name: Build (Sony Playstation 2) on: [push, pull_request] concurrency: group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} cancel-in-progress: true jobs: ps2: runs-on: ubuntu-latest container: ps2dev/ps2dev:latest steps: - uses: actions/checkout@v4 - name: Setup dependencies run: | apk update apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git - name: Configure (CMake) run: | cmake -S . -B build -G Ninja \ -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \ -DSDL_WERROR=ON \ -DSDL_TESTS=ON \ -DSDL_INSTALL_TESTS=ON \ -DCMAKE_INSTALL_PREFIX=cmake_prefix \ -DCMAKE_BUILD_TYPE=Release - name: Build (CMake) run: cmake --build build --config Release --verbose - name: Install (CMake) run: | set -eu cmake --install build/ --config Release echo "SDL3_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV ( cd cmake_prefix; find ) | LC_ALL=C sort -u - name: Package (CPack) run: | cmake --build build/ --config Release --target package - name: Verify CMake configuration files run: | cmake -S cmake/test -B cmake_config_build -G Ninja \ -Wdeprecated -Wdev -Werror \ -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \ -DTEST_SHARED=FALSE \ -DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \ -DCMAKE_BUILD_TYPE=Release cmake --build cmake_config_build --verbose - name: Verify sdl3.pc run: | export CC=mips64r5900el-ps2-elf-gcc export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib" export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig cmake/test/test_pkgconfig.sh - uses: actions/upload-artifact@v4 with: if-no-files-found: error name: SDL-ps2 path: build/dist/SDL3*