// // This is a coccinelle semantic patch to ease migration of your project from SDL2 to SDL3. // // It generates a patch that you can apply to your project to build for SDL3. It does not // handle conceptual API changes, but it automates API name changes and function parameter // transformations. // // To install (native Ubuntu or using WSL on Windows): // sudo apt install coccinelle // // Apply the semantic patch to generate a patch file: // cd path/to/your/code // spatch --sp-file path/to/SDL_migration.cocci . >patch.txt // // A few options: // --c++=11 to parse cpp file // --max-width 200 to increase line witdth of generated source // // Apply the patch to your project: // patch -p1 BitsPerPixel, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask) + SDL_CreateSurface(e2, e3, e4->format) | - SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4->BitsPerPixel, e5, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask) + SDL_CreateSurfaceFrom(e1, e2, e3, e5, e4->format) | -SDL_CreateRGBSurface(e1, e2, e3, e4, e5, e6, e7, e8) +SDL_CreateSurface(e2, e3, SDL_MasksToPixelFormatEnum(e4, e5, e6, e7, e8)) | -SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4, e5, e6, e7, e8, e9) +SDL_CreateSurfaceFrom(e1, e2, e3, e5, SDL_MasksToPixelFormatEnum(e4, e6, e7, e8, e9)) ) @@ // SDL_CreateRenderer: // 2nd argument changed from int (default=-1) to const char* (default=NULL) expression e1, e2; @@ SDL_CreateRenderer(e1, - -1 + NULL , e2) // Renaming of SDL_oldnames.h @@ @@ - SDL_AudioStreamAvailable + SDL_GetAudioStreamAvailable (...) @@ @@ - SDL_AudioStreamClear + SDL_ClearAudioStream (...) @@ @@ - SDL_AudioStreamFlush + SDL_FlushAudioStream (...) @@ @@ - SDL_AudioStreamGet + SDL_GetAudioStreamData (...) @@ @@ - SDL_AudioStreamPut + SDL_PutAudioStreamData (...) @@ @@ - SDL_FreeAudioStream + SDL_DestroyAudioStream (...) @@ @@ - SDL_FreeWAV + SDL_free (...) @@ @@ - SDL_NewAudioStream + SDL_CreateAudioStream (...) @@ @@ - SDL_CONTROLLERAXISMOTION + SDL_GAMEPADAXISMOTION @@ @@ - SDL_CONTROLLERBUTTONDOWN + SDL_GAMEPADBUTTONDOWN @@ @@ - SDL_CONTROLLERBUTTONUP + SDL_GAMEPADBUTTONUP @@ @@ - SDL_CONTROLLERDEVICEADDED + SDL_GAMEPADADDED @@ @@ - SDL_CONTROLLERDEVICEREMAPPED + SDL_GAMEPADREMAPPED @@ @@ - SDL_CONTROLLERDEVICEREMOVED + SDL_GAMEPADREMOVED @@ @@ - SDL_CONTROLLERSENSORUPDATE + SDL_GAMEPADSENSORUPDATE @@ @@ - SDL_CONTROLLERTOUCHPADDOWN + SDL_GAMEPADTOUCHPADDOWN @@ @@ - SDL_CONTROLLERTOUCHPADMOTION + SDL_GAMEPADTOUCHPADMOTION @@ @@ - SDL_CONTROLLERTOUCHPADUP + SDL_GAMEPADTOUCHPADUP @@ typedef SDL_ControllerAxisEvent, SDL_GamepadAxisEvent; @@ - SDL_ControllerAxisEvent + SDL_GamepadAxisEvent @@ typedef SDL_ControllerButtonEvent, SDL_GamepadButtonEvent; @@ - SDL_ControllerButtonEvent + SDL_GamepadButtonEvent @@ typedef SDL_ControllerDeviceEvent, SDL_GamepadDeviceEvent; @@ - SDL_ControllerDeviceEvent + SDL_GamepadDeviceEvent @@ typedef SDL_ControllerSensorEvent, SDL_GamepadSensorEvent; @@ - SDL_ControllerSensorEvent + SDL_GamepadSensorEvent @@ typedef SDL_ControllerTouchpadEvent, SDL_GamepadTouchpadEvent; @@ - SDL_ControllerTouchpadEvent + SDL_GamepadTouchpadEvent @@ @@ - SDL_CONTROLLER_AXIS_INVALID + SDL_GAMEPAD_AXIS_INVALID @@ @@ - SDL_CONTROLLER_AXIS_LEFTX + SDL_GAMEPAD_AXIS_LEFTX @@ @@ - SDL_CONTROLLER_AXIS_LEFTY + SDL_GAMEPAD_AXIS_LEFTY @@ @@ - SDL_CONTROLLER_AXIS_MAX + SDL_GAMEPAD_AXIS_MAX @@ @@ - SDL_CONTROLLER_AXIS_RIGHTX + SDL_GAMEPAD_AXIS_RIGHTX @@ @@ - SDL_CONTROLLER_AXIS_RIGHTY + SDL_GAMEPAD_AXIS_RIGHTY @@ @@ - SDL_CONTROLLER_AXIS_TRIGGERLEFT + SDL_GAMEPAD_AXIS_LEFT_TRIGGER @@ @@ - SDL_CONTROLLER_AXIS_TRIGGERRIGHT + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER @@ @@ - SDL_CONTROLLER_BINDTYPE_AXIS + SDL_GAMEPAD_BINDTYPE_AXIS @@ @@ - SDL_CONTROLLER_BINDTYPE_BUTTON + SDL_GAMEPAD_BINDTYPE_BUTTON @@ @@ - SDL_CONTROLLER_BINDTYPE_HAT + SDL_GAMEPAD_BINDTYPE_HAT @@ @@ - SDL_CONTROLLER_BINDTYPE_NONE + SDL_GAMEPAD_BINDTYPE_NONE @@ @@ - SDL_CONTROLLER_BUTTON_A + SDL_GAMEPAD_BUTTON_A @@ @@ - SDL_CONTROLLER_BUTTON_B + SDL_GAMEPAD_BUTTON_B @@ @@ - SDL_CONTROLLER_BUTTON_BACK + SDL_GAMEPAD_BUTTON_BACK @@ @@ - SDL_CONTROLLER_BUTTON_DPAD_DOWN + SDL_GAMEPAD_BUTTON_DPAD_DOWN @@ @@ - SDL_CONTROLLER_BUTTON_DPAD_LEFT + SDL_GAMEPAD_BUTTON_DPAD_LEFT @@ @@ - SDL_CONTROLLER_BUTTON_DPAD_RIGHT + SDL_GAMEPAD_BUTTON_DPAD_RIGHT @@ @@ - SDL_CONTROLLER_BUTTON_DPAD_UP + SDL_GAMEPAD_BUTTON_DPAD_UP @@ @@ - SDL_CONTROLLER_BUTTON_GUIDE + SDL_GAMEPAD_BUTTON_GUIDE @@ @@ - SDL_CONTROLLER_BUTTON_INVALID + SDL_GAMEPAD_BUTTON_INVALID @@ @@ - SDL_CONTROLLER_BUTTON_LEFTSHOULDER + SDL_GAMEPAD_BUTTON_LEFT_SHOULDER @@ @@ - SDL_CONTROLLER_BUTTON_LEFTSTICK + SDL_GAMEPAD_BUTTON_LEFT_STICK @@ @@ - SDL_CONTROLLER_BUTTON_MAX + SDL_GAMEPAD_BUTTON_MAX @@ @@ - SDL_CONTROLLER_BUTTON_MISC1 + SDL_GAMEPAD_BUTTON_MISC1 @@ @@ - SDL_CONTROLLER_BUTTON_PADDLE1 + SDL_GAMEPAD_BUTTON_PADDLE1 @@ @@ - SDL_CONTROLLER_BUTTON_PADDLE2 + SDL_GAMEPAD_BUTTON_PADDLE2 @@ @@ - SDL_CONTROLLER_BUTTON_PADDLE3 + SDL_GAMEPAD_BUTTON_PADDLE3 @@ @@ - SDL_CONTROLLER_BUTTON_PADDLE4 + SDL_GAMEPAD_BUTTON_PADDLE4 @@ @@ - SDL_CONTROLLER_BUTTON_RIGHTSHOULDER + SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER @@ @@ - SDL_CONTROLLER_BUTTON_RIGHTSTICK + SDL_GAMEPAD_BUTTON_RIGHT_STICK @@ @@ - SDL_CONTROLLER_BUTTON_START + SDL_GAMEPAD_BUTTON_START @@ @@ - SDL_CONTROLLER_BUTTON_TOUCHPAD + SDL_GAMEPAD_BUTTON_TOUCHPAD @@ @@ - SDL_CONTROLLER_BUTTON_X + SDL_GAMEPAD_BUTTON_X @@ @@ - SDL_CONTROLLER_BUTTON_Y + SDL_GAMEPAD_BUTTON_Y @@ @@ - SDL_CONTROLLER_TYPE_AMAZON_LUNA + SDL_GAMEPAD_TYPE_AMAZON_LUNA @@ @@ - SDL_CONTROLLER_TYPE_GOOGLE_STADIA + SDL_GAMEPAD_TYPE_GOOGLE_STADIA @@ @@ - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT @@ @@ - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR @@ @@ - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT @@ @@ - SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO @@ @@ - SDL_CONTROLLER_TYPE_NVIDIA_SHIELD + SDL_GAMEPAD_TYPE_NVIDIA_SHIELD @@ @@ - SDL_CONTROLLER_TYPE_PS3 + SDL_GAMEPAD_TYPE_PS3 @@ @@ - SDL_CONTROLLER_TYPE_PS4 + SDL_GAMEPAD_TYPE_PS4 @@ @@ - SDL_CONTROLLER_TYPE_PS5 + SDL_GAMEPAD_TYPE_PS5 @@ @@ - SDL_CONTROLLER_TYPE_UNKNOWN + SDL_GAMEPAD_TYPE_UNKNOWN @@ @@ - SDL_CONTROLLER_TYPE_VIRTUAL + SDL_GAMEPAD_TYPE_VIRTUAL @@ @@ - SDL_CONTROLLER_TYPE_XBOX360 + SDL_GAMEPAD_TYPE_XBOX360 @@ @@ - SDL_CONTROLLER_TYPE_XBOXONE + SDL_GAMEPAD_TYPE_XBOXONE @@ typedef SDL_GameController, SDL_Gamepad; @@ - SDL_GameController + SDL_Gamepad @@ @@ - SDL_GameControllerAddMapping + SDL_AddGamepadMapping (...) @@ @@ - SDL_GameControllerAddMappingsFromFile + SDL_AddGamepadMappingsFromFile (...) @@ @@ - SDL_GameControllerAddMappingsFromRW + SDL_AddGamepadMappingsFromRW (...) @@ typedef SDL_GameControllerAxis, SDL_GamepadAxis; @@ - SDL_GameControllerAxis + SDL_GamepadAxis @@ typedef SDL_GameControllerBindType, SDL_GamepadBindingType; @@ - SDL_GameControllerBindType + SDL_GamepadBindingType @@ typedef SDL_GameControllerButton, SDL_GamepadButton; @@ - SDL_GameControllerButton + SDL_GamepadButton @@ typedef SDL_GameControllerButtonBind, SDL_GamepadBinding; @@ - SDL_GameControllerButtonBind + SDL_GamepadBinding @@ @@ - SDL_GameControllerClose + SDL_CloseGamepad (...) @@ @@ - SDL_GameControllerFromInstanceID + SDL_GetGamepadFromInstanceID (...) @@ @@ - SDL_GameControllerFromPlayerIndex + SDL_GetGamepadFromPlayerIndex (...) @@ @@ - SDL_GameControllerGetAppleSFSymbolsNameForAxis + SDL_GetGamepadAppleSFSymbolsNameForAxis (...) @@ @@ - SDL_GameControllerGetAppleSFSymbolsNameForButton + SDL_GetGamepadAppleSFSymbolsNameForButton (...) @@ @@ - SDL_GameControllerGetAttached + SDL_GamepadConnected (...) @@ @@ - SDL_GameControllerGetAxis + SDL_GetGamepadAxis (...) @@ @@ - SDL_GameControllerGetAxisFromString + SDL_GetGamepadAxisFromString (...) @@ @@ - SDL_GameControllerGetBindForAxis + SDL_GetGamepadBindForAxis (...) @@ @@ - SDL_GameControllerGetBindForButton + SDL_GetGamepadBindForButton (...) @@ @@ - SDL_GameControllerGetButton + SDL_GetGamepadButton (...) @@ @@ - SDL_GameControllerGetButtonFromString + SDL_GetGamepadButtonFromString (...) @@ @@ - SDL_GameControllerGetFirmwareVersion + SDL_GetGamepadFirmwareVersion (...) @@ @@ - SDL_GameControllerGetJoystick + SDL_GetGamepadJoystick (...) @@ @@ - SDL_GameControllerGetNumTouchpadFingers + SDL_GetGamepadNumTouchpadFingers (...) @@ @@ - SDL_GameControllerGetNumTouchpads + SDL_GetGamepadNumTouchpads (...) @@ @@ - SDL_GameControllerGetPlayerIndex + SDL_GetGamepadPlayerIndex (...) @@ @@ - SDL_GameControllerGetProduct + SDL_GetGamepadProduct (...) @@ @@ - SDL_GameControllerGetProductVersion + SDL_GetGamepadProductVersion (...) @@ @@ - SDL_GameControllerGetSensorData + SDL_GetGamepadSensorData (...) @@ @@ - SDL_GameControllerGetSensorDataRate + SDL_GetGamepadSensorDataRate (...) @@ @@ - SDL_GameControllerGetSerial + SDL_GetGamepadSerial (...) @@ @@ - SDL_GameControllerGetStringForAxis + SDL_GetGamepadStringForAxis (...) @@ @@ - SDL_GameControllerGetStringForButton + SDL_GetGamepadStringForButton (...) @@ @@ - SDL_GameControllerGetTouchpadFinger + SDL_GetGamepadTouchpadFinger (...) @@ @@ - SDL_GameControllerGetType + SDL_GetGamepadType (...) @@ @@ - SDL_GameControllerGetVendor + SDL_GetGamepadVendor (...) @@ @@ - SDL_GameControllerHasAxis + SDL_GamepadHasAxis (...) @@ @@ - SDL_GameControllerHasButton + SDL_GamepadHasButton (...) @@ @@ - SDL_GameControllerHasLED + SDL_GamepadHasLED (...) @@ @@ - SDL_GameControllerHasRumble + SDL_GamepadHasRumble (...) @@ @@ - SDL_GameControllerHasRumbleTriggers + SDL_GamepadHasRumbleTriggers (...) @@ @@ - SDL_GameControllerHasSensor + SDL_GamepadHasSensor (...) @@ @@ - SDL_GameControllerIsSensorEnabled + SDL_GamepadSensorEnabled (...) @@ @@ - SDL_GameControllerMapping + SDL_GetGamepadMapping (...) @@ @@ - SDL_GameControllerMappingForGUID + SDL_GetGamepadMappingForGUID (...) @@ @@ - SDL_GameControllerMappingForIndex + SDL_GetGamepadMappingForIndex (...) @@ @@ - SDL_GameControllerName + SDL_GetGamepadName (...) @@ @@ - SDL_GameControllerNumMappings + SDL_GetNumGamepadMappings (...) @@ @@ - SDL_GameControllerOpen + SDL_OpenGamepad (...) @@ @@ - SDL_GameControllerPath + SDL_GetGamepadPath (...) @@ @@ - SDL_GameControllerRumble + SDL_RumbleGamepad (...) @@ @@ - SDL_GameControllerRumbleTriggers + SDL_RumbleGamepadTriggers (...) @@ @@ - SDL_GameControllerSendEffect + SDL_SendGamepadEffect (...) @@ @@ - SDL_GameControllerSetLED + SDL_SetGamepadLED (...) @@ @@ - SDL_GameControllerSetPlayerIndex + SDL_SetGamepadPlayerIndex (...) @@ @@ - SDL_GameControllerSetSensorEnabled + SDL_SetGamepadSensorEnabled (...) @@ @@ - SDL_GameControllerType + SDL_GamepadType (...) @@ @@ - SDL_GameControllerUpdate + SDL_UpdateGamepads (...) @@ @@ - SDL_INIT_GAMECONTROLLER + SDL_INIT_GAMEPAD @@ @@ - SDL_JOYSTICK_TYPE_GAMECONTROLLER + SDL_JOYSTICK_TYPE_GAMEPAD @@ @@ - SDL_JoystickAttachVirtual + SDL_AttachVirtualJoystick (...) @@ @@ - SDL_JoystickAttachVirtualEx + SDL_AttachVirtualJoystickEx (...) @@ @@ - SDL_JoystickClose + SDL_CloseJoystick (...) @@ @@ - SDL_JoystickCurrentPowerLevel + SDL_GetJoystickPowerLevel (...) @@ @@ - SDL_JoystickDetachVirtual + SDL_DetachVirtualJoystick (...) @@ @@ - SDL_JoystickFromInstanceID + SDL_GetJoystickFromInstanceID (...) @@ @@ - SDL_JoystickFromPlayerIndex + SDL_GetJoystickFromPlayerIndex (...) @@ @@ - SDL_JoystickGetAttached + SDL_JoystickConnected (...) @@ @@ - SDL_JoystickGetAxis + SDL_GetJoystickAxis (...) @@ @@ - SDL_JoystickGetAxisInitialState + SDL_GetJoystickAxisInitialState (...) @@ @@ - SDL_JoystickGetButton + SDL_GetJoystickButton (...) @@ @@ - SDL_JoystickGetFirmwareVersion + SDL_GetJoystickFirmwareVersion (...) @@ @@ - SDL_JoystickGetGUID + SDL_GetJoystickGUID (...) @@ @@ - SDL_JoystickGetGUIDFromString + SDL_GetJoystickGUIDFromString (...) @@ @@ - SDL_JoystickGetGUIDString + SDL_GetJoystickGUIDString (...) @@ @@ - SDL_JoystickGetHat + SDL_GetJoystickHat (...) @@ @@ - SDL_JoystickGetPlayerIndex + SDL_GetJoystickPlayerIndex (...) @@ @@ - SDL_JoystickGetProduct + SDL_GetJoystickProduct (...) @@ @@ - SDL_JoystickGetProductVersion + SDL_GetJoystickProductVersion (...) @@ @@ - SDL_JoystickGetSerial + SDL_GetJoystickSerial (...) @@ @@ - SDL_JoystickGetType + SDL_GetJoystickType (...) @@ @@ - SDL_JoystickGetVendor + SDL_GetJoystickVendor (...) @@ @@ - SDL_JoystickInstanceID + SDL_GetJoystickInstanceID (...) @@ @@ - SDL_JoystickName + SDL_GetJoystickName (...) @@ @@ - SDL_JoystickNumAxes + SDL_GetNumJoystickAxes (...) @@ @@ - SDL_JoystickNumButtons + SDL_GetNumJoystickButtons (...) @@ @@ - SDL_JoystickNumHats + SDL_GetNumJoystickHats (...) @@ @@ - SDL_JoystickOpen + SDL_OpenJoystick (...) @@ @@ - SDL_JoystickPath + SDL_GetJoystickPath (...) @@ @@ - SDL_JoystickRumble + SDL_RumbleJoystick (...) @@ @@ - SDL_JoystickRumbleTriggers + SDL_RumbleJoystickTriggers (...) @@ @@ - SDL_JoystickSendEffect + SDL_SendJoystickEffect (...) @@ @@ - SDL_JoystickSetLED + SDL_SetJoystickLED (...) @@ @@ - SDL_JoystickSetPlayerIndex + SDL_SetJoystickPlayerIndex (...) @@ @@ - SDL_JoystickSetVirtualAxis + SDL_SetJoystickVirtualAxis (...) @@ @@ - SDL_JoystickSetVirtualButton + SDL_SetJoystickVirtualButton (...) @@ @@ - SDL_JoystickSetVirtualHat + SDL_SetJoystickVirtualHat (...) @@ @@ - SDL_JoystickUpdate + SDL_UpdateJoysticks (...) @@ @@ - SDL_IsScreenKeyboardShown + SDL_ScreenKeyboardShown (...) @@ @@ - SDL_IsTextInputActive + SDL_TextInputActive (...) @@ @@ - SDL_IsTextInputShown + SDL_TextInputShown (...) @@ @@ - KMOD_ALT + SDL_KMOD_ALT @@ @@ - KMOD_CAPS + SDL_KMOD_CAPS @@ @@ - KMOD_CTRL + SDL_KMOD_CTRL @@ @@ - KMOD_GUI + SDL_KMOD_GUI @@ @@ - KMOD_LALT + SDL_KMOD_LALT @@ @@ - KMOD_LCTRL + SDL_KMOD_LCTRL @@ @@ - KMOD_LGUI + SDL_KMOD_LGUI @@ @@ - KMOD_LSHIFT + SDL_KMOD_LSHIFT @@ @@ - KMOD_MODE + SDL_KMOD_MODE @@ @@ - KMOD_NONE + SDL_KMOD_NONE @@ @@ - KMOD_NUM + SDL_KMOD_NUM @@ @@ - KMOD_RALT + SDL_KMOD_RALT @@ @@ - KMOD_RCTRL + SDL_KMOD_RCTRL @@ @@ - KMOD_RESERVED + SDL_KMOD_RESERVED @@ @@ - KMOD_RGUI + SDL_KMOD_RGUI @@ @@ - KMOD_RSHIFT + SDL_KMOD_RSHIFT @@ @@ - KMOD_SCROLL + SDL_KMOD_SCROLL @@ @@ - KMOD_SHIFT + SDL_KMOD_SHIFT @@ @@ - SDL_FreeCursor + SDL_DestroyCursor (...) @@ @@ - SDL_AllocFormat + SDL_CreatePixelFormat (...) @@ @@ - SDL_AllocPalette + SDL_CreatePalette (...) @@ @@ - SDL_FreeFormat + SDL_DestroyPixelFormat (...) @@ @@ - SDL_FreePalette + SDL_DestroyPalette (...) @@ @@ - SDL_MasksToPixelFormatEnum + SDL_GetPixelFormatEnumForMasks (...) @@ @@ - SDL_PixelFormatEnumToMasks + SDL_GetMasksForPixelFormatEnum (...) @@ @@ - SDL_EncloseFPoints + SDL_GetRectEnclosingPointsFloat (...) @@ @@ - SDL_EnclosePoints + SDL_GetRectEnclosingPoints (...) @@ @@ - SDL_FRectEmpty + SDL_RectEmptyFloat (...) @@ @@ - SDL_FRectEquals + SDL_RectsEqualFloat (...) @@ @@ - SDL_FRectEqualsEpsilon + SDL_RectsEqualEpsilon (...) @@ @@ - SDL_HasIntersection + SDL_HasRectIntersection (...) @@ @@ - SDL_HasIntersectionF + SDL_HasRectIntersectionFloat (...) @@ @@ - SDL_IntersectFRect + SDL_GetRectIntersectionFloat (...) @@ @@ - SDL_IntersectFRectAndLine + SDL_GetRectAndLineIntersectionFloat (...) @@ @@ - SDL_IntersectRect + SDL_GetRectIntersection (...) @@ @@ - SDL_IntersectRectAndLine + SDL_GetRectAndLineIntersection (...) @@ @@ - SDL_PointInFRect + SDL_PointInRectFloat (...) @@ @@ - SDL_RectEquals + SDL_RectsEqual (...) @@ @@ - SDL_UnionFRect + SDL_GetRectUnionFloat (...) @@ @@ - SDL_UnionRect + SDL_GetRectUnion (...) @@ @@ - SDL_RenderCopyExF + SDL_RenderTextureRotated (...) @@ @@ - SDL_RenderCopyF + SDL_RenderTexture (...) @@ @@ - SDL_RenderDrawLineF + SDL_RenderLine (...) @@ @@ - SDL_RenderDrawLinesF + SDL_RenderLines (...) @@ @@ - SDL_RenderDrawPointF + SDL_RenderPoint (...) @@ @@ - SDL_RenderDrawPointsF + SDL_RenderPoints (...) @@ @@ - SDL_RenderDrawRectF + SDL_RenderRect (...) @@ @@ - SDL_RenderDrawRectsF + SDL_RenderRects (...) @@ @@ - SDL_RenderFillRectF + SDL_RenderFillRect (...) @@ @@ - SDL_RenderFillRectsF + SDL_RenderFillRects (...) @@ @@ - SDL_RenderGetClipRect + SDL_GetRenderClipRect (...) @@ @@ - SDL_RenderGetIntegerScale + SDL_GetRenderIntegerScale (...) @@ @@ - SDL_RenderGetLogicalSize + SDL_GetRenderLogicalSize (...) @@ @@ - SDL_RenderGetMetalCommandEncoder + SDL_GetRenderMetalCommandEncoder (...) @@ @@ - SDL_RenderGetMetalLayer + SDL_GetRenderMetalLayer (...) @@ @@ - SDL_RenderGetScale + SDL_GetRenderScale (...) @@ @@ - SDL_RenderGetViewport + SDL_GetRenderViewport (...) @@ @@ - SDL_RenderGetWindow + SDL_GetRenderWindow (...) @@ @@ - SDL_RenderIsClipEnabled + SDL_RenderClipEnabled (...) @@ @@ - SDL_RenderSetClipRect + SDL_SetRenderClipRect (...) @@ @@ - SDL_RenderSetIntegerScale + SDL_SetRenderIntegerScale (...) @@ @@ - SDL_RenderSetLogicalSize + SDL_SetRenderLogicalSize (...) @@ @@ - SDL_RenderSetScale + SDL_SetRenderScale (...) @@ @@ - SDL_RenderSetVSync + SDL_SetRenderVSync (...) @@ @@ - SDL_RenderSetViewport + SDL_SetRenderViewport (...) @@ @@ - RW_SEEK_CUR + SDL_RW_SEEK_CUR @@ @@ - RW_SEEK_END + SDL_RW_SEEK_END @@ @@ - RW_SEEK_SET + SDL_RW_SEEK_SET @@ @@ - SDL_AllocRW + SDL_CreateRW (...) @@ @@ - SDL_FreeRW + SDL_DestroyRW (...) @@ @@ - SDL_SensorClose + SDL_CloseSensor (...) @@ @@ - SDL_SensorFromInstanceID + SDL_GetSensorFromInstanceID (...) @@ @@ - SDL_SensorGetData + SDL_GetSensorData (...) @@ @@ - SDL_SensorGetInstanceID + SDL_GetSensorInstanceID (...) @@ @@ - SDL_SensorGetName + SDL_GetSensorName (...) @@ @@ - SDL_SensorGetNonPortableType + SDL_GetSensorNonPortableType (...) @@ @@ - SDL_SensorGetType + SDL_GetSensorType (...) @@ @@ - SDL_SensorOpen + SDL_OpenSensor (...) @@ @@ - SDL_SensorUpdate + SDL_UpdateSensors (...) @@ @@ - SDL_FillRect + SDL_FillSurfaceRect (...) @@ @@ - SDL_FillRects + SDL_FillSurfaceRects (...) @@ @@ - SDL_FreeSurface + SDL_DestroySurface (...) @@ @@ - SDL_GetClipRect + SDL_GetSurfaceClipRect (...) @@ @@ - SDL_GetColorKey + SDL_GetSurfaceColorKey (...) @@ @@ - SDL_HasColorKey + SDL_SurfaceHasColorKey (...) @@ @@ - SDL_HasSurfaceRLE + SDL_SurfaceHasRLE (...) @@ @@ - SDL_LowerBlit + SDL_BlitSurfaceUnchecked (...) @@ @@ - SDL_LowerBlitScaled + SDL_BlitSurfaceUncheckedScaled (...) @@ @@ - SDL_SetClipRect + SDL_SetSurfaceClipRect (...) @@ @@ - SDL_SetColorKey + SDL_SetSurfaceColorKey (...) @@ @@ - SDL_UpperBlit + SDL_BlitSurface (...) @@ @@ - SDL_UpperBlitScaled + SDL_BlitSurfaceScaled (...) @@ @@ - SDL_RenderGetD3D11Device + SDL_GetRenderD3D11Device (...) @@ @@ - SDL_RenderGetD3D9Device + SDL_GetRenderD3D9Device (...) @@ @@ - SDL_GetTicks64 + SDL_GetTicks (...) @@ @@ - SDL_GetPointDisplayIndex + SDL_GetDisplayIndexForPoint (...) @@ @@ - SDL_GetRectDisplayIndex + SDL_GetDisplayIndexForRect (...)