name: Build (Sony Playstation Portable) on: [push, pull_request] concurrency: group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} cancel-in-progress: true jobs: psp: runs-on: ubuntu-latest container: pspdev/pspdev:latest steps: - uses: actions/checkout@v4 - name: Setup dependencies run: | apk update apk add cmake gmp mpc1 mpfr4 make pkgconf - name: Pollute PSP SDK with "bad" SDL headers run: | # Create "bad" SDL headers in the PSP SDK. # SDL sources should not use these. infixes=". psp psp/sdk" for infix in $infixes; do directory="$PSPDEV/$infix/include/SDL3" echo "Creating directory $directory" mkdir -p "$directory" for include in include/SDL3/*.h; do dest="$PSPDEV/$infix/include/SDL3/$(basename "$include")" echo "Creating $dest" echo '#error "System SDL headers must not be used by build system"' >"$dest" done done - name: Configure (CMake) run: | cmake -S . -B build \ -Wdeprecated -Wdev -Werror \ -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \ -DSDL_WERROR=ON \ -DSDL_TESTS=ON \ -DSDL_INSTALL_TESTS=ON \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_INSTALL_PREFIX=prefix - name: Build (CMake) run: cmake --build build --config Release --verbose - name: Install (CMake) run: | echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV cmake --install build --config Release ( cd prefix; find ) | LC_ALL=C sort -u - name: Package (CPack) run: | cmake --build build/ --config Release --target package - name: Verify CMake configuration files run: | cmake -S cmake/test -B cmake_config_build \ -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \ -DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \ -DTEST_SHARED=FALSE \ -DCMAKE_BUILD_TYPE=Release cmake --build cmake_config_build --verbose - name: Verify sdl3.pc run: | export CC=psp-gcc export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib" export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig cmake/test/test_pkgconfig.sh - uses: actions/upload-artifact@v4 with: if-no-files-found: error name: SDL-psp path: build/dist/SDL3*