name: Build on: [push, pull_request] concurrency: group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} cancel-in-progress: true jobs: Build: name: ${{ matrix.platform.name }} runs-on: ${{ matrix.platform.os }} defaults: run: shell: ${{ matrix.platform.shell }} strategy: fail-fast: false matrix: platform: - { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 } - { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 } - { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 } - { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 } - { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64 } - { name: Ubuntu 20.04, os: ubuntu-20.04, shell: sh } - { name: Ubuntu 22.04, os: ubuntu-22.04, shell: sh } - { name: MacOS, os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"' } steps: - name: Set up MSYS2 if: matrix.platform.shell == 'msys2 {0}' uses: msys2/setup-msys2@v2 with: msystem: ${{ matrix.platform.msystem }} install: >- ${{ matrix.platform.msys-env }}-cc ${{ matrix.platform.msys-env }}-cmake ${{ matrix.platform.msys-env }}-ninja ${{ matrix.platform.msys-env }}-pkg-config - name: Setup Linux dependencies if: runner.os == 'Linux' run: | sudo apt-get update sudo apt-get install build-essential git \ pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \ libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev \ libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \ libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \ libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev - name: Setup extra Ubuntu 22.04 dependencies if: matrix.platform.os == 'ubuntu-22.04' run: | sudo apt-get install libpipewire-0.3-dev libdecor-0-dev - name: Setup Macos dependencies if: runner.os == 'macOS' run: | brew install \ ninja - uses: actions/checkout@v3 - name: Check that versioning is consistent # We only need to run this once: arbitrarily use the Linux/CMake build if: "runner.os == 'Linux'" run: ./build-scripts/test-versioning.sh - name: Configure (CMake) run: | cmake -S . -B build -G Ninja \ -DSDL_TESTS=ON \ -DSDL_WERROR=ON \ -DSDL_INSTALL_TESTS=ON \ -DSDL_VENDOR_INFO="Github Workflow" \ -DCMAKE_INSTALL_PREFIX=cmake_prefix \ -DCMAKE_BUILD_TYPE=Release \ ${{ matrix.platform.cmake }} - name: Build (CMake) run: | cmake --build build/ --config Release --verbose --parallel - name: Run build-time tests (CMake) run: | set -eu export SDL_TESTS_QUICK=1 ctest -VV --test-dir build/ if test "${{ runner.os }}" = "Linux"; then # This should show us the SDL_REVISION strings build/libSDL3.so.0 | grep SDL- fi - name: Install (CMake) run: | set -eu cmake --install build/ --config Release echo "SDL3_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV ( cd cmake_prefix; find . ) | LC_ALL=C sort -u - name: Verify CMake configuration files run: | cmake -S cmake/test -B cmake_config_build -G Ninja \ -DCMAKE_BUILD_TYPE=Release \ -DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} cmake --build cmake_config_build --verbose - name: Verify sdl3.pc run: | export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig cmake/test/test_pkgconfig.sh