:00
Ryan C. Gordon
7ca3b27064
CMake: Fixed to work on Windows 8 SDK (thanks, Martin!).
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Fixes Bugzilla #3207 .
2015-12-29 00:02:43 -05:00
Ryan C. Gordon
2f59284971
Fixed typo in sdl2-config.cmake.in (thanks, Rafal!).
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Partially fixes Bugzilla #3208 .
2015-12-28 23:29:11 -05:00
Ryan C. Gordon
f893ce3d3e
OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!).
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Fixes Bugzilla #2700 .
2015-12-28 15:15:58 -05:00
Alex Szpakowski
4ae69e3222
Mac: expose joystick buttons that report themselves as having 'Start' and 'Select' HID usages.
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I don't know if any joysticks report those usages for any buttons in practice, but other prominent Mac gaming software exposes them, so we might as well too.
2015-12-28 15:44:09 -04:00
Ryan C. Gordon
51c1d69d13
Mac: Whoops, lost legit Caps lock keypress events. Fixed.
2015-12-28 13:30:58 -05:00
Ryan C. Gordon
fd6b435c6a
Windows: resync num/caps lock when window is gaining focus.
2015-12-28 13:08:19 -05:00
Ryan C. Gordon
257b7af247
Sync up the caps/numlock state properly without sending key events.
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Partially fixes Bugzilla #2736 and #3125 .
2015-12-28 13:07:44 -05:00
Ryan C. Gordon
d3b323f89d
Mac: Fix keyboard state if capslock was toggled while app wasn't in foreground.
2015-12-27 23:39:43 -05:00
David Ludwig
fa7c15ce1f
WinRT: made bug 3202/3213's fix apply for WinRT apps
2015-12-27 22:26:27 -05:00
Ryan C. Gordon
2befe01d39
Removed a tabstop.
2015-12-27 18:56:46 -05:00
Ryan C. Gordon
6a2e8a7a90
Win: make sure SDL keyboard state reflects system capslock state at startup.
2015-12-27 18:48:14 -05:00
David Ludwig
9e9ef5ad31
Fixed bug 3202 - Fix renderer visibility on a window maximized directly from the minimized state
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Many thanks to id.zeta for details on the bug, and for the fix!
2015-12-27 17:55:45 -05:00
Ryan C. Gordon
faed05850e
Mac: make sure SDL keyboard state reflects system capslock state at startup.
2015-12-27 16:46:12 -05:00
Philipp Wiesemann
1446faf00e
Fixed a comment in two test programs.
2015-12-25 13:41:23 +01:00
Sam Lantinga
cbe19d5378
Fixed whitespace in testspriteminimal.c
2015-12-24 06:11:05 -08:00
David Ludwig
8281cc72ba
WinRT: Fixed bug 3210, "alt-tab doesn't work correctly with full-screened, UWP (Win10 Store) apps"
2015-12-22 00:58:47 -05:00
Sam Lantinga
8ddcc63ac7
sdl:
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xaudio2 is not linked against sdl but the sdk already handles dynamically loading (XAudio2Create is inlined and just loads a com object). Updated SDL_xaudio2.c
2015-12-18 18:49:35 -08:00
Sam Lantinga
7b680a2ab7
Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
2015-12-18 18:49:23 -08:00