/* Copyright (C) 1997-2022 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely. */ /* Simple program: draw as many random objects on the screen as possible */ #include #include #ifdef __EMSCRIPTEN__ #include #endif #include #define NUM_OBJECTS 100 static SDLTest_CommonState *state; static int num_objects; static SDL_bool cycle_color; static SDL_bool cycle_alpha; static int cycle_direction = 1; static int current_alpha = 255; static int current_color = 255; static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; static Uint64 next_fps_check; static Uint32 frames; static const int fps_check_delay = 5000; int done; void DrawPoints(SDL_Renderer *renderer) { int i; int x, y; SDL_Rect viewport; /* Query the sizes */ SDL_RenderGetViewport(renderer, &viewport); for (i = 0; i < num_objects * 4; ++i) { /* Cycle the color and alpha, if desired */ if (cycle_color) { current_color += cycle_direction; if (current_color < 0) { current_color = 0; cycle_direction = -cycle_direction; } if (current_color > 255) { current_color = 255; cycle_direction = -cycle_direction; } } if (cycle_alpha) { current_alpha += cycle_direction; if (current_alpha < 0) { current_alpha = 0; cycle_direction = -cycle_direction; } if (current_alpha > 255) { current_alpha = 255; cycle_direction = -cycle_direction; } } SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color, (Uint8)current_color, (Uint8)current_alpha); x = rand() % viewport.w; y = rand() % viewport.h; SDL_RenderDrawPoint(renderer, x, y); } } void DrawLines(SDL_Renderer *renderer) { int i; int x1, y1, x2, y2; SDL_Rect viewport; /* Query the sizes */ SDL_RenderGetViewport(renderer, &viewport); for (i = 0; i < num_objects; ++i) { /* Cycle the color and alpha, if desired */ if (cycle_color) { current_color += cycle_direction; if (current_color < 0) { current_color = 0; cycle_direction = -cycle_direction; } if (current_color > 255) { current_color = 255; cycle_direction = -cycle_direction; } } if (cycle_alpha) { current_alpha += cycle_direction; if (current_alpha < 0) { current_alpha = 0; cycle_direction = -cycle_direction; } if (current_alpha > 255) { current_alpha = 255; cycle_direction = -cycle_direction; } } SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color, (Uint8)current_color, (Uint8)current_alpha); if (i == 0) { SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1); SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0); SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2); SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1); } else { x1 = (rand() % (viewport.w * 2)) - viewport.w; x2 = (rand() % (viewport.w * 2)) - viewport.w; y1 = (rand() % (viewport.h * 2)) - viewport.h; y2 = (rand() % (viewport.h * 2)) - viewport.h; SDL_RenderDrawLine(renderer, x1, y1, x2, y2); } } } void DrawRects(SDL_Renderer *renderer) { int i; SDL_Rect rect; SDL_Rect viewport; /* Query the sizes */ SDL_RenderGetViewport(renderer, &viewport); for (i = 0; i < num_objects / 4; ++i) { /* Cycle the color and alpha, if desired */ if (cycle_color) { current_color += cycle_direction; if (current_color < 0) { current_color = 0; cycle_direction = -cycle_direction; } if (current_color > 255) { current_color = 255; cycle_direction = -cycle_direction; } } if (cycle_alpha) { current_alpha += cycle_direction; if (current_alpha < 0) { current_alpha = 0; cycle_direction = -cycle_direction; } if (current_alpha > 255) { current_alpha = 255; cycle_direction = -cycle_direction; } } SDL_SetRenderDrawColor(renderer, 255, (Uint8)current_color, (Uint8)current_color, (Uint8)current_alpha); rect.w = rand() % (viewport.h / 2); rect.h = rand() % (viewport.h / 2); rect.x = (rand() % (viewport.w * 2) - viewport.w) - (rect.w / 2); rect.y = (rand() % (viewport.h * 2) - viewport.h) - (rect.h / 2); SDL_RenderFillRect(renderer, &rect); } } void loop() { Uint64 now; int i; SDL_Event event; /* Check for events */ while (SDL_PollEvent(&event)) { SDLTest_CommonEvent(state, &event, &done); } for (i = 0; i < state->num_windows; ++i) { SDL_Renderer *renderer = state->renderers[i]; if (state->windows[i] == NULL) { continue; } SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); SDL_RenderClear(renderer); DrawRects(renderer); DrawLines(renderer); DrawPoints(renderer); SDL_RenderPresent(renderer); } #ifdef __EMSCRIPTEN__ if (done) { emscripten_cancel_main_loop(); } #endif frames++; now = SDL_GetTicks(); if (now >= next_fps_check) { /* Print out some timing information */ const Uint64 then = next_fps_check - fps_check_delay; const double fps = ((double)frames * 1000) / (now - then); SDL_Log("%2.2f frames per second\n", fps); next_fps_check = now + fps_check_delay; frames = 0; } } int main(int argc, char *argv[]) { int i; /* Enable standard application logging */ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); /* Initialize parameters */ num_objects = NUM_OBJECTS; /* Initialize test framework */ state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); if (state == NULL) { return 1; } for (i = 1; i < argc;) { int consumed; consumed = SDLTest_CommonArg(state, i); if (consumed == 0) { consumed = -1; if (SDL_strcasecmp(argv[i], "--blend") == 0) { if (argv[i + 1]) { if (SDL_strcasecmp(argv[i + 1], "none") == 0) { blendMode = SDL_BLENDMODE_NONE; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { blendMode = SDL_BLENDMODE_BLEND; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { blendMode = SDL_BLENDMODE_ADD; consumed = 2; } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { blendMode = SDL_BLENDMODE_MOD; consumed = 2; } } } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { cycle_color = SDL_TRUE; consumed = 1; } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { cycle_alpha = SDL_TRUE; consumed = 1; } else if (SDL_isdigit(*argv[i])) { num_objects = SDL_atoi(argv[i]); consumed = 1; } } if (consumed < 0) { static const char *options[] = { "[--blend none|blend|add|mod]", "[--cyclecolor]", "[--cyclealpha]", "[num_objects]", NULL }; SDLTest_CommonLogUsage(state, argv[0], options); return 1; } i += consumed; } if (!SDLTest_CommonInit(state)) { return 2; } /* Create the windows and initialize the renderers */ for (i = 0; i < state->num_windows; ++i) { SDL_Renderer *renderer = state->renderers[i]; SDL_SetRenderDrawBlendMode(renderer, blendMode); SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); SDL_RenderClear(renderer); } srand((unsigned int)time(NULL)); /* Main render loop */ frames = 0; next_fps_check = SDL_GetTicks() + fps_check_delay; done = 0; #ifdef __EMSCRIPTEN__ emscripten_set_main_loop(loop, 0, 1); #else while (!done) { loop(); } #endif SDLTest_CommonQuit(state); return 0; } /* vi: set ts=4 sw=4 expandtab: */