Debug
Win32
Release
Win32
{98CD7D27-4B74-4942-81DC-C82474A2E822}
testrendertarget
Win32Proj
Application
true
MultiByte
v110
Application
false
MultiByte
v110
Win32\Debug\
obj\Debug\
testrendertarget
.exe
true
Win32\Release\
obj\Release\
testrendertarget
.exe
false
Disabled
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)
true
EnableFastChecks
MultiThreadedDebugDLL
true
Level3
false
EditAndContinue
$(OutDir)testrendertarget.pdb
CompileAsC
USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions)
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
Console
true
$(OutDir)testrendertarget.exe
mainCRTStartup
if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp"
MaxSpeed
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)
false
true
MultiThreadedDLL
true
Level3
false
CompileAsC
USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions)
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
Console
false
true
true
$(OutDir)testrendertarget.exe
mainCRTStartup
if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp"
{47B50335-DB5D-B948-B80C-E361ED5793F5}
{E544B08A-C532-884E-A0BE-0F6F7F700067}
{7F1E020B-52F6-584E-B841-8B390015238B}