Debug
Win32
Release
Win32
{05B569B7-8C6D-FE47-8AFB-3F5C9B6EC7F4}
testgl2
Win32Proj
Application
true
MultiByte
Application
false
MultiByte
Win32\Debug\
obj\Debug\
testgl2
.exe
true
Win32\Release\
obj\Release\
testgl2
.exe
false
Disabled
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)
true
EnableFastChecks
MultiThreadedDebugDLL
true
Level3
false
EditAndContinue
$(OutDir)testgl2.pdb
CompileAsC
USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
Console
true
OpenGL32.lib;%(AdditionalDependencies)
$(OutDir)testgl2.exe
mainCRTStartup
if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
MaxSpeed
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)
false
true
MultiThreadedDLL
true
Level3
false
CompileAsC
USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
Console
false
true
true
OpenGL32.lib;%(AdditionalDependencies)
$(OutDir)testgl2.exe
mainCRTStartup
if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
{859DF586-61E5-5749-AE72-0B8CC7C817D7}
{72D8473C-9ED1-6041-877A-B45552307F3A}
{A114B178-D2BB-CF42-A049-034C4C50596F}