SDL/src
Ryan C. Gordon 17322e2be6
dynapi: Optionally log every call into the SDL API.
This will only log things going through dynapi, which means it won't
do anything if dynapi is disabled for a given build, but also things
that call the `*_REAL` version of an API won't log either (which is
to say, if an internal piece of SDL calls a public API, it won't log
it, but if an application calls that same entry point, it will).

Since this just inserts a different function pointer, unless you
explicitly request this at runtime, it won't add any overhead, and,
of course, the entire thing can be turned off with a single #define
so it doesn't even add extra unused code to the shared library if
the kill switch is flipped.
2022-10-10 13:17:07 -04:00
..
atomic Proposing exposing as public api the various arch dependent 2022-08-04 08:47:39 -07:00
audio N3DS port (squashed) 2022-10-10 08:50:59 -07:00
core Android: remove "nativeSetComposingText" since it's not used anymore 2022-10-04 12:08:09 +02:00
cpuinfo N3DS: NEON is likely not supported. 2022-10-10 08:50:59 -07:00
dynapi dynapi: Optionally log every call into the SDL API. 2022-10-10 13:17:07 -04:00
events Updated variable name for mouse coordinates in mouse wheel events 2022-10-08 13:18:00 -07:00
file N3DS: Use asprintf instead of snprintf. 2022-10-10 08:50:59 -07:00
filesystem N3DS: Use asprintf instead of snprintf. 2022-10-10 08:50:59 -07:00
haptic Xbox GDKX support (#5869) 2022-07-01 13:59:14 -07:00
hidapi hidapi, libusb: backport read_thread indefinite loop fix from mainstream 2022-09-28 08:26:08 -07:00
joystick N3DS: Use macro to correct axis. 2022-10-10 08:50:59 -07:00
libm N3DS port (squashed) 2022-10-10 08:50:59 -07:00
loadso use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError 2022-01-28 20:40:19 -05:00
locale N3DS port (squashed) 2022-10-10 08:50:59 -07:00
main N3DS: Move gfxInit and hidInit from main to video. 2022-10-10 08:50:59 -07:00
misc Xbox GDKX support (#5869) 2022-07-01 13:59:14 -07:00
power N3DS port (squashed) 2022-10-10 08:50:59 -07:00
render d3d12: fixed window resize handling 2022-10-09 11:42:39 -07:00
sensor N3DS: Fix PrivateSensorUpdate call. 2022-10-10 08:50:59 -07:00
stdlib SDL_malloc.c: fix variable 'used' set but not used 2022-10-08 23:41:07 +02:00
test Do case insensitive matching on test cases 2022-09-19 14:37:10 -07:00
thread N3DS port (squashed) 2022-10-10 08:50:59 -07:00
timer N3DS port (squashed) 2022-10-10 08:50:59 -07:00
video Fixed build 2022-10-10 09:39:55 -07:00
SDL.c N3DS port (squashed) 2022-10-10 08:50:59 -07:00
SDL_assert.c hide SDL_GenerateAssertionReport in case SDL_ASSERT_LEVEL is 0 2022-07-25 14:26:46 -07:00
SDL_assert_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_dataqueue.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_dataqueue.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_error.c Fix SIGSEV in SDL_error (After removing the limit on the size of the SDL error message) (see #5795) 2022-06-28 09:46:12 +02:00
SDL_error_c.h Removed the limit on the size of the SDL error message 2022-06-27 16:59:50 -07:00
SDL_guid.c Refactoring: move GUID operations out of Joystick 2022-06-04 17:22:13 -07:00
SDL_hints.c Fixed build 2022-10-02 17:25:43 -07:00
SDL_hints_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_internal.h Fix enabling SDL_DYNAMIC_API in OpenWatcom builds 2022-05-19 20:11:10 +03:00
SDL_list.c Add SDL_list.c/h 2022-04-01 08:01:44 +02:00
SDL_list.h Add SDL_list.c/h 2022-04-01 08:01:44 +02:00
SDL_log.c N3DS port (squashed) 2022-10-10 08:50:59 -07:00
SDL_log_c.h Added declaration of SDL_LogInit() and SDL_LogQuit() 2022-04-28 15:01:34 -07:00
SDL_utils.c Fixed declaration-after-statement warning 2022-07-18 07:31:23 -07:00
SDL_utils_c.h Fixed comment (thanks @pionere!) 2022-07-18 07:18:56 -07:00