cmake_minimum_required(VERSION 3.0) project(SDL3_test) enable_testing() include("${CMAKE_CURRENT_LIST_DIR}/../cmake/sdlplatform.cmake") SDL_DetectCMakePlatform() include(CheckCCompilerFlag) include(CheckIncludeFile) include(CMakeParseArguments) include(CMakePushCheckState) include(GNUInstallDirs) set(SDL_TESTS_LINK_SHARED_DEFAULT ON) if(WINDOWS) # Avoid missing dll error by linking to static SDL library, # alternatively, copy dll to build directory in a post build event. set(SDL_TESTS_LINK_SHARED_DEFAULT OFF) endif() if(EMSCRIPTEN OR N3DS OR PS2 OR PSP OR RISCOS OR VITA) set(SDL_TESTS_LINK_SHARED_DEFAULT OFF) endif() option(SDL_TESTS_LINK_SHARED "link tests to shared SDL library" ${SDL_TESTS_LINK_SHARED_DEFAULT}) if(SDL_TESTS_LINK_SHARED) set(sdl_name_component SDL3) else() set(sdl_name_component SDL3-static) endif() if(NOT TARGET SDL3::${sdl_name_component}) find_package(SDL3 3.0.0 REQUIRED COMPONENTS ${sdl_name_component} SDL3_test) endif() # CMake incorrectly detects opengl32.lib being present on MSVC ARM64 if(NOT MSVC OR NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM64") # Prefer GLVND, if present set(OpenGL_GL_PREFERENCE GLVND) find_package(OpenGL) endif() set(SDL_TEST_EXECUTABLES) set(SDL_TESTS_NONINTERACTIVE) add_library(sdltests_utils OBJECT testutils.c ) target_link_libraries(sdltests_utils PRIVATE SDL3::${sdl_name_component}) file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt) macro(add_sdl_test_executable TARGET) cmake_parse_arguments(AST "NONINTERACTIVE;NEEDS_RESOURCES;TESTUTILS" "" "" ${ARGN}) set(SOURCES ${AST_UNPARSED_ARGUMENTS}) if(AST_TESTUTILS) list(APPEND SOURCES $) endif() if(AST_NEEDS_RESOURCES) list(APPEND SOURCES ${RESOURCE_FILES}) endif() add_executable(${TARGET} ${SOURCES}) target_link_libraries(${TARGET} PRIVATE SDL3::SDL3_test SDL3::${sdl_name_component}) list(APPEND SDL_TEST_EXECUTABLES ${TARGET}) if(AST_NONINTERACTIVE) list(APPEND SDL_TESTS_NONINTERACTIVE ${TARGET}) endif() if(AST_NEEDS_RESOURCES) if(PSP OR PS2) add_custom_command(TARGET ${TARGET} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $/sdl-${TARGET} COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $/sdl-${TARGET}) else() add_custom_command(TARGET ${TARGET} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $) endif() if(APPLE) # Make sure resource files get installed into macOS/iOS .app bundles. set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}") endif() endif() if(WINDOWS) # CET support was added in VS 16.7 if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64") set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT") endif() elseif(PSP) target_link_libraries(${TARGET} PRIVATE GL) endif() if(OPENGL_FOUND) target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL) endif() endmacro() check_include_file(signal.h HAVE_SIGNAL_H) if(HAVE_SIGNAL_H) add_definitions(-DHAVE_SIGNAL_H) endif() check_include_file(libudev.h HAVE_LIBUDEV_H) if(HAVE_LIBUDEV_H) add_definitions(-DHAVE_LIBUDEV_H) endif() add_sdl_test_executable(checkkeys checkkeys.c) add_sdl_test_executable(checkkeysthreads checkkeysthreads.c) add_sdl_test_executable(loopwave NEEDS_RESOURCES TESTUTILS loopwave.c) add_sdl_test_executable(loopwavequeue NEEDS_RESOURCES TESTUTILS loopwavequeue.c) add_sdl_test_executable(testsurround testsurround.c) add_sdl_test_executable(testresample NEEDS_RESOURCES testresample.c) add_sdl_test_executable(testaudioinfo testaudioinfo.c) file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c) add_sdl_test_executable(testautomation NEEDS_RESOURCES ${TESTAUTOMATION_SOURCE_FILES}) add_sdl_test_executable(testmultiaudio NEEDS_RESOURCES TESTUTILS testmultiaudio.c) add_sdl_test_executable(testaudiohotplug NEEDS_RESOURCES TESTUTILS testaudiohotplug.c) add_sdl_test_executable(testaudiocapture testaudiocapture.c) add_sdl_test_executable(testatomic NONINTERACTIVE testatomic.c) add_sdl_test_executable(testintersections testintersections.c) add_sdl_test_executable(testrelative testrelative.c) add_sdl_test_executable(testhittesting testhittesting.c) add_sdl_test_executable(testdraw2 testdraw2.c) add_sdl_test_executable(testdrawchessboard testdrawchessboard.c) add_sdl_test_executable(testdropfile testdropfile.c) add_sdl_test_executable(testerror NONINTERACTIVE testerror.c) if(LINUX AND TARGET sdl-build-options) add_sdl_test_executable(testevdev NONINTERACTIVE testevdev.c) target_include_directories(testevdev BEFORE PRIVATE $) target_include_directories(testevdev BEFORE PRIVATE ${SDL3_SOURCE_DIR}/src) endif() add_sdl_test_executable(testfile testfile.c) add_sdl_test_executable(testgamepad NEEDS_RESOURCES TESTUTILS testgamepad.c) add_sdl_test_executable(testgeometry TESTUTILS testgeometry.c) add_sdl_test_executable(testgl2 testgl2.c) add_sdl_test_executable(testgles testgles.c) add_sdl_test_executable(testgles2 testgles2.c) add_sdl_test_executable(testgles2_sdf TESTUTILS testgles2_sdf.c) add_sdl_test_executable(testhaptic testhaptic.c) add_sdl_test_executable(testhotplug testhotplug.c) add_sdl_test_executable(testrumble testrumble.c) add_sdl_test_executable(testthread NONINTERACTIVE testthread.c) add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS testiconv.c) add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS testime.c) add_sdl_test_executable(testjoystick testjoystick.c) add_sdl_test_executable(testkeys testkeys.c) add_sdl_test_executable(testloadso testloadso.c) add_sdl_test_executable(testlocale NONINTERACTIVE testlocale.c) add_sdl_test_executable(testlock testlock.c) add_sdl_test_executable(testmouse testmouse.c) if(APPLE) add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS testnative.c testnativecocoa.m testnativex11.c ) cmake_push_check_state() check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS) cmake_pop_check_state() if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS) set_property(SOURCE "testnativecocoa.m" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-error=deprecated-declarations") endif() elseif(WINDOWS) add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS testnative.c testnativew32.c) elseif(HAVE_X11) add_sdl_test_executable(testnative NEEDS_RESOURCES TESTUTILS testnative.c testnativex11.c) target_link_libraries(testnative PRIVATE X11) endif() add_sdl_test_executable(testoverlay2 NEEDS_RESOURCES TESTUTILS testoverlay2.c) add_sdl_test_executable(testplatform NONINTERACTIVE testplatform.c) add_sdl_test_executable(testpower NONINTERACTIVE testpower.c) add_sdl_test_executable(testfilesystem NONINTERACTIVE testfilesystem.c) add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS testrendertarget.c) add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS testscale.c) add_sdl_test_executable(testsem testsem.c) add_sdl_test_executable(testsensor testsensor.c) add_sdl_test_executable(testshader NEEDS_RESOURCES testshader.c) add_sdl_test_executable(testshape NEEDS_RESOURCES testshape.c) add_sdl_test_executable(testsprite2 NEEDS_RESOURCES TESTUTILS testsprite2.c) add_sdl_test_executable(testspriteminimal NEEDS_RESOURCES TESTUTILS testspriteminimal.c) add_sdl_test_executable(teststreaming NEEDS_RESOURCES TESTUTILS teststreaming.c) add_sdl_test_executable(testtimer NONINTERACTIVE testtimer.c) add_sdl_test_executable(testurl testurl.c) add_sdl_test_executable(testver NONINTERACTIVE testver.c) add_sdl_test_executable(testviewport NEEDS_RESOURCES TESTUTILS testviewport.c) add_sdl_test_executable(testwm2 testwm2.c) add_sdl_test_executable(testyuv NEEDS_RESOURCES testyuv.c testyuv_cvt.c) add_sdl_test_executable(torturethread torturethread.c) add_sdl_test_executable(testrendercopyex NEEDS_RESOURCES TESTUTILS testrendercopyex.c) add_sdl_test_executable(testmessage testmessage.c) add_sdl_test_executable(testdisplayinfo testdisplayinfo.c) add_sdl_test_executable(testqsort NONINTERACTIVE testqsort.c) add_sdl_test_executable(testbounds testbounds.c) add_sdl_test_executable(testcustomcursor testcustomcursor.c) add_sdl_test_executable(gamepadmap NEEDS_RESOURCES TESTUTILS gamepadmap.c) add_sdl_test_executable(testvulkan testvulkan.c) add_sdl_test_executable(testoffscreen testoffscreen.c) cmake_push_check_state() check_c_compiler_flag(-Wformat-overflow HAVE_WFORMAT_OVERFLOW) if(HAVE_WFORMAT_OVERFLOW) target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_OVERFLOW) endif() check_c_compiler_flag(-Wformat HAVE_WFORMAT) if(HAVE_WFORMAT) target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT) endif() check_c_compiler_flag(-Wformat-extra-args HAVE_WFORMAT_EXTRA_ARGS) if(HAVE_WFORMAT_EXTRA_ARGS) target_compile_definitions(testautomation PRIVATE HAVE_WFORMAT_EXTRA_ARGS) endif() cmake_pop_check_state() if(SDL_DUMMYAUDIO) list(APPEND SDL_TESTS_NONINTERACTIVE testaudioinfo testsurround ) endif() if(SDL_DUMMYVIDEO) list(APPEND SDL_TESTS_NONINTERACTIVE testkeys testbounds testdisplayinfo ) endif() if(OPENGL_FOUND) if(TARGET OpenGL::GL) target_link_libraries(testshader PRIVATE OpenGL::GL) target_link_libraries(testgl2 PRIVATE OpenGL::GL) else() if(EMSCRIPTEN AND OPENGL_gl_LIBRARY STREQUAL "nul") set(OPENGL_gl_LIBRARY GL) endif() # emscripten's FindOpenGL.cmake does not create OpenGL::GL target_link_libraries(testshader PRIVATE ${OPENGL_gl_LIBRARY}) target_link_libraries(testgl2 PRIVATE ${OPENGL_gl_LIBRARY}) endif() endif() if(EMSCRIPTEN) set_property(TARGET testshader APPEND_STRING PROPERTY LINK_FLAGS " -sLEGACY_GL_EMULATION") endif() if(PSP) # Build EBOOT files if building for PSP foreach(APP ${SDL_TEST_EXECUTABLES}) create_pbp_file( TARGET ${APP} TITLE SDL-${APP} ICON_PATH NULL BACKGROUND_PATH NULL PREVIEW_PATH NULL ) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory $/sdl-${APP} ) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E rename $/EBOOT.PBP $/sdl-${APP}/EBOOT.PBP ) if(BUILD_PRX) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy $/${APP} $/sdl-${APP}/${APP} ) add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E rename $/${APP}.prx $/sdl-${APP}/${APP}.prx ) endif() add_custom_command( TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} -E remove $/PARAM.SFO ) endforeach() endif() if(N3DS) set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs") file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}") foreach(APP ${SDL_TEST_EXECUTABLES}) get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR) set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh") ctr_generate_smdh("${SMDH_FILE}" NAME "SDL-${APP}" DESCRIPTION "SDL3 Test suite" AUTHOR "SDL3 Contributors" ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png" ) ctr_create_3dsx( ${APP} ROMFS "${ROMFS_DIR}" SMDH "${SMDH_FILE}" ) endforeach() endif() if(RISCOS) set(SDL_TEST_EXECUTABLES_AIF) foreach(APP ${SDL_TEST_EXECUTABLES}) set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static") add_custom_command( OUTPUT ${APP},ff8 COMMAND elf2aif ${APP} ${APP},ff8 DEPENDS ${APP} ) add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8) list(APPEND SDL_TEST_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8) endforeach() endif() # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple # platforms (iOS, for example). if(APPLE) if(CMAKE_VERSION VERSION_LESS "3.7.0") # CMake's 'BUILDSYSTEM_TARGETS' property is only available in # CMake 3.7 and above. message(WARNING "Unable to set Bundle ID for Apple .app builds due to old CMake (pre 3.7).") else() foreach(CURRENT_TARGET ${SDL_TEST_EXECUTABLES}) set_target_properties("${CURRENT_TARGET}" PROPERTIES MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}" MACOSX_BUNDLE_BUNDLE_VERSION "${SDL_VERSION}" MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL_VERSION}" ) endforeach() endif() endif() set(TESTS_ENVIRONMENT SDL_AUDIO_DRIVER=dummy SDL_VIDEO_DRIVER=dummy ) foreach(TESTCASE ${SDL_TESTS_NONINTERACTIVE}) add_test( NAME ${TESTCASE} COMMAND ${TESTCASE} WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} ) set_tests_properties(${TESTCASE} PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}" TIMEOUT 10 ) if(SDL_INSTALL_TESTS) set(exe ${TESTCASE}) set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL3") configure_file(template.test.in "${exe}.test" @ONLY) install( FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test" DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL3 ) endif() endforeach() set_tests_properties(testthread PROPERTIES TIMEOUT 40) set_tests_properties(testtimer PROPERTIES TIMEOUT 60) if(SDL_INSTALL_TESTS) if(RISCOS) install( FILES ${SDL_TEST_EXECUTABLES_AIF} DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3 ) else() install( TARGETS ${SDL_TEST_EXECUTABLES} DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3 ) endif() install( FILES ${RESOURCE_FILES} DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL3 ) endif()