# CMake (www.cmake.org) The CMake build system is supported on the following platforms: * FreeBSD * Linux * Microsoft Visual C * MinGW and Msys * macOS, iOS, and tvOS, with support for XCode * Android * Emscripten * RiscOS * Playstation 2 * Playstation Vita * Nintendo 3DS ## Building SDL Assuming the source for SDL is located at `~/sdl`. ```sh cmake -S ~/sdl -B ~/build cmake --build ~/build ``` This will build SDL in the `~/build` directory. Installation can be done using: ```sh cmake --install ~/build --prefix /usr/local # '--install' requires CMake 3.15, or newer ``` This will install SDL to /usr/local. ## Including SDL in your project SDL can be included in your project in 2 major ways: - using a system SDL library, provided by your (*nix) distribution or a package manager - using a vendored SDL library: this is SDL copied or symlinked in a subfolder. The following CMake script supports both, depending on the value of `MYGAME_VENDORED`. ```cmake cmake_minimum_required(VERSION 3.0) project(mygame) # Create an option to switch between a system sdl library and a vendored sdl library option(MYGAME_VENDORED "Use vendored libraries" OFF) if(MYGAME_VENDORED) add_subdirectory(vendored/sdl EXCLUDE_FROM_ALL) else() # 1. Look for a SDL3 package, 2. look for the SDL3 component and 3. fail if none can be found find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3) endif() # Create your game executable target as usual add_executable(mygame WIN32 mygame.c) # Link to the actual SDL3 library. SDL3::SDL3 is the shared SDL library, SDL3::SDL3-static is the static SDL libarary. target_link_libraries(mygame PRIVATE SDL3::SDL3) ``` ### A system SDL library For CMake to find SDL, it must be installed in [a default location CMake is looking for](https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure). The following components are available, to be used as an argument of `find_package`. | Component name | Description | |----------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------| | SDL3-shared | The SDL3 shared library, available through the `SDL3::SDL3-shared` target | | SDL3-static | The SDL3 static library, available through the `SDL3::SDL3-static` target | | SDL3_test | The SDL3_test static library, available through the `SDL3::SDL3_test` target | | SDL3 | The SDL3 library, available through the `SDL3::SDL3` target. This is an alias of `SDL3::SDL3` or `SDL3::SDL3-static`. This component is always available. | | Headers | The SDL3 headers, available through the `SDL3::Headers` target. This component is always available. | ### Using a vendored SDL This only requires a copy of SDL in a subdirectory. ## CMake configuration options for platforms ### iOS/tvOS CMake 3.14+ natively includes support for iOS and tvOS. SDL binaries may be built using Xcode or Make, possibly among other build-systems. When using a recent version of CMake (3.14+), it should be possible to: - build SDL for iOS, both static and dynamic - build SDL test apps (as iOS/tvOS .app bundles) - generate a working SDL_build_config.h for iOS (using SDL_build_config.h.cmake as a basis) To use, set the following CMake variables when running CMake's configuration stage: - `CMAKE_SYSTEM_NAME=` (either `iOS` or `tvOS`) - `CMAKE_OSX_SYSROOT=` (examples: `iphoneos`, `iphonesimulator`, `iphoneos12.4`, `/full/path/to/iPhoneOS.sdk`, `appletvos`, `appletvsimulator`, `appletvos12.4`, `/full/path/to/AppleTVOS.sdk`, etc.) - `CMAKE_OSX_ARCHITECTURES=` (example: "arm64;armv7s;x86_64") #### Examples - for iOS-Simulator, using the latest, installed SDK: ```bash cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 ``` - for iOS-Device, using the latest, installed SDK, 64-bit only ```bash cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64 ``` - for iOS-Device, using the latest, installed SDK, mixed 32/64 bit ```cmake cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s" ``` - for iOS-Device, using a specific SDK revision (iOS 12.4, in this example): ```cmake cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64 ``` - for iOS-Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles): ```cmake cmake ~/sdl -DSDL_TESTS=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 ``` - for tvOS-Simulator, using the latest, installed SDK: ```cmake cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 ``` - for tvOS-Device, using the latest, installed SDK: ```cmake cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64` ```