# # CMake script for building the SDL tests # include(CheckStructHasMember) if(SDL_TESTS_LINK_SHARED) set(sdl_name_component SDL3-shared) else() set(sdl_name_component SDL3-static) endif() set(HAVE_TESTS_LINK_SHARED "${SDL_TESTS_LINK_SHARED}" PARENT_SCOPE) # CMake incorrectly detects opengl32.lib being present on MSVC ARM64 if(NOT (MSVC AND SDL_CPU_ARM64)) # Prefer GLVND, if present set(OpenGL_GL_PREFERENCE GLVND) find_package(OpenGL) endif() if(WINDOWS_STORE) cmake_minimum_required(VERSION 3.19) # CMP0112: Target file component generator expressions do not add target dependencies. cmake_policy(SET CMP0112 NEW) endif() set(SDL_TEST_EXECUTABLES) add_library(sdltests_utils OBJECT testutils.c ) target_link_libraries(sdltests_utils PRIVATE SDL3::Headers) file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt) set(RESOURCE_FILE_NAMES) foreach(RESOURCE_FILE IN LISTS RESOURCE_FILES) get_filename_component(res_file_name ${RESOURCE_FILE} NAME) list(APPEND RESOURCE_FILE_NAMES "${res_file_name}") endforeach() define_property(TARGET PROPERTY SDL_NONINTERACTIVE BRIEF_DOCS "If true, target is a non-interactive test executable." FULL_DOCS "If true, target is a noninteractive test executable.") define_property(TARGET PROPERTY SDL_NONINTERACTIVE_ARGUMENTS BRIEF_DOCS "Argument(s) to run executable in non-interactive mode." FULL_DOCS "Argument(s) to run executable in non-interactive mode.") define_property(TARGET PROPERTY SDL_NONINTERACTIVE_TIMEOUT BRIEF_DOCS "Timeout for noninteractive executable." FULL_DOCS "Timeout for noninteractive executable.") if(WINDOWS_STORE) add_library(sdl_test_main_uwp OBJECT main.cpp) target_link_libraries(sdl_test_main_uwp PRIVATE SDL3::Headers) target_compile_options(sdl_test_main_uwp PRIVATE "/ZW") add_library(sdl_test_main_callbacks_uwp OBJECT main.cpp) target_link_libraries(sdl_test_main_callbacks_uwp PRIVATE SDL3::Headers) target_compile_options(sdl_test_main_callbacks_uwp PRIVATE "/ZW") target_compile_definitions(sdl_test_main_callbacks_uwp PRIVATE "SDL_MAIN_USE_CALLBACKS") set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets") endif() macro(add_sdl_test_executable TARGET) cmake_parse_arguments(AST "BUILD_DEPENDENT;NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS;NO_C90;MAIN_CALLBACKS" "" "NONINTERACTIVE_TIMEOUT;NONINTERACTIVE_ARGS;SOURCES" ${ARGN}) if(AST_UNPARSED_ARGUMENTS) message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}") endif() if(NOT AST_SOURCES) message(FATAL_ERROR "add_sdl_test_executable needs at least one source") endif() if(AST_TESTUTILS) list(APPEND AST_SOURCES $) endif() set(EXTRA_SOURCES "") if(WINDOWS_STORE) set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir") if(NOT IS_DIRECTORY "${uwp_bindir}") execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}") endif() string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}") file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest" INPUT "${CMAKE_CURRENT_SOURCE_DIR}/uwp/Package.appxmanifest.in" TARGET "${TARGET}" ) set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1) if(AST_MAIN_CALLBACKS) list(APPEND EXTRA_SOURCES "$") else() list(APPEND EXTRA_SOURCES "$") endif() list(APPEND EXTRA_SOURCES "${uwp_bindir}/${TARGET}.appxmanifest" "uwp/logo-50x50.png" "uwp/square-44x44.png" "uwp/square-150x150.png" "uwp/splash-620x300.png" ) endif() if(AST_NEEDS_RESOURCES) list(APPEND EXTRA_SOURCES ${RESOURCE_FILES}) endif() if(ANDROID) add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES}) else() add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES}) endif() SDL_AddCommonCompilerFlags(${TARGET}) target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component}) if(NOT AST_NO_C90 AND NOT SDL_CMAKE_PLATFORM MATCHES "^(n3ds|ps2|psp)$") set_property(TARGET ${TARGET} PROPERTY C_STANDARD 90) set_property(TARGET ${TARGET} PROPERTY C_EXTENSIONS FALSE) endif() list(APPEND SDL_TEST_EXECUTABLES ${TARGET}) if(AST_NONINTERACTIVE) set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE 1) endif() if(AST_NONINTERACTIVE_ARGS) set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS "${AST_NONINTERACTIVE_ARGS}") endif() if(AST_NONINTERACTIVE_TIMEOUT) set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_TIMEOUT "${AST_NONINTERACTIVE_TIMEOUT}") endif() if(AST_NEEDS_RESOURCES) if(PSP OR PS2) add_custom_command(TARGET ${TARGET} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $/sdl-${TARGET} COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $/sdl-${TARGET}) elseif(WINDOWS_STORE) # MSVC does build the dependent targets (or POST_BUILD commands) when building an application # after starting to debug. By copying the resources in a custom target, the files can be copied afterwards. # FIXME: find out proper way to add assets to UWP package cmake_minimum_required(VERSION 3.19) add_custom_target(zzz-resources-copy-${TARGET} COMMAND ${CMAKE_COMMAND} -E make_directory "$/AppX" COMMAND ${CMAKE_COMMAND} -E copy_if_different ${RESOURCE_FILES} "$/AppX" ) add_dependencies(${TARGET} zzz-resources-copy-${TARGET}) else() add_custom_command(TARGET ${TARGET} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $) endif() if(APPLE) # Make sure resource files get installed into macOS/iOS .app bundles. set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}") endif() if(EMSCRIPTEN) foreach(res IN LISTS RESOURCE_FILES) get_filename_component(res_name "${res}" NAME) target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}") endforeach() endif() set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$/$$/>") endif() if(AST_BUILD_DEPENDENT) target_include_directories(${TARGET} BEFORE PRIVATE $) target_include_directories(${TARGET} BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src) endif() if(WINDOWS) # CET support was added in VS 16.7 if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64") set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT") endif() elseif(PSP) target_link_libraries(${TARGET} PRIVATE GL) endif() if(WINDOWS_STORE) target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL") set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE) set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}") target_link_options(${TARGET} PRIVATE -nodefaultlib:vccorlib$<$:d> -nodefaultlib:msvcrt$<$:d> vccorlib$<$:d>.lib msvcrt$<$:d>.lib ) endif() if(EMSCRIPTEN) set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html") endif() if(OPENGL_FOUND) target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL) endif() # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$>" + include paths of external dependencies target_include_directories(${TARGET} PRIVATE "$") endmacro() check_include_file(signal.h HAVE_SIGNAL_H) if(HAVE_SIGNAL_H) add_definitions(-DHAVE_SIGNAL_H) endif() check_include_file(libudev.h HAVE_LIBUDEV_H) if(HAVE_LIBUDEV_H) add_definitions(-DHAVE_LIBUDEV_H) endif() set(FFmpeg_FIND_COMPONENTS AVCODEC AVFORMAT AVUTIL SWSCALE) include("${SDL3_SOURCE_DIR}/cmake/FindFFmpeg.cmake") if(FFmpeg_FOUND) cmake_push_check_state() list(APPEND CMAKE_REQUIRED_INCLUDES "${FFmpeg_AVUTIL_INCLUDE_DIRS}") check_struct_has_member("AVFrame" "ch_layout" "libavutil/frame.h" LIBAVUTIL_AVFRAME_HAS_CH_LAYOUT) cmake_pop_check_state() endif() if(FFmpeg_FOUND AND LIBAVUTIL_AVFRAME_HAS_CH_LAYOUT) add_sdl_test_executable(testffmpeg NO_C90 SOURCES testffmpeg.c ${icon_bmp_header}) if(APPLE) target_sources(testffmpeg PRIVATE testffmpeg_videotoolbox.m) target_link_options(testffmpeg PRIVATE "-Wl,-framework,CoreFoundation" "-Wl,-framework,CoreVideo" "-Wl,-framework,Metal") endif() if(HAVE_OPENGLES_V2) message(DEBUG "Enabling EGL support in testffmpeg") target_compile_definitions(testffmpeg PRIVATE HAVE_EGL) if(TARGET OpenGL::EGL) target_link_libraries(testffmpeg PRIVATE OpenGL::EGL) endif() endif() target_link_libraries(testffmpeg PRIVATE ${FFMPEG_LIBRARIES}) else() message(STATUS "Can't find ffmpeg 5.1.3 or newer, skipping testffmpeg") endif() add_sdl_test_executable(checkkeys SOURCES checkkeys.c) add_sdl_test_executable(checkkeysthreads SOURCES checkkeysthreads.c) add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS MAIN_CALLBACKS SOURCES loopwave.c) add_sdl_test_executable(testsurround SOURCES testsurround.c) add_sdl_test_executable(testresample NEEDS_RESOURCES SOURCES testresample.c) add_sdl_test_executable(testaudioinfo SOURCES testaudioinfo.c) add_sdl_test_executable(testaudiostreamdynamicresample NEEDS_RESOURCES TESTUTILS SOURCES testaudiostreamdynamicresample.c) file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c) add_sdl_test_executable(testautomation NONINTERACTIVE NONINTERACTIVE_TIMEOUT 120 NEEDS_RESOURCES NO_C90 SOURCES ${TESTAUTOMATION_SOURCE_FILES}) add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS SOURCES testmultiaudio.c) add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS SOURCES testaudiohotplug.c) add_sdl_test_executable(testaudiocapture MAIN_CALLBACKS SOURCES testaudiocapture.c) add_sdl_test_executable(testatomic NONINTERACTIVE SOURCES testatomic.c) add_sdl_test_executable(testintersections SOURCES testintersections.c) add_sdl_test_executable(testrelative SOURCES testrelative.c) add_sdl_test_executable(testhittesting SOURCES testhittesting.c) add_sdl_test_executable(testdraw SOURCES testdraw.c) add_sdl_test_executable(testdrawchessboard SOURCES testdrawchessboard.c) add_sdl_test_executable(testdropfile SOURCES testdropfile.c) add_sdl_test_executable(testerror NONINTERACTIVE SOURCES testerror.c) set(build_options_dependent_tests ) add_sdl_test_executable(testevdev BUILD_DEPENDENT NONINTERACTIVE SOURCES testevdev.c) if(APPLE) add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativecocoa.m testnativex11.c ) cmake_push_check_state() check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS) cmake_pop_check_state() target_link_libraries(testnative PRIVATE "-Wl,-framework,Cocoa") if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS) set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations") endif() elseif(WINDOWS) add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativew32.c) elseif(HAVE_X11) add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativex11.c) target_link_libraries(testnative PRIVATE X11) endif() find_package(Python3) function(files2headers OUTPUT) set(xxd "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/xxd.py") set(inputs ${ARGN}) set(outputs ) foreach(input IN LISTS inputs) get_filename_component(file_we "${input}" NAME_WE) set(intermediate "${CMAKE_CURRENT_BINARY_DIR}/${file_we}.h") set(output "${CMAKE_CURRENT_SOURCE_DIR}/${file_we}.h") list(APPEND outputs "${output}") if(Python3_FOUND AND Python3_VERSION VERSION_GREATER_EQUAL "3.2") list(APPEND outputs "${intermediate}") # Don't add the 'output' header to the output, to avoid marking them as GENERATED # (generated files are removed when running the CLEAN target) add_custom_command(OUTPUT "${intermediate}" COMMAND Python3::Interpreter "${xxd}" -i "${CMAKE_CURRENT_SOURCE_DIR}/${input}" "-o" "${intermediate}" COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${intermediate}" "${output}" DEPENDS "${xxd}" "${bmp}" ) endif() endforeach() set(${OUTPUT} "${outputs}" PARENT_SCOPE) endfunction() files2headers(gamepad_image_headers gamepad_axis_arrow.bmp gamepad_axis.bmp gamepad_back.bmp gamepad_battery_empty.bmp gamepad_battery_full.bmp gamepad_battery_low.bmp gamepad_battery_medium.bmp gamepad_battery_unknown.bmp gamepad_battery_wired.bmp gamepad_button_background.bmp gamepad_button.bmp gamepad_button_small.bmp gamepad_face_abxy.bmp gamepad_face_bayx.bmp gamepad_face_sony.bmp gamepad_front.bmp gamepad_touchpad.bmp ) files2headers(icon_bmp_header icon.bmp) add_sdl_test_executable(testaudio MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testaudio.c) add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c) add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c ${gamepad_image_headers}) add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c) add_sdl_test_executable(testgl SOURCES testgl.c) add_sdl_test_executable(testgles SOURCES testgles.c) if(ANDROID) target_link_libraries(testgles PRIVATE GLESv1_CM) endif() add_sdl_test_executable(testgles2 SOURCES testgles2.c) add_sdl_test_executable(testgles2_sdf NEEDS_RESOURCES TESTUTILS SOURCES testgles2_sdf.c) add_sdl_test_executable(testhaptic SOURCES testhaptic.c) add_sdl_test_executable(testhotplug SOURCES testhotplug.c) add_sdl_test_executable(testrumble SOURCES testrumble.c) add_sdl_test_executable(testthread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 40 SOURCES testthread.c) add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS SOURCES testiconv.c) add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS SOURCES testime.c) add_sdl_test_executable(testkeys SOURCES testkeys.c) add_sdl_test_executable(testloadso SOURCES testloadso.c) add_sdl_test_executable(testlocale NONINTERACTIVE SOURCES testlocale.c) add_sdl_test_executable(testlock NO_C90 SOURCES testlock.c) add_sdl_test_executable(testrwlock SOURCES testrwlock.c) add_sdl_test_executable(testmouse SOURCES testmouse.c) add_sdl_test_executable(testoverlay NEEDS_RESOURCES TESTUTILS SOURCES testoverlay.c) add_sdl_test_executable(testplatform NONINTERACTIVE SOURCES testplatform.c) add_sdl_test_executable(testpower NONINTERACTIVE SOURCES testpower.c) add_sdl_test_executable(testfilesystem NONINTERACTIVE SOURCES testfilesystem.c) if(WIN32 AND CMAKE_SIZEOF_VOID_P EQUAL 4) add_sdl_test_executable(pretest SOURCES pretest.c NONINTERACTIVE NONINTERACTIVE_TIMEOUT 60) endif() add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS SOURCES testrendertarget.c) add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS SOURCES testscale.c) add_sdl_test_executable(testsem NONINTERACTIVE NONINTERACTIVE_ARGS 10 NONINTERACTIVE_TIMEOUT 30 SOURCES testsem.c) add_sdl_test_executable(testsensor SOURCES testsensor.c) add_sdl_test_executable(testshader NEEDS_RESOURCES TESTUTILS SOURCES testshader.c) add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c) add_sdl_test_executable(testsprite MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c) add_sdl_test_executable(testspriteminimal SOURCES testspriteminimal.c ${icon_bmp_header}) add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststreaming.c) add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_ARGS --no-interactive NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c) add_sdl_test_executable(testurl SOURCES testurl.c) add_sdl_test_executable(testver NONINTERACTIVE SOURCES testver.c) add_sdl_test_executable(testvideocapture SOURCES testvideocapture.c) add_sdl_test_executable(testvideocaptureminimal SOURCES testvideocaptureminimal.c) add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c) add_sdl_test_executable(testwm SOURCES testwm.c) add_sdl_test_executable(testyuv NONINTERACTIVE NONINTERACTIVE_ARGS "--automated" NEEDS_RESOURCES TESTUTILS SOURCES testyuv.c testyuv_cvt.c) add_sdl_test_executable(torturethread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 30 SOURCES torturethread.c) add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS SOURCES testrendercopyex.c) add_sdl_test_executable(testmessage SOURCES testmessage.c) add_sdl_test_executable(testdisplayinfo SOURCES testdisplayinfo.c) add_sdl_test_executable(testqsort NONINTERACTIVE SOURCES testqsort.c) add_sdl_test_executable(testbounds NONINTERACTIVE SOURCES testbounds.c) add_sdl_test_executable(testcustomcursor SOURCES testcustomcursor.c) add_sdl_test_executable(testvulkan NO_C90 SOURCES testvulkan.c) add_sdl_test_executable(testoffscreen SOURCES testoffscreen.c) add_sdl_test_executable(testpopup SOURCES testpopup.c) check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW) if(HAVE_WFORMAT_OVERFLOW) target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW) endif() check_c_compiler_flag(-Wformat HAVE_WFORMAT) if(HAVE_WFORMAT) target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT) endif() cmake_push_check_state() if(HAVE_WFORMAT) # Some compilers ignore -Wformat-extra-args without -Wformat string(APPEND CMAKE_REQUIRED_FLAGS " -Wformat") endif() check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS) cmake_pop_check_state() if(HAVE_WFORMAT_EXTRA_ARGS) target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS) endif() if(SDL_DUMMYAUDIO) set_property(TARGET testaudioinfo PROPERTY SDL_NONINTERACTIVE 1) endif() if(SDL_DUMMYVIDEO) set_property(TARGET testkeys PROPERTY SDL_NONINTERACTIVE 1) set_property(TARGET testbounds PROPERTY SDL_NONINTERACTIVE 1) set_property(TARGET testdisplayinfo PROPERTY SDL_NONINTERACTIVE 1) endif() if(OPENGL_FOUND) if(TARGET OpenGL::GL) target_link_libraries(testshader PRIVATE OpenGL::GL) target_link_libraries(testgl PRIVATE OpenGL::GL) else() if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul") set(OPENGL_gl_LIBRARY GL) endif() # emscripten's FindOpenGL.cmake does not create OpenGL::GL target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY}) target_link_libraries(testgl PRIVATE ${OPENGL_gl_LIBRARY}) endif() endif() if(EMSCRIPTEN) set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION") find_package(Python3 COMPONENTS Interpreter) if(TARGET Python3::Interpreter) add_custom_target(serve-sdl-tests COMMAND Python3::Interpreter "${CMAKE_CURRENT_SOURCE_DIR}/emscripten/server.py" -d "${CMAKE_CURRENT_BINARY_DIR}") endif() endif() if(PSP) # Build EBOOT files if building for PSP foreach(APP ${SDL_TEST_EXECUTABLES}) create_pbp_file( TARGET ${APP} TITLE SDL-${APP} ICON_PATH NULL BACKGROUND_PATH NULL PREVIEW_PATH NULL ) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory $/sdl-${APP} ) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E rename $/EBOOT.PBP $/sdl-${APP}/EBOOT.PBP ) if(BUILD_PRX) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $/${APP} $/sdl-${APP}/${APP} ) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E rename $/${APP}.prx $/sdl-${APP}/${APP}.prx ) endif() add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E remove $/PARAM.SFO ) endforeach() endif() if(N3DS) set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs") file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}") foreach(APP ${SDL_TEST_EXECUTABLES}) get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR) set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh") ctr_generate_smdh("${SMDH_FILE}" NAME "SDL-${APP}" DESCRIPTION "SDL3 Test suite" AUTHOR "SDL3 Contributors" ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png" ) ctr_create_3dsx( ${APP} ROMFS "${ROMFS_DIR}" SMDH "${SMDH_FILE}" ) endforeach() endif() if(RISCOS) set(SDL_TEST_EXECUTABLES_AIF) foreach(APP ${SDL_TEST_EXECUTABLES}) set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static") add_custom_command( OUTPUT ${APP},ff8 COMMAND elf2aif ${APP} ${APP},ff8 DEPENDS ${APP} ) add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8) list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8) endforeach() endif() # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple # platforms (iOS, for example). if(APPLE) foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES}) set_target_properties("${CURRENT_TARGET}" PROPERTIES MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}" MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}" MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}" ) endforeach() endif() set(TESTS_ENVIRONMENT SDL_AUDIO_DRIVER=dummy SDL_VIDEO_DRIVER=dummy PATH=$ ) foreach(TEST ${SDL_TEST_EXECUTABLES}) get_property(noninteractive TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE) if(noninteractive) set(command ${TEST}) get_property(noninteractive_arguments TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS) if(noninteractive_arguments) list(APPEND command ${noninteractive_arguments}) endif() add_test( NAME ${TEST} COMMAND ${command} WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} ) set_tests_properties(${TEST} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}") get_property(noninteractive_timeout TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_TIMEOUT) if(NOT noninteractive_timeout) set(noninteractive_timeout 10) endif() math(EXPR noninteractive_timeout "${noninteractive_timeout}*${SDL_TESTS_TIMEOUT_MULTIPLIER}") set_tests_properties(${TEST} PROPERTIES TIMEOUT "${noninteractive_timeout}") if(SDL_INSTALL_TESTS) set(exe ${TEST}) set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3") configure_file(template.test.in "${exe}.test" @ONLY) install( FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test" DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3 ) endif() if(TARGET pretest AND NOT "${TEST}" MATCHES "pretest") set_property(TEST ${TEST} APPEND PROPERTY DEPENDS pretest) endif() endif() endforeach() if(SDL_INSTALL_TESTS) if(RISCOS) install( FILES ${SDL_TEST_EXECUTABLES_AIF} DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3 ) else() install( TARGETS ${SDL_TEST_EXECUTABLES} DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3 ) endif() if(MSVC) foreach(test IN LISTS SDL_TEST_EXECUTABLES) SDL_install_pdb(${test} "${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3") endforeach() endif() install( FILES ${RESOURCE_FILES} DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3 ) endif() if(ANDROID AND TARGET SDL3-jar) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android") find_package(SdlAndroid MODULE) if(SdlAndroid_FOUND) set(apks "") set(packages "") include(SdlAndroidFunctions) sdl_create_android_debug_keystore(SDL_test-debug-keystore) sdl_android_compile_resources(SDL_test-resources RESFOLDER android/res) add_custom_target(sdl-test-apks) foreach(TEST ${SDL_TEST_EXECUTABLES}) set(ANDROID_MANIFEST_APP_NAME "${TEST}") set(ANDROID_MANIFEST_LABEL "${TEST}") set(ANDROID_MANIFEST_LIB_NAME "$") set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.test.${TEST}") set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src/AndroidManifest.xml") string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}") set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-src") set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res") set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}") configure_file(android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY) configure_file(android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY) configure_file(android/cmake/res/values/strings.xml.cmake android/res/values/strings-${TEST}.xml @ONLY) configure_file(android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY) configure_file(android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY) file(GENERATE OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$/res/values/strings.xml" INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${TEST}.xml" ) sdl_android_compile_resources(${TEST}-resources RESOURCES "${CMAKE_CURRENT_BINARY_DIR}/android/${TEST}-$/res/values/strings.xml" "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" ) sdl_android_link_resources(${TEST}-apk-linked MANIFEST "${generated_manifest_path}" PACKAGE ${ANDROID_MANIFEST_PACKAGE} RES_TARGETS SDL_test-resources ${TEST}-resources TARGET_SDK_VERSION 31 ) set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8") set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-java.dir/classes") # Some CMake versions have a slow `cmake -E make_directory` implementation if(NOT IS_DIRECTORY "${classes_path}") execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}") endif() set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${TEST}.jar") add_custom_command( OUTPUT "${OUT_JAR}" COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}" COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}" COMMAND ${Java_JAVAC_EXECUTABLE} -source 1.8 -target 1.8 -bootclasspath "$" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" $ -cp "$:${path_android_jar}" -d "${classes_path}" COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" . DEPENDS $ "$" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" ) add_custom_target(${TEST}-jar DEPENDS "${OUT_JAR}") set_property(TARGET ${TEST}-jar PROPERTY OUTPUT "${OUT_JAR}") set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${TEST}-dex.dir") # Some CMake versions have a slow `cmake -E make_directory` implementation if(NOT IS_DIRECTORY "${dexworkdir}") execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}") endif() set(classes_dex_base_name "classes.dex") set(classes_dex "${dexworkdir}/${classes_dex_base_name}") add_custom_command( OUTPUT "${classes_dex}" COMMAND SdlAndroid::d8 $ $ --lib "${path_android_jar}" --output "${dexworkdir}" DEPENDS $ $ ) add_custom_target(${TEST}-dex DEPENDS "${classes_dex}") set_property(TARGET ${TEST}-dex PROPERTY OUTPUT "${classes_dex}") set_property(TARGET ${TEST}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}") sdl_add_to_apk_unaligned(${TEST}-unaligned-apk APK_IN ${TEST}-apk-linked OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates" ASSETS ${RESOURCE_FILES} NATIVE_LIBS SDL3::SDL3-shared ${TEST} DEX ${TEST}-dex ) sdl_apk_align(${TEST}-aligned-apk ${TEST}-unaligned-apk OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates" ) sdl_apk_sign(${TEST}-apk ${TEST}-aligned-apk KEYSTORE SDL_test-debug-keystore ) add_dependencies(sdl-test-apks ${TEST}-apk) if(TARGET SdlAndroid::adb) add_custom_target(install-${TEST} COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake" DEPENDS "${TEST}-apk" ) add_custom_target(start-${TEST} COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity" ) add_custom_target(build-install-start-${TEST} COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${TEST}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake" ) endif() list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}") list(APPEND install_targets install-${TEST}) endforeach() if(TARGET SdlAndroid::adb) add_custom_target(install-sdl-test-apks DEPENDS ${install_targets} VERBATIM ) add_custom_target(uninstall-sdl-test-apks COMMAND "${CMAKE_COMMAND}" "-DADB=$" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake" VERBATIM ) endif() endif() endif()