Debug Win32 Release Win32 {51ADEB0F-09DD-5242-87FC-6DD5C4A098E3} testshader Win32Proj Application true MultiByte v110 Application false MultiByte v110 Win32\Debug\ obj\Debug\ testshader .exe true Win32\Release\ obj\Release\ testshader .exe false Disabled ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) true EnableFastChecks MultiThreadedDebugDLL true Level3 false EditAndContinue $(OutDir)testshader.pdb CompileAsC USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) Console true OpenGL32.lib;%(AdditionalDependencies) $(OutDir)testshader.exe mainCRTStartup if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" MaxSpeed ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) false true MultiThreadedDLL true Level3 false CompileAsC USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) Console false true true OpenGL32.lib;%(AdditionalDependencies) $(OutDir)testshader.exe mainCRTStartup if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" {47B50335-DB5D-B948-B80C-E361ED5793F5} {7F1E020B-52F6-584E-B841-8B390015238B}