/* Simple DirectMedia Layer Copyright (C) 1997-2014 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #if SDL_AUDIO_DRIVER_COREAUDIO #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_sysaudio.h" #include "SDL_coreaudio.h" #include "SDL_assert.h" #define DEBUG_COREAUDIO 0 static void COREAUDIO_CloseDevice(_THIS); #define CHECK_RESULT(msg) \ if (result != noErr) { \ COREAUDIO_CloseDevice(this); \ SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \ return 0; \ } #if MACOSX_COREAUDIO static const AudioObjectPropertyAddress devlist_address = { kAudioHardwarePropertyDevices, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster }; typedef void (*addDevFn)(const char *name, const int iscapture, AudioDeviceID devId, void *data); typedef struct AudioDeviceList { AudioDeviceID devid; SDL_bool alive; struct AudioDeviceList *next; } AudioDeviceList; static AudioDeviceList *output_devs = NULL; static AudioDeviceList *capture_devs = NULL; static SDL_bool add_to_internal_dev_list(const int iscapture, AudioDeviceID devId) { AudioDeviceList *item = (AudioDeviceList *) SDL_malloc(sizeof (AudioDeviceList)); if (item == NULL) { return SDL_FALSE; } item->devid = devId; item->alive = SDL_TRUE; item->next = iscapture ? capture_devs : output_devs; if (iscapture) { capture_devs = item; } else { output_devs = item; } return SDL_TRUE; } static void addToDevList(const char *name, const int iscapture, AudioDeviceID devId, void *data) { if (add_to_internal_dev_list(iscapture, devId)) { SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId)); } } static void build_device_list(int iscapture, addDevFn addfn, void *addfndata) { OSStatus result = noErr; UInt32 size = 0; AudioDeviceID *devs = NULL; UInt32 i = 0; UInt32 max = 0; result = AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &devlist_address, 0, NULL, &size); if (result != kAudioHardwareNoError) return; devs = (AudioDeviceID *) alloca(size); if (devs == NULL) return; result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &devlist_address, 0, NULL, &size, devs); if (result != kAudioHardwareNoError) return; max = size / sizeof (AudioDeviceID); for (i = 0; i < max; i++) { CFStringRef cfstr = NULL; char *ptr = NULL; AudioDeviceID dev = devs[i]; AudioBufferList *buflist = NULL; int usable = 0; CFIndex len = 0; const AudioObjectPropertyAddress addr = { kAudioDevicePropertyStreamConfiguration, iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput, kAudioObjectPropertyElementMaster }; const AudioObjectPropertyAddress nameaddr = { kAudioObjectPropertyName, iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput, kAudioObjectPropertyElementMaster }; result = AudioObjectGetPropertyDataSize(dev, &addr, 0, NULL, &size); if (result != noErr) continue; buflist = (AudioBufferList *) SDL_malloc(size); if (buflist == NULL) continue; result = AudioObjectGetPropertyData(dev, &addr, 0, NULL, &size, buflist); if (result == noErr) { UInt32 j; for (j = 0; j < buflist->mNumberBuffers; j++) { if (buflist->mBuffers[j].mNumberChannels > 0) { usable = 1; break; } } } SDL_free(buflist); if (!usable) continue; size = sizeof (CFStringRef); result = AudioObjectGetPropertyData(dev, &nameaddr, 0, NULL, &size, &cfstr); if (result != kAudioHardwareNoError) continue; len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(cfstr), kCFStringEncodingUTF8); ptr = (char *) SDL_malloc(len + 1); usable = ((ptr != NULL) && (CFStringGetCString (cfstr, ptr, len + 1, kCFStringEncodingUTF8))); CFRelease(cfstr); if (usable) { len = strlen(ptr); /* Some devices have whitespace at the end...trim it. */ while ((len > 0) && (ptr[len - 1] == ' ')) { len--; } usable = (len > 0); } if (usable) { ptr[len] = '\0'; #if DEBUG_COREAUDIO printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n", ((iscapture) ? "capture" : "output"), (int) *devCount, ptr, (int) dev); #endif addfn(ptr, iscapture, dev, addfndata); } SDL_free(ptr); /* addfn() would have copied the string. */ } } static void free_audio_device_list(AudioDeviceList **list) { AudioDeviceList *item = *list; while (item) { AudioDeviceList *next = item->next; SDL_free(item); item = next; } *list = NULL; } static void COREAUDIO_DetectDevices(void) { build_device_list(SDL_TRUE, addToDevList, NULL); build_device_list(SDL_FALSE, addToDevList, NULL); } static void build_device_change_list(const char *name, const int iscapture, AudioDeviceID devId, void *data) { AudioDeviceList **list = (AudioDeviceList **) data; AudioDeviceList *item; for (item = *list; item != NULL; item = item->next) { if (item->devid == devId) { item->alive = SDL_TRUE; return; } } add_to_internal_dev_list(iscapture, devId); /* new device, add it. */ SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId)); } static void reprocess_device_list(const int iscapture, AudioDeviceList **list) { AudioDeviceList *item; AudioDeviceList *prev = NULL; for (item = *list; item != NULL; item = item->next) { item->alive = SDL_FALSE; } build_device_list(iscapture, build_device_change_list, list); /* free items in the list that aren't still alive. */ item = *list; while (item != NULL) { AudioDeviceList *next = item->next; if (item->alive) { prev = item; } else { SDL_RemoveAudioDevice(iscapture, (void *) ((size_t) item->devid)); if (prev) { prev->next = item->next; } else { *list = item->next; } SDL_free(item); } item = next; } } /* this is called when the system's list of available audio devices changes. */ static OSStatus device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data) { reprocess_device_list(SDL_TRUE, &capture_devs); reprocess_device_list(SDL_FALSE, &output_devs); return 0; } #endif /* The CoreAudio callback */ static OSStatus outputCallback(void *inRefCon, AudioUnitRenderActionFlags * ioActionFlags, const AudioTimeStamp * inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList * ioData) { SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon; AudioBuffer *abuf; UInt32 remaining, len; void *ptr; UInt32 i; /* Only do anything if audio is enabled and not paused */ if (!this->enabled || this->paused) { for (i = 0; i < ioData->mNumberBuffers; i++) { abuf = &ioData->mBuffers[i]; SDL_memset(abuf->mData, this->spec.silence, abuf->mDataByteSize); } return 0; } /* No SDL conversion should be needed here, ever, since we accept any input format in OpenAudio, and leave the conversion to CoreAudio. */ /* SDL_assert(!this->convert.needed); SDL_assert(this->spec.channels == ioData->mNumberChannels); */ for (i = 0; i < ioData->mNumberBuffers; i++) { abuf = &ioData->mBuffers[i]; remaining = abuf->mDataByteSize; ptr = abuf->mData; while (remaining > 0) { if (this->hidden->bufferOffset >= this->hidden->bufferSize) { /* Generate the data */ SDL_LockMutex(this->mixer_lock); (*this->spec.callback)(this->spec.userdata, this->hidden->buffer, this->hidden->bufferSize); SDL_UnlockMutex(this->mixer_lock); this->hidden->bufferOffset = 0; } len = this->hidden->bufferSize - this->hidden->bufferOffset; if (len > remaining) len = remaining; SDL_memcpy(ptr, (char *)this->hidden->buffer + this->hidden->bufferOffset, len); ptr = (char *)ptr + len; remaining -= len; this->hidden->bufferOffset += len; } } return 0; } static OSStatus inputCallback(void *inRefCon, AudioUnitRenderActionFlags * ioActionFlags, const AudioTimeStamp * inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList * ioData) { /* err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer); */ /* !!! FIXME: write me! */ return noErr; } #if MACOSX_COREAUDIO static const AudioObjectPropertyAddress alive_address = { kAudioDevicePropertyDeviceIsAlive, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster }; static OSStatus device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data) { SDL_AudioDevice *this = (SDL_AudioDevice *) data; SDL_bool dead = SDL_FALSE; UInt32 isAlive = 1; UInt32 size = sizeof (isAlive); OSStatus error; if (!this->enabled) { return 0; /* already known to be dead. */ } error = AudioObjectGetPropertyData(this->hidden->deviceID, &alive_address, 0, NULL, &size, &isAlive); if (error == kAudioHardwareBadDeviceError) { dead = SDL_TRUE; /* device was unplugged. */ } else if ((error == kAudioHardwareNoError) && (!isAlive)) { dead = SDL_TRUE; /* device died in some other way. */ } if (dead) { SDL_OpenedAudioDeviceDisconnected(this); } return 0; } #endif static void COREAUDIO_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->audioUnitOpened) { #if MACOSX_COREAUDIO /* Unregister our disconnect callback. */ AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this); #endif AURenderCallbackStruct callback; const AudioUnitElement output_bus = 0; const AudioUnitElement input_bus = 1; const int iscapture = this->iscapture; const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus); const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output : kAudioUnitScope_Input); /* stop processing the audio unit */ AudioOutputUnitStop(this->hidden->audioUnit); /* Remove the input callback */ SDL_memset(&callback, 0, sizeof(AURenderCallbackStruct)); AudioUnitSetProperty(this->hidden->audioUnit, kAudioUnitProperty_SetRenderCallback, scope, bus, &callback, sizeof(callback)); #if MACOSX_COREAUDIO CloseComponent(this->hidden->audioUnit); #else AudioComponentInstanceDispose(this->hidden->audioUnit); #endif this->hidden->audioUnitOpened = 0; } SDL_free(this->hidden->buffer); SDL_free(this->hidden); this->hidden = NULL; } } #if MACOSX_COREAUDIO static int prepare_device(_THIS, void *handle, int iscapture) { AudioDeviceID devid = (AudioDeviceID) ((size_t) handle); OSStatus result = noErr; UInt32 size = 0; UInt32 alive = 0; pid_t pid = 0; AudioObjectPropertyAddress addr = { 0, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster }; if (handle == NULL) { size = sizeof (AudioDeviceID); addr.mSelector = ((iscapture) ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice); result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &addr, 0, NULL, &size, &devid); CHECK_RESULT("AudioHardwareGetProperty (default device)"); } addr.mSelector = kAudioDevicePropertyDeviceIsAlive; addr.mScope = iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput; size = sizeof (alive); result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &alive); CHECK_RESULT ("AudioDeviceGetProperty (kAudioDevicePropertyDeviceIsAlive)"); if (!alive) { SDL_SetError("CoreAudio: requested device exists, but isn't alive."); return 0; } addr.mSelector = kAudioDevicePropertyHogMode; size = sizeof (pid); result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &pid); /* some devices don't support this property, so errors are fine here. */ if ((result == noErr) && (pid != -1)) { SDL_SetError("CoreAudio: requested device is being hogged."); return 0; } this->hidden->deviceID = devid; return 1; } #endif static int prepare_audiounit(_THIS, void *handle, int iscapture, const AudioStreamBasicDescription * strdesc) { OSStatus result = noErr; AURenderCallbackStruct callback; #if MACOSX_COREAUDIO ComponentDescription desc; Component comp = NULL; #else AudioComponentDescription desc; AudioComponent comp = NULL; #endif const AudioUnitElement output_bus = 0; const AudioUnitElement input_bus = 1; const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus); const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output : kAudioUnitScope_Input); #if MACOSX_COREAUDIO if (!prepare_device(this, handle, iscapture)) { return 0; } #endif SDL_zero(desc); desc.componentType = kAudioUnitType_Output; desc.componentManufacturer = kAudioUnitManufacturer_Apple; #if MACOSX_COREAUDIO desc.componentSubType = kAudioUnitSubType_DefaultOutput; comp = FindNextComponent(NULL, &desc); #else desc.componentSubType = kAudioUnitSubType_RemoteIO; comp = AudioComponentFindNext(NULL, &desc); #endif if (comp == NULL) { SDL_SetError("Couldn't find requested CoreAudio component"); return 0; } /* Open & initialize the audio unit */ #if MACOSX_COREAUDIO result = OpenAComponent(comp, &this->hidden->audioUnit); CHECK_RESULT("OpenAComponent"); #else /* AudioComponentInstanceNew only available on iPhone OS 2.0 and Mac OS X 10.6 We can't use OpenAComponent on iPhone because it is not present */ result = AudioComponentInstanceNew(comp, &this->hidden->audioUnit); CHECK_RESULT("AudioComponentInstanceNew"); #endif this->hidden->audioUnitOpened = 1; #if MACOSX_COREAUDIO result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &this->hidden->deviceID, sizeof(AudioDeviceID)); CHECK_RESULT ("AudioUnitSetProperty (kAudioOutputUnitProperty_CurrentDevice)"); #endif /* Set the data format of the audio unit. */ result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioUnitProperty_StreamFormat, scope, bus, strdesc, sizeof(*strdesc)); CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)"); /* Set the audio callback */ SDL_memset(&callback, 0, sizeof(AURenderCallbackStruct)); callback.inputProc = ((iscapture) ? inputCallback : outputCallback); callback.inputProcRefCon = this; result = AudioUnitSetProperty(this->hidden->audioUnit, kAudioUnitProperty_SetRenderCallback, scope, bus, &callback, sizeof(callback)); CHECK_RESULT ("AudioUnitSetProperty (kAudioUnitProperty_SetRenderCallback)"); /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); /* Allocate a sample buffer */ this->hidden->bufferOffset = this->hidden->bufferSize = this->spec.size; this->hidden->buffer = SDL_malloc(this->hidden->bufferSize); result = AudioUnitInitialize(this->hidden->audioUnit); CHECK_RESULT("AudioUnitInitialize"); /* Finally, start processing of the audio unit */ result = AudioOutputUnitStart(this->hidden->audioUnit); CHECK_RESULT("AudioOutputUnitStart"); #if MACOSX_COREAUDIO /* Fire a callback if the device stops being "alive" (disconnected, etc). */ AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this); #endif /* We're running! */ return 1; } static int COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) { AudioStreamBasicDescription strdesc; SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); int valid_datatype = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { return SDL_OutOfMemory(); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Setup a AudioStreamBasicDescription with the requested format */ SDL_memset(&strdesc, '\0', sizeof(AudioStreamBasicDescription)); strdesc.mFormatID = kAudioFormatLinearPCM; strdesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; strdesc.mChannelsPerFrame = this->spec.channels; strdesc.mSampleRate = this->spec.freq; strdesc.mFramesPerPacket = 1; while ((!valid_datatype) && (test_format)) { this->spec.format = test_format; /* Just a list of valid SDL formats, so people don't pass junk here. */ switch (test_format) { case AUDIO_U8: case AUDIO_S8: case AUDIO_U16LSB: case AUDIO_S16LSB: case AUDIO_U16MSB: case AUDIO_S16MSB: case AUDIO_S32LSB: case AUDIO_S32MSB: case AUDIO_F32LSB: case AUDIO_F32MSB: valid_datatype = 1; strdesc.mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format); if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; if (SDL_AUDIO_ISFLOAT(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsFloat; else if (SDL_AUDIO_ISSIGNED(this->spec.format)) strdesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; break; } } if (!valid_datatype) { /* shouldn't happen, but just in case... */ COREAUDIO_CloseDevice(this); return SDL_SetError("Unsupported audio format"); } strdesc.mBytesPerFrame = strdesc.mBitsPerChannel * strdesc.mChannelsPerFrame / 8; strdesc.mBytesPerPacket = strdesc.mBytesPerFrame * strdesc.mFramesPerPacket; if (!prepare_audiounit(this, handle, iscapture, &strdesc)) { COREAUDIO_CloseDevice(this); return -1; /* prepare_audiounit() will call SDL_SetError()... */ } return 0; /* good to go. */ } static void COREAUDIO_Deinitialize(void) { #if MACOSX_COREAUDIO AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL); free_audio_device_list(&capture_devs); free_audio_device_list(&output_devs); #endif } static int COREAUDIO_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = COREAUDIO_OpenDevice; impl->CloseDevice = COREAUDIO_CloseDevice; impl->Deinitialize = COREAUDIO_Deinitialize; #if MACOSX_COREAUDIO impl->DetectDevices = COREAUDIO_DetectDevices; AudioObjectAddPropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL); #else impl->OnlyHasDefaultOutputDevice = 1; /* Set category to ambient sound so that other music continues playing. You can change this at runtime in your own code if you need different behavior. If this is common, we can add an SDL hint for this. */ AudioSessionInitialize(NULL, NULL, NULL, nil); UInt32 category = kAudioSessionCategory_AmbientSound; AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(UInt32), &category); #endif impl->ProvidesOwnCallbackThread = 1; return 1; /* this audio target is available. */ } AudioBootStrap COREAUDIO_bootstrap = { "coreaudio", "CoreAudio", COREAUDIO_Init, 0 }; #endif /* SDL_AUDIO_DRIVER_COREAUDIO */ /* vi: set ts=4 sw=4 expandtab: */