Debug
Win32
Release
Win32
{1246F077-C27B-F346-9D88-4CD5AA23CCB4}
testshader
Win32Proj
Application
true
MultiByte
Application
false
MultiByte
Win32\Debug\
obj\Debug\
testshader
.exe
true
Win32\Release\
obj\Release\
testshader
.exe
false
Disabled
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)
true
EnableFastChecks
MultiThreadedDebugDLL
true
Level3
false
EditAndContinue
$(OutDir)testshader.pdb
CompileAsC
USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
Console
true
OpenGL32.lib;%(AdditionalDependencies)
$(OutDir)testshader.exe
mainCRTStartup
if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp"
MaxSpeed
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)
false
true
MultiThreadedDLL
true
Level3
false
CompileAsC
USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)
..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)
Console
false
true
true
OpenGL32.lib;%(AdditionalDependencies)
$(OutDir)testshader.exe
mainCRTStartup
if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp"
{859DF586-61E5-5749-AE72-0B8CC7C817D7}
{A114B178-D2BB-CF42-A049-034C4C50596F}