/** * Original code: automated SDL platform test written by Edgar Simo "bobbens" * Extended and extensively updated by aschiffler at ferzkopp dot net */ #include #include /* ================= Test Case Implementation ================== */ #define TESTRENDER_SCREEN_W 80 #define TESTRENDER_SCREEN_H 60 #define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888 #define ALLOWABLE_ERROR_OPAQUE 0 #define ALLOWABLE_ERROR_BLENDED 64 /* Test window and renderer */ SDL_Window *window = NULL; SDL_Renderer *renderer = NULL; /* Prototypes for helper functions */ static int clearScreen(void); static void compare(SDL_Surface *reference, int allowable_error); static int hasTexAlpha(void); static int hasTexColor(void); static SDL_Texture *loadTestFace(void); static int hasBlendModes(void); static int hasDrawColor(void); static int isSupported(int code); /** * Create software renderer for tests */ void InitCreateRenderer(void *arg) { int posX = 100, posY = 100, width = 320, height = 240; renderer = NULL; window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0); SDLTest_AssertPass("SDL_CreateWindow()"); SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result"); if (window == NULL) { return; } renderer = SDL_CreateRenderer(window, NULL, SDL_RENDERER_ACCELERATED); SDLTest_AssertPass("SDL_CreateRenderer()"); SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result"); if (renderer == NULL) { SDL_DestroyWindow(window); return; } } /* * Destroy renderer for tests */ void CleanupDestroyRenderer(void *arg) { if (renderer != NULL) { SDL_DestroyRenderer(renderer); renderer = NULL; SDLTest_AssertPass("SDL_DestroyRenderer()"); } if (window != NULL) { SDL_DestroyWindow(window); window = NULL; SDLTest_AssertPass("SDL_DestroyWindow"); } } /** * @brief Tests call to SDL_GetNumRenderDrivers * * \sa * http://wiki.libsdl.org/SDL_GetNumRenderDrivers */ int render_testGetNumRenderDrivers(void *arg) { int n; n = SDL_GetNumRenderDrivers(); SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n); return TEST_COMPLETED; } /** * @brief Tests the SDL primitives for rendering. * * \sa * http://wiki.libsdl.org/SDL_SetRenderDrawColor * http://wiki.libsdl.org/SDL_RenderFillRect * http://wiki.libsdl.org/SDL_RenderLine * */ int render_testPrimitives(void *arg) { int ret; int x, y; SDL_Rect rect; SDL_Surface *referenceSurface = NULL; int checkFailCount1; int checkFailCount2; /* Clear surface. */ clearScreen(); /* Need drawcolor or just skip test. */ SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor"); /* Draw a rectangle. */ rect.x = 40; rect.y = 0; rect.w = 40; rect.h = 80; ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret); ret = SDL_RenderFillRect(renderer, &rect); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret); /* Draw a rectangle. */ rect.x = 10; rect.y = 10; rect.w = 60; rect.h = 40; ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret); ret = SDL_RenderFillRect(renderer, &rect); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret); /* Draw some points like so: * X.X.X.X.. * .X.X.X.X. * X.X.X.X.. */ checkFailCount1 = 0; checkFailCount2 = 0; for (y = 0; y < 3; y++) { for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) { ret = SDL_SetRenderDrawColor(renderer, x * y, x * y / 2, x * y / 3, SDL_ALPHA_OPAQUE); if (ret != 0) { checkFailCount1++; } ret = SDL_RenderPoint(renderer, x, y); if (ret != 0) { checkFailCount2++; } } } SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1); SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount2); /* Draw some lines. */ ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor"); ret = SDL_RenderLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret); ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret); ret = SDL_RenderLine(renderer, 40, 30, 40, 60); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret); ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret); ret = SDL_RenderLine(renderer, 0, 0, 29, 29); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret); ret = SDL_RenderLine(renderer, 29, 30, 0, 59); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret); ret = SDL_RenderLine(renderer, 79, 0, 50, 29); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret); ret = SDL_RenderLine(renderer, 79, 59, 50, 30); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderLine, expected: 0, got: %i", ret); /* See if it's the same. */ referenceSurface = SDLTest_ImagePrimitives(); compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); /* Make current */ SDL_RenderPresent(renderer); /* Clean up. */ SDL_DestroySurface(referenceSurface); referenceSurface = NULL; return TEST_COMPLETED; } /** * @brief Tests the SDL primitives with alpha for rendering. * * \sa * http://wiki.libsdl.org/SDL_SetRenderDrawColor * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode * http://wiki.libsdl.org/SDL_RenderFillRect */ int render_testPrimitivesBlend(void *arg) { int ret; int i, j; SDL_Rect rect; SDL_Surface *referenceSurface = NULL; int checkFailCount1; int checkFailCount2; int checkFailCount3; /* Clear surface. */ clearScreen(); /* Need drawcolor and blendmode or just skip test. */ SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor"); SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes"); /* Create some rectangles for each blend mode. */ ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret); ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret); ret = SDL_RenderFillRect(renderer, NULL); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret); rect.x = 10; rect.y = 25; rect.w = 40; rect.h = 25; ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret); ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret); ret = SDL_RenderFillRect(renderer, &rect); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret); rect.x = 30; rect.y = 40; rect.w = 45; rect.h = 15; ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret); ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret); ret = SDL_RenderFillRect(renderer, &rect); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret); rect.x = 25; rect.y = 25; rect.w = 25; rect.h = 25; ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret); ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret); ret = SDL_RenderFillRect(renderer, &rect); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret); /* Draw blended lines, lines for everyone. */ checkFailCount1 = 0; checkFailCount2 = 0; checkFailCount3 = 0; for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) { ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i); if (ret != 0) { checkFailCount1++; } ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE); if (ret != 0) { checkFailCount2++; } ret = SDL_RenderLine(renderer, 0, 0, i, 59); if (ret != 0) { checkFailCount3++; } } SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1); SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2); SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3); checkFailCount1 = 0; checkFailCount2 = 0; checkFailCount3 = 0; for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) { ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i); if (ret != 0) { checkFailCount1++; } ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE); if (ret != 0) { checkFailCount2++; } ret = SDL_RenderLine(renderer, 0, 0, 79, i); if (ret != 0) { checkFailCount3++; } } SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1); SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2); SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderLine, expected: 0, got: %i", checkFailCount3); /* Draw points. */ checkFailCount1 = 0; checkFailCount2 = 0; checkFailCount3 = 0; for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) { for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) { ret = SDL_SetRenderDrawColor(renderer, j * 4, i * 3, j * 4, i * 3); if (ret != 0) { checkFailCount1++; } ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE); if (ret != 0) { checkFailCount2++; } ret = SDL_RenderPoint(renderer, i, j); if (ret != 0) { checkFailCount3++; } } } SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1); SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2); SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderPoint, expected: 0, got: %i", checkFailCount3); /* See if it's the same. */ referenceSurface = SDLTest_ImagePrimitivesBlend(); compare(referenceSurface, ALLOWABLE_ERROR_BLENDED); /* Make current */ SDL_RenderPresent(renderer); /* Clean up. */ SDL_DestroySurface(referenceSurface); referenceSurface = NULL; return TEST_COMPLETED; } /** * @brief Tests some blitting routines. * * \sa * http://wiki.libsdl.org/SDL_RenderTexture * http://wiki.libsdl.org/SDL_DestroyTexture */ int render_testBlit(void *arg) { int ret; SDL_Rect rect; SDL_Texture *tface; SDL_Surface *referenceSurface = NULL; Uint32 tformat; int taccess, tw, th; int i, j, ni, nj; int checkFailCount1; /* Clear surface. */ clearScreen(); /* Need drawcolor or just skip test. */ SDLTest_AssertCheck(hasDrawColor(), "_hasDrawColor)"); /* Create face surface. */ tface = loadTestFace(); SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result"); if (tface == NULL) { return TEST_ABORTED; } /* Constant values. */ ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret); rect.w = tw; rect.h = th; ni = TESTRENDER_SCREEN_W - tw; nj = TESTRENDER_SCREEN_H - th; /* Loop blit. */ checkFailCount1 = 0; for (j = 0; j <= nj; j += 4) { for (i = 0; i <= ni; i += 4) { /* Blitting. */ rect.x = i; rect.y = j; ret = SDL_RenderTexture(renderer, tface, NULL, &rect); if (ret != 0) { checkFailCount1++; } } } SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount1); /* See if it's the same */ referenceSurface = SDLTest_ImageBlit(); compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); /* Make current */ SDL_RenderPresent(renderer); /* Clean up. */ SDL_DestroyTexture(tface); SDL_DestroySurface(referenceSurface); referenceSurface = NULL; return TEST_COMPLETED; } /** * @brief Blits doing color tests. * * \sa * http://wiki.libsdl.org/SDL_SetTextureColorMod * http://wiki.libsdl.org/SDL_RenderTexture * http://wiki.libsdl.org/SDL_DestroyTexture */ int render_testBlitColor(void *arg) { int ret; SDL_Rect rect; SDL_Texture *tface; SDL_Surface *referenceSurface = NULL; Uint32 tformat; int taccess, tw, th; int i, j, ni, nj; int checkFailCount1; int checkFailCount2; /* Clear surface. */ clearScreen(); /* Create face surface. */ tface = loadTestFace(); SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result"); if (tface == NULL) { return TEST_ABORTED; } /* Constant values. */ ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret); rect.w = tw; rect.h = th; ni = TESTRENDER_SCREEN_W - tw; nj = TESTRENDER_SCREEN_H - th; /* Test blitting with color mod. */ checkFailCount1 = 0; checkFailCount2 = 0; for (j = 0; j <= nj; j += 4) { for (i = 0; i <= ni; i += 4) { /* Set color mod. */ ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j); if (ret != 0) { checkFailCount1++; } /* Blitting. */ rect.x = i; rect.y = j; ret = SDL_RenderTexture(renderer, tface, NULL, &rect); if (ret != 0) { checkFailCount2++; } } } SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1); SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2); /* See if it's the same. */ referenceSurface = SDLTest_ImageBlitColor(); compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); /* Make current */ SDL_RenderPresent(renderer); /* Clean up. */ SDL_DestroyTexture(tface); SDL_DestroySurface(referenceSurface); referenceSurface = NULL; return TEST_COMPLETED; } /** * @brief Tests blitting with alpha. * * \sa * http://wiki.libsdl.org/SDL_SetTextureAlphaMod * http://wiki.libsdl.org/SDL_RenderTexture * http://wiki.libsdl.org/SDL_DestroyTexture */ int render_testBlitAlpha(void *arg) { int ret; SDL_Rect rect; SDL_Texture *tface; SDL_Surface *referenceSurface = NULL; Uint32 tformat; int taccess, tw, th; int i, j, ni, nj; int checkFailCount1; int checkFailCount2; /* Clear surface. */ clearScreen(); /* Need alpha or just skip test. */ SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha"); /* Create face surface. */ tface = loadTestFace(); SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result"); if (tface == NULL) { return TEST_ABORTED; } /* Constant values. */ ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret); rect.w = tw; rect.h = th; ni = TESTRENDER_SCREEN_W - tw; nj = TESTRENDER_SCREEN_H - th; /* Test blitting with alpha mod. */ checkFailCount1 = 0; checkFailCount2 = 0; for (j = 0; j <= nj; j += 4) { for (i = 0; i <= ni; i += 4) { /* Set alpha mod. */ ret = SDL_SetTextureAlphaMod(tface, (255 / ni) * i); if (ret != 0) { checkFailCount1++; } /* Blitting. */ rect.x = i; rect.y = j; ret = SDL_RenderTexture(renderer, tface, NULL, &rect); if (ret != 0) { checkFailCount2++; } } } SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1); SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2); /* See if it's the same. */ referenceSurface = SDLTest_ImageBlitAlpha(); compare(referenceSurface, ALLOWABLE_ERROR_BLENDED); /* Make current */ SDL_RenderPresent(renderer); /* Clean up. */ SDL_DestroyTexture(tface); SDL_DestroySurface(referenceSurface); referenceSurface = NULL; return TEST_COMPLETED; } /* Helper functions */ /** * @brief Tests a blend mode. * * \sa * http://wiki.libsdl.org/SDL_SetTextureBlendMode * http://wiki.libsdl.org/SDL_RenderTexture */ static void testBlitBlendMode(SDL_Texture *tface, int mode) { int ret; Uint32 tformat; int taccess, tw, th; int i, j, ni, nj; SDL_Rect rect; int checkFailCount1; int checkFailCount2; /* Clear surface. */ clearScreen(); /* Constant values. */ ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret); rect.w = tw; rect.h = th; ni = TESTRENDER_SCREEN_W - tw; nj = TESTRENDER_SCREEN_H - th; /* Test blend mode. */ checkFailCount1 = 0; checkFailCount2 = 0; for (j = 0; j <= nj; j += 4) { for (i = 0; i <= ni; i += 4) { /* Set blend mode. */ ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode); if (ret != 0) { checkFailCount1++; } /* Blitting. */ rect.x = i; rect.y = j; ret = SDL_RenderTexture(renderer, tface, NULL, &rect); if (ret != 0) { checkFailCount2++; } } } SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1); SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount2); } /** * @brief Tests some more blitting routines. * * \sa * http://wiki.libsdl.org/SDL_SetTextureColorMod * http://wiki.libsdl.org/SDL_SetTextureAlphaMod * http://wiki.libsdl.org/SDL_SetTextureBlendMode * http://wiki.libsdl.org/SDL_DestroyTexture */ int render_testBlitBlend(void *arg) { int ret; SDL_Rect rect; SDL_Texture *tface; SDL_Surface *referenceSurface = NULL; Uint32 tformat; int taccess, tw, th; int i, j, ni, nj; int mode; int checkFailCount1; int checkFailCount2; int checkFailCount3; int checkFailCount4; SDLTest_AssertCheck(hasBlendModes(), "_hasBlendModes"); SDLTest_AssertCheck(hasTexColor(), "_hasTexColor"); SDLTest_AssertCheck(hasTexAlpha(), "_hasTexAlpha"); /* Create face surface. */ tface = loadTestFace(); SDLTest_AssertCheck(tface != NULL, "Verify loadTestFace() result"); if (tface == NULL) { return TEST_ABORTED; } /* Constant values. */ ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th); SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret); rect.w = tw; rect.h = th; ni = TESTRENDER_SCREEN_W - tw; nj = TESTRENDER_SCREEN_H - th; /* Set alpha mod. */ ret = SDL_SetTextureAlphaMod(tface, 100); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret); /* Test None. */ testBlitBlendMode(tface, SDL_BLENDMODE_NONE); referenceSurface = SDLTest_ImageBlitBlendNone(); /* Compare, then Present */ compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE); SDL_RenderPresent(renderer); SDL_DestroySurface(referenceSurface); referenceSurface = NULL; /* Test Blend. */ testBlitBlendMode(tface, SDL_BLENDMODE_BLEND); referenceSurface = SDLTest_ImageBlitBlend(); /* Compare, then Present */ compare(referenceSurface, ALLOWABLE_ERROR_BLENDED); SDL_RenderPresent(renderer); SDL_DestroySurface(referenceSurface); referenceSurface = NULL; /* Test Add. */ testBlitBlendMode(tface, SDL_BLENDMODE_ADD); referenceSurface = SDLTest_ImageBlitBlendAdd(); /* Compare, then Present */ compare(referenceSurface, ALLOWABLE_ERROR_BLENDED); SDL_RenderPresent(renderer); SDL_DestroySurface(referenceSurface); referenceSurface = NULL; /* Test Mod. */ testBlitBlendMode(tface, SDL_BLENDMODE_MOD); referenceSurface = SDLTest_ImageBlitBlendMod(); /* Compare, then Present */ compare(referenceSurface, ALLOWABLE_ERROR_BLENDED); SDL_RenderPresent(renderer); SDL_DestroySurface(referenceSurface); referenceSurface = NULL; /* Clear surface. */ clearScreen(); /* Loop blit. */ checkFailCount1 = 0; checkFailCount2 = 0; checkFailCount3 = 0; checkFailCount4 = 0; for (j = 0; j <= nj; j += 4) { for (i = 0; i <= ni; i += 4) { /* Set color mod. */ ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j); if (ret != 0) { checkFailCount1++; } /* Set alpha mod. */ ret = SDL_SetTextureAlphaMod(tface, (100 / ni) * i); if (ret != 0) { checkFailCount2++; } /* Crazy blending mode magic. */ mode = (i / 4 * j / 4) % 4; if (mode == 0) { mode = SDL_BLENDMODE_NONE; } else if (mode == 1) { mode = SDL_BLENDMODE_BLEND; } else if (mode == 2) { mode = SDL_BLENDMODE_ADD; } else if (mode == 3) { mode = SDL_BLENDMODE_MOD; } ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode); if (ret != 0) { checkFailCount3++; } /* Blitting. */ rect.x = i; rect.y = j; ret = SDL_RenderTexture(renderer, tface, NULL, &rect); if (ret != 0) { checkFailCount4++; } } } SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1); SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2); SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3); SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderTexture, expected: 0, got: %i", checkFailCount4); /* Clean up. */ SDL_DestroyTexture(tface); /* Check to see if final image matches. */ referenceSurface = SDLTest_ImageBlitBlendAll(); compare(referenceSurface, ALLOWABLE_ERROR_BLENDED); /* Make current */ SDL_RenderPresent(renderer); SDL_DestroySurface(referenceSurface); referenceSurface = NULL; return TEST_COMPLETED; } /** * @brief Checks to see if functionality is supported. Helper function. */ static int isSupported(int code) { return code == 0; } /** * @brief Test to see if we can vary the draw color. Helper function. * * \sa * http://wiki.libsdl.org/SDL_SetRenderDrawColor * http://wiki.libsdl.org/SDL_GetRenderDrawColor */ static int hasDrawColor(void) { int ret, fail; Uint8 r, g, b, a; fail = 0; /* Set color. */ ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100); if (!isSupported(ret)) { fail = 1; } ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a); if (!isSupported(ret)) { fail = 1; } /* Restore natural. */ ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); if (!isSupported(ret)) { fail = 1; } /* Something failed, consider not available. */ if (fail) { return 0; } /* Not set properly, consider failed. */ else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) { return 0; } return 1; } /** * @brief Test to see if we can vary the blend mode. Helper function. * * \sa * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode * http://wiki.libsdl.org/SDL_GetRenderDrawBlendMode */ static int hasBlendModes(void) { int fail; int ret; SDL_BlendMode mode; fail = 0; ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); if (!isSupported(ret)) { fail = 1; } ret = SDL_GetRenderDrawBlendMode(renderer, &mode); if (!isSupported(ret)) { fail = 1; } ret = (mode != SDL_BLENDMODE_BLEND); if (!isSupported(ret)) { fail = 1; } ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD); if (!isSupported(ret)) { fail = 1; } ret = SDL_GetRenderDrawBlendMode(renderer, &mode); if (!isSupported(ret)) { fail = 1; } ret = (mode != SDL_BLENDMODE_ADD); if (!isSupported(ret)) { fail = 1; } ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD); if (!isSupported(ret)) { fail = 1; } ret = SDL_GetRenderDrawBlendMode(renderer, &mode); if (!isSupported(ret)) { fail = 1; } ret = (mode != SDL_BLENDMODE_MOD); if (!isSupported(ret)) { fail = 1; } ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); if (!isSupported(ret)) { fail = 1; } ret = SDL_GetRenderDrawBlendMode(renderer, &mode); if (!isSupported(ret)) { fail = 1; } ret = (mode != SDL_BLENDMODE_NONE); if (!isSupported(ret)) { fail = 1; } return !fail; } /** * @brief Loads the test image 'Face' as texture. Helper function. * * \sa * http://wiki.libsdl.org/SDL_CreateTextureFromSurface */ static SDL_Texture * loadTestFace(void) { SDL_Surface *face; SDL_Texture *tface; face = SDLTest_ImageFace(); if (face == NULL) { return NULL; } tface = SDL_CreateTextureFromSurface(renderer, face); if (tface == NULL) { SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError()); } SDL_DestroySurface(face); return tface; } /** * @brief Test to see if can set texture color mode. Helper function. * * \sa * http://wiki.libsdl.org/SDL_SetTextureColorMod * http://wiki.libsdl.org/SDL_GetTextureColorMod * http://wiki.libsdl.org/SDL_DestroyTexture */ static int hasTexColor(void) { int fail; int ret; SDL_Texture *tface; Uint8 r, g, b; /* Get test face. */ tface = loadTestFace(); if (tface == NULL) { return 0; } /* See if supported. */ fail = 0; ret = SDL_SetTextureColorMod(tface, 100, 100, 100); if (!isSupported(ret)) { fail = 1; } ret = SDL_GetTextureColorMod(tface, &r, &g, &b); if (!isSupported(ret)) { fail = 1; } /* Clean up. */ SDL_DestroyTexture(tface); if (fail) { return 0; } else if ((r != 100) || (g != 100) || (b != 100)) { return 0; } return 1; } /** * @brief Test to see if we can vary the alpha of the texture. Helper function. * * \sa * http://wiki.libsdl.org/SDL_SetTextureAlphaMod * http://wiki.libsdl.org/SDL_GetTextureAlphaMod * http://wiki.libsdl.org/SDL_DestroyTexture */ static int hasTexAlpha(void) { int fail; int ret; SDL_Texture *tface; Uint8 a; /* Get test face. */ tface = loadTestFace(); if (tface == NULL) { return 0; } /* See if supported. */ fail = 0; ret = SDL_SetTextureAlphaMod(tface, 100); if (!isSupported(ret)) { fail = 1; } ret = SDL_GetTextureAlphaMod(tface, &a); if (!isSupported(ret)) { fail = 1; } /* Clean up. */ SDL_DestroyTexture(tface); if (fail) { return 0; } else if (a != 100) { return 0; } return 1; } /** * @brief Compares screen pixels with image pixels. Helper function. * * @param s Image to compare against. * * \sa * http://wiki.libsdl.org/SDL_RenderReadPixels * http://wiki.libsdl.org/SDL_CreateSurfaceFrom * http://wiki.libsdl.org/SDL_DestroySurface */ static void compare(SDL_Surface *referenceSurface, int allowable_error) { int result; SDL_Rect rect; Uint8 *pixels; SDL_Surface *testSurface; /* Read pixels. */ pixels = (Uint8 *)SDL_malloc(4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H); SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer"); if (pixels == NULL) { return; } /* Explicitly specify the rect in case the window isn't the expected size... */ rect.x = 0; rect.y = 0; rect.w = TESTRENDER_SCREEN_W; rect.h = TESTRENDER_SCREEN_H; result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 ); SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result); /* Create surface. */ testSurface = SDL_CreateSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, TESTRENDER_SCREEN_W*4, RENDER_COMPARE_FORMAT); SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateSurfaceFrom is not NULL"); /* Compare surface. */ result = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error ); SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result); /* Clean up. */ SDL_free(pixels); SDL_DestroySurface(testSurface); } /** * @brief Clears the screen. Helper function. * * \sa * http://wiki.libsdl.org/SDL_SetRenderDrawColor * http://wiki.libsdl.org/SDL_RenderClear * http://wiki.libsdl.org/SDL_RenderPresent * http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode */ static int clearScreen(void) { int ret; /* Set color. */ ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret); /* Clear screen. */ ret = SDL_RenderClear(renderer); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret); /* Make current */ SDL_RenderPresent(renderer); /* Set defaults. */ ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret); ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE); SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret); return 0; } /* ================= Test References ================== */ /* Render test cases */ static const SDLTest_TestCaseReference renderTest1 = { (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED }; static const SDLTest_TestCaseReference renderTest2 = { (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED }; /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */ static const SDLTest_TestCaseReference renderTest3 = { (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED }; static const SDLTest_TestCaseReference renderTest4 = { (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED }; static const SDLTest_TestCaseReference renderTest5 = { (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED }; /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */ static const SDLTest_TestCaseReference renderTest6 = { (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED }; /* TODO: rewrite test case, define new test data and re-enable; current implementation fails */ static const SDLTest_TestCaseReference renderTest7 = { (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED }; /* Sequence of Render test cases */ static const SDLTest_TestCaseReference *renderTests[] = { &renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, NULL }; /* Render test suite (global) */ SDLTest_TestSuiteReference renderTestSuite = { "Render", InitCreateRenderer, renderTests, CleanupDestroyRenderer };