Debug
Win32
Release
Win32
{51ADEB0F-09DD-5242-87FC-6DD5C4A098E3}
testshader
Win32Proj
Application
true
MultiByte
v110
Application
false
MultiByte
v110
Win32\Debug\
obj\Debug\
testshader
.exe
true
Win32\Release\
obj\Release\
testshader
.exe
false
Disabled
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)
true
EnableFastChecks
MultiThreadedDebugDLL
true
Level3
false
EditAndContinue
$(OutDir)testshader.pdb
CompileAsC
USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
Console
true
OpenGL32.lib;%(AdditionalDependencies)
$(OutDir)testshader.exe
mainCRTStartup
if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp"
MaxSpeed
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)
false
true
MultiThreadedDLL
true
Level3
false
CompileAsC
USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
Console
false
true
true
OpenGL32.lib;%(AdditionalDependencies)
$(OutDir)testshader.exe
mainCRTStartup
if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp"
{47B50335-DB5D-B948-B80C-E361ED5793F5}
{7F1E020B-52F6-584E-B841-8B390015238B}