0fe5713964
Automatically map controllers as gamepads when using the GCController framework and prefer the physicalInputProfile when possible. Testing with macOS 13.4.1, macOS 14.1.1, iOS 15.7.4, tvOS 17.1: * iBuffalo Classic USB Gamepad (macOS only) * Logitech F310 (macOS only) * Apple TV remote (tvOS only) * Nimbus MFi controller * PS4 DualShock controller * PS5 DualSense controller * Xbox Series X controller * Xbox Elite Series 2 controller * Nintendo Switch Pro controller * Nintendo Switch Joy-Con controllers |
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.github | ||
VisualC | ||
VisualC-GDK | ||
VisualC-WinRT | ||
Xcode | ||
android-project | ||
build-scripts | ||
cmake | ||
docs | ||
include | ||
mingw/pkg-support/cmake | ||
src | ||
test | ||
wayland-protocols | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitignore | ||
.wikiheaders-options | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
LICENSE.txt | ||
README-SDL.txt | ||
README.md | ||
TODO.txt | ||
WhatsNew.txt |
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)