Debug Win32 Release Win32 {24AB4CEE-B82E-9C42-8ED2-9F3F7F3006AE} testgamecontroller Win32Proj Application true MultiByte v110 Application false MultiByte v110 Win32\Debug\ obj\Debug\ testgamecontroller .exe true Win32\Release\ obj\Release\ testgamecontroller .exe false Disabled ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) true EnableFastChecks MultiThreadedDebugDLL true Level3 false EditAndContinue $(OutDir)testgamecontroller.pdb CompileAsC USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) Console true $(OutDir)testgamecontroller.exe mainCRTStartup if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" MaxSpeed ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) false true MultiThreadedDLL true Level3 false CompileAsC USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) Console false true true $(OutDir)testgamecontroller.exe mainCRTStartup if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" {47B50335-DB5D-B948-B80C-E361ED5793F5} {7F1E020B-52F6-584E-B841-8B390015238B}