Debug Win32 Release Win32 {114BFA65-28CD-704A-A34B-99E354525E81} testgl2 Win32Proj Application true MultiByte v110 Application false MultiByte v110 Win32\Debug\ obj\Debug\ testgl2 .exe true Win32\Release\ obj\Release\ testgl2 .exe false Disabled ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) true EnableFastChecks MultiThreadedDebugDLL true Level3 false EditAndContinue $(OutDir)testgl2.pdb CompileAsC USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) Console true OpenGL32.lib;%(AdditionalDependencies) $(OutDir)testgl2.exe mainCRTStartup if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" MaxSpeed ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) false true MultiThreadedDLL true Level3 false CompileAsC USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) Console false true true OpenGL32.lib;%(AdditionalDependencies) $(OutDir)testgl2.exe mainCRTStartup if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" {47B50335-DB5D-B948-B80C-E361ED5793F5} {E544B08A-C532-884E-A0BE-0F6F7F700067} {7F1E020B-52F6-584E-B841-8B390015238B}