# # CMake script for building the SDL tests # if(SDL_TESTS_LINK_SHARED) set(sdl_name_component SDL3-shared) else() set(sdl_name_component SDL3-static) endif() set(HAVE_TESTS_LINK_SHARED "${SDL_TESTS_LINK_SHARED}") # CMake incorrectly detects opengl32.lib being present on MSVC ARM64 if(NOT (MSVC AND SDL_CPU_ARM64)) # Prefer GLVND, if present set(OpenGL_GL_PREFERENCE GLVND) find_package(OpenGL) endif() set(SDL_TEST_EXECUTABLES) # FIXME: can be OBJECT library for CMake 3.16 add_library(sdltests_utils STATIC testutils.c ) target_link_libraries(sdltests_utils PRIVATE SDL3::${sdl_name_component}) file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt) set(RESOURCE_FILE_NAMES) foreach(RESOURCE_FILE ${RESOURCE_FILES}) get_filename_component(res_file_name ${RESOURCE_FILE} NAME) list(APPEND RESOURCE_FILE_NAMES "${res_file_name}") endforeach() define_property(TARGET PROPERTY SDL_NONINTERACTIVE BRIEF_DOCS "If true, target is a non-interactive test executable." FULL_DOCS "If true, target is a noninteractive test executable.") define_property(TARGET PROPERTY SDL_NONINTERACTIVE_ARGUMENTS BRIEF_DOCS "Argument(s) to run executable in non-interactive mode." FULL_DOCS "Argument(s) to run executable in non-interactive mode.") define_property(TARGET PROPERTY SDL_NONINTERACTIVE_TIMEOUT BRIEF_DOCS "Timeout for noninteractive executable." FULL_DOCS "Timeout for noninteractive executable.") macro(add_sdl_test_executable TARGET) cmake_parse_arguments(AST "BUILD_DEPENDENT;NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS;NO_C90" "" "NONINTERACTIVE_TIMEOUT;NONINTERACTIVE_ARGS;SOURCES" ${ARGN}) if(AST_UNPARSED_ARGUMENTS) message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}") endif() if(NOT AST_SOURCES) message(FATAL_ERROR "add_sdl_test_executable needs at least one source") endif() if(AST_NEEDS_RESOURCES) list(APPEND AST_SOURCES ${RESOURCE_FILES}) endif() if(ANDROID) add_library(${TARGET} SHARED ${AST_SOURCES}) else() add_executable(${TARGET} ${AST_SOURCES}) endif() target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component}) if(AST_TESTUTILS) target_link_libraries(${TARGET} PRIVATE sdltests_utils) endif() if(NOT AST_NO_C90 AND NOT SDL_CMAKE_PLATFORM MATCHES "^(n3ds|ps2|psp)$") set_property(TARGET ${TARGET} PROPERTY C_STANDARD 90) set_property(TARGET ${TARGET} PROPERTY C_EXTENSIONS FALSE) endif() list(APPEND SDL_TEST_EXECUTABLES ${TARGET}) if(AST_NONINTERACTIVE) set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE 1) endif() if(AST_NONINTERACTIVE_ARGS) set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS "${AST_NONINTERACTIVE_ARGS}") endif() if(AST_NONINTERACTIVE_TIMEOUT) set_property(TARGET ${TARGET} PROPERTY SDL_NONINTERACTIVE_TIMEOUT "${AST_NONINTERACTIVE_TIMEOUT}") endif() if(AST_NEEDS_RESOURCES) if(PSP OR PS2) add_custom_command(TARGET ${TARGET} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $/sdl-${TARGET} COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $/sdl-${TARGET}) else() add_custom_command(TARGET ${TARGET} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $) endif() if(APPLE) # Make sure resource files get installed into macOS/iOS .app bundles. set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}") endif() set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$/$$/>") endif() if(AST_BUILD_DEPENDENT) target_include_directories(${TARGET} BEFORE PRIVATE $) target_include_directories(${TARGET} BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src) endif() if(WINDOWS) # CET support was added in VS 16.7 if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64") set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT") endif() elseif(PSP) target_link_libraries(${TARGET} PRIVATE GL) endif() if(OPENGL_FOUND) target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL) endif() if(TARGET sdl-global-options) target_link_libraries(${TARGET} PRIVATE $) endif() target_include_directories(${TARGET} PRIVATE "$") endmacro() check_include_file(signal.h HAVE_SIGNAL_H) if(HAVE_SIGNAL_H) add_definitions(-DHAVE_SIGNAL_H) endif() check_include_file(libudev.h HAVE_LIBUDEV_H) if(HAVE_LIBUDEV_H) add_definitions(-DHAVE_LIBUDEV_H) endif() add_sdl_test_executable(checkkeys SOURCES checkkeys.c) add_sdl_test_executable(checkkeysthreads SOURCES checkkeysthreads.c) add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS SOURCES loopwave.c) add_sdl_test_executable(loopwavequeue NEEDS_RESOURCES TESTUTILS SOURCES loopwavequeue.c) add_sdl_test_executable(testsurround SOURCES testsurround.c) add_sdl_test_executable(testresample NEEDS_RESOURCES SOURCES testresample.c) add_sdl_test_executable(testaudioinfo SOURCES testaudioinfo.c) add_sdl_test_executable(testaudiostreamdynamicresample SOURCES testaudiostreamdynamicresample.c) file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c) add_sdl_test_executable(testautomation NEEDS_RESOURCES NO_C90 SOURCES ${TESTAUTOMATION_SOURCE_FILES}) add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS SOURCES testmultiaudio.c) add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS SOURCES testaudiohotplug.c) add_sdl_test_executable(testaudiocapture SOURCES testaudiocapture.c) add_sdl_test_executable(testatomic NONINTERACTIVE SOURCES testatomic.c) add_sdl_test_executable(testintersections SOURCES testintersections.c) add_sdl_test_executable(testrelative SOURCES testrelative.c) add_sdl_test_executable(testhittesting SOURCES testhittesting.c) add_sdl_test_executable(testdraw SOURCES testdraw.c) add_sdl_test_executable(testdrawchessboard SOURCES testdrawchessboard.c) add_sdl_test_executable(testdropfile SOURCES testdropfile.c) add_sdl_test_executable(testerror NONINTERACTIVE SOURCES testerror.c) set(build_options_dependent_tests ) add_sdl_test_executable(testevdev BUILD_DEPENDENT NONINTERACTIVE SOURCES testevdev.c) if(APPLE) add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativecocoa.m testnativex11.c ) cmake_push_check_state() check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS) cmake_pop_check_state() target_link_libraries(testnative PRIVATE "-Wl,-framework,Cocoa") if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS) set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations") endif() elseif(WINDOWS) add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativew32.c) elseif(HAVE_X11) add_sdl_test_executable(testnative BUILD_DEPENDENT NEEDS_RESOURCES TESTUTILS SOURCES testnative.c testnativex11.c) target_link_libraries(testnative PRIVATE X11) endif() set(gamepad_images gamepad_axis_arrow.bmp gamepad_axis.bmp gamepad_back.bmp gamepad_battery_empty.bmp gamepad_battery_full.bmp gamepad_battery_low.bmp gamepad_battery_medium.bmp gamepad_battery_unknown.bmp gamepad_battery_wired.bmp gamepad_button_background.bmp gamepad_button.bmp gamepad_button_small.bmp gamepad_face_abxy.bmp gamepad_face_bayx.bmp gamepad_face_sony.bmp gamepad_front.bmp gamepad_touchpad.bmp ) set(gamepad_image_headers) find_package(PythonInterp) if(PYTHONINTERP_FOUND AND NOT PYTHON_VERSION_STRING VERSION_LESS "3.2") set(xxd "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/xxd.py") foreach(bmp ${gamepad_images}) get_filename_component(bmp_we "${bmp}" NAME_WE) set(intermediate "${CMAKE_CURRENT_BINARY_DIR}/${bmp_we}.h") set(final "${CMAKE_CURRENT_SOURCE_DIR}/${bmp_we}.h") # Don't add the 'final' headers to the output, to avoid marking them as GENERATED # (generated files are removed when running the CLEAN target) add_custom_command(OUTPUT "${intermediate}" COMMAND "${PYTHON_EXECUTABLE}" "${xxd}" -i "${CMAKE_CURRENT_SOURCE_DIR}/${bmp}" "-o" "${intermediate}" COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${intermediate}" "${final}" DEPENDS "${xxd}" "${bmp}" ) list(APPEND gamepad_image_headers "${intermediate}" "${final}") endforeach() endif() add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c) add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c ${gamepad_image_headers}) add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c) add_sdl_test_executable(testgl SOURCES testgl.c) add_sdl_test_executable(testgles SOURCES testgles.c) if(ANDROID) target_link_libraries(testgles PRIVATE GLESv1_CM) endif() add_sdl_test_executable(testgles2 SOURCES testgles2.c) add_sdl_test_executable(testgles2_sdf TESTUTILS SOURCES testgles2_sdf.c) add_sdl_test_executable(testhaptic SOURCES testhaptic.c) add_sdl_test_executable(testhotplug SOURCES testhotplug.c) add_sdl_test_executable(testrumble SOURCES testrumble.c) add_sdl_test_executable(testthread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 40 SOURCES testthread.c) add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS SOURCES testiconv.c) add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS SOURCES testime.c) add_sdl_test_executable(testkeys SOURCES testkeys.c) add_sdl_test_executable(testloadso SOURCES testloadso.c) add_sdl_test_executable(testlocale NONINTERACTIVE SOURCES testlocale.c) add_sdl_test_executable(testlock NO_C90 SOURCES testlock.c) add_sdl_test_executable(testrwlock SOURCES testrwlock.c) add_sdl_test_executable(testmouse SOURCES testmouse.c) add_sdl_test_executable(testoverlay NEEDS_RESOURCES TESTUTILS SOURCES testoverlay.c) add_sdl_test_executable(testplatform NONINTERACTIVE SOURCES testplatform.c) add_sdl_test_executable(testpower NONINTERACTIVE SOURCES testpower.c) add_sdl_test_executable(testfilesystem NONINTERACTIVE SOURCES testfilesystem.c) add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS SOURCES testrendertarget.c) add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS SOURCES testscale.c) add_sdl_test_executable(testsem NONINTERACTIVE NONINTERACTIVE_ARGS 10 NONINTERACTIVE_TIMEOUT 30 SOURCES testsem.c) add_sdl_test_executable(testsensor SOURCES testsensor.c) add_sdl_test_executable(testshader NEEDS_RESOURCES TESTUTILS SOURCES testshader.c) add_sdl_test_executable(testshape NEEDS_RESOURCES SOURCES testshape.c) add_sdl_test_executable(testsprite NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c) add_sdl_test_executable(testspriteminimal NEEDS_RESOURCES TESTUTILS SOURCES testspriteminimal.c) add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS SOURCES teststreaming.c) add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c) add_sdl_test_executable(testurl SOURCES testurl.c) add_sdl_test_executable(testver NONINTERACTIVE SOURCES testver.c) add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS SOURCES testviewport.c) add_sdl_test_executable(testwm SOURCES testwm.c) add_sdl_test_executable(testyuv NONINTERACTIVE NONINTERACTIVE_ARGS "--automated" NEEDS_RESOURCES TESTUTILS SOURCES testyuv.c testyuv_cvt.c) add_sdl_test_executable(torturethread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 30 SOURCES torturethread.c) add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS SOURCES testrendercopyex.c) add_sdl_test_executable(testmessage SOURCES testmessage.c) add_sdl_test_executable(testdisplayinfo SOURCES testdisplayinfo.c) add_sdl_test_executable(testqsort NONINTERACTIVE SOURCES testqsort.c) add_sdl_test_executable(testbounds NONINTERACTIVE SOURCES testbounds.c) add_sdl_test_executable(testcustomcursor SOURCES testcustomcursor.c) add_sdl_test_executable(testvulkan NO_C90 SOURCES testvulkan.c) add_sdl_test_executable(testoffscreen SOURCES testoffscreen.c) add_sdl_test_executable(testpopup SOURCES testpopup.c) check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW) if(HAVE_WFORMAT_OVERFLOW) target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW) endif() check_c_compiler_flag(-Wformat HAVE_WFORMAT) if(HAVE_WFORMAT) target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT) endif() cmake_push_check_state() if(HAVE_WFORMAT) # Some compilers ignore -Wformat-extra-args without -Wformat set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -Wformat") endif() check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS) cmake_pop_check_state() if(HAVE_WFORMAT_EXTRA_ARGS) target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS) endif() if(SDL_DUMMYAUDIO) set_property(TARGET testaudioinfo PROPERTY SDL_NONINTERACTIVE 1) set_property(TARGET testsurround PROPERTY SDL_NONINTERACTIVE 1) endif() if(SDL_DUMMYVIDEO) set_property(TARGET testkeys PROPERTY SDL_NONINTERACTIVE 1) set_property(TARGET testbounds PROPERTY SDL_NONINTERACTIVE 1) set_property(TARGET testdisplayinfo PROPERTY SDL_NONINTERACTIVE 1) endif() if(OPENGL_FOUND) if(TARGET OpenGL::GL) target_link_libraries(testshader PRIVATE OpenGL::GL) target_link_libraries(testgl PRIVATE OpenGL::GL) else() if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul") set(OPENGL_gl_LIBRARY GL) endif() # emscripten's FindOpenGL.cmake does not create OpenGL::GL target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY}) target_link_libraries(testgl PRIVATE ${OPENGL_gl_LIBRARY}) endif() endif() if(EMSCRIPTEN) set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION") endif() if(PSP) # Build EBOOT files if building for PSP foreach(APP ${SDL_TEST_EXECUTABLES}) create_pbp_file( TARGET ${APP} TITLE SDL-${APP} ICON_PATH NULL BACKGROUND_PATH NULL PREVIEW_PATH NULL ) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory $/sdl-${APP} ) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E rename $/EBOOT.PBP $/sdl-${APP}/EBOOT.PBP ) if(BUILD_PRX) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $/${APP} $/sdl-${APP}/${APP} ) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E rename $/${APP}.prx $/sdl-${APP}/${APP}.prx ) endif() add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E remove $/PARAM.SFO ) endforeach() endif() if(N3DS) set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs") file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}") foreach(APP ${SDL_TEST_EXECUTABLES}) get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR) set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh") ctr_generate_smdh("${SMDH_FILE}" NAME "SDL-${APP}" DESCRIPTION "SDL3 Test suite" AUTHOR "SDL3 Contributors" ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png" ) ctr_create_3dsx( ${APP} ROMFS "${ROMFS_DIR}" SMDH "${SMDH_FILE}" ) endforeach() endif() if(RISCOS) set(SDL_TEST_EXECUTABLES_AIF) foreach(APP ${SDL_TEST_EXECUTABLES}) set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static") add_custom_command( OUTPUT ${APP},ff8 COMMAND elf2aif ${APP} ${APP},ff8 DEPENDS ${APP} ) add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8) list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8) endforeach() endif() # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple # platforms (iOS, for example). if(APPLE) if(CMAKE_VERSION VERSION_LESS "3.7.0") # CMake's 'BUILDSYSTEM_TARGETS' property is only available in # CMake 3.7 and above. message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).") else() foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES}) set_target_properties("${CURRENT_TARGET}" PROPERTIES MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}" MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}" MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}" ) endforeach() endif() endif() set(TESTS_ENVIRONMENT SDL_AUDIO_DRIVER=dummy SDL_VIDEO_DRIVER=dummy PATH=$ ) foreach(TEST ${SDL_TEST_EXECUTABLES}) get_property(noninteractive TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE) if(noninteractive) set(command ${TEST}) get_property(noninteractive_arguments TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_ARGUMENTS) if(noninteractive_arguments) list(APPEND command ${noninteractive_arguments}) endif() add_test( NAME ${TEST} COMMAND ${command} WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} ) set_tests_properties(${TEST} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}") get_property(noninteractive_timeout TARGET ${TEST} PROPERTY SDL_NONINTERACTIVE_TIMEOUT) if(NOT noninteractive_timeout) set(noninteractive_timeout 10) endif() math(EXPR noninteractive_timeout "${noninteractive_timeout}*${SDL_TESTS_TIMEOUT_MULTIPLIER}") set_tests_properties(${TEST} PROPERTIES TIMEOUT "${noninteractive_timeout}") if(SDL_INSTALL_TESTS) set(exe ${TEST}) set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3") configure_file(template.test.in "${exe}.test" @ONLY) install( FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test" DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3 ) endif() endif() endforeach() if(SDL_INSTALL_TESTS) if(RISCOS) install( FILES ${SDL_TEST_EXECUTABLES_AIF} DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3 ) else() install( TARGETS ${SDL_TEST_EXECUTABLES} DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3 ) endif() install( FILES ${RESOURCE_FILES} DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3 ) endif()