Go to file
Sam Lantinga 1dc119c316 Removed functions from SDL_oldnames.h that are no longer in the API 2023-01-04 14:53:29 -08:00
.github Cancel current CI actions when a PR is updated 2022-12-28 13:10:27 -08:00
VisualC Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
VisualC-GDK Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
VisualC-WinRT Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
Xcode Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
android-project Added support for the ThrustMaster eSwap PRO Controller Xbox 2023-01-03 15:23:38 -08:00
build-scripts Fixed parsing symbols from SDL_oldnames.h 2023-01-04 13:51:00 -08:00
cmake cmake: add SDL3 to include path 2022-12-29 09:01:56 -08:00
docs Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED 2023-01-04 14:32:37 -08:00
include Removed functions from SDL_oldnames.h that are no longer in the API 2023-01-04 14:53:29 -08:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED 2023-01-04 14:32:37 -08:00
test Fixed documentation errors in testautomation_render.c 2023-01-03 16:44:00 -08:00
wayland-protocols wayland: Add high-resolution event timestamp support 2022-12-04 16:56:26 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.editorconfig editorconfig: remove trailing whitespace in source code 2022-12-26 10:34:07 -08:00
.gitignore Removed QtCreator entries from .gitignore 2023-01-04 11:18:18 -08:00
.wikiheaders-options sdlwiki: SDL_version.h moved to include/SDL3 2022-12-19 09:19:45 -08:00
Android.mk Added -Wdocumentation to CMake clang build 2023-01-03 15:58:48 -08:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Added -Wdocumentation to CMake clang build 2023-01-03 15:58:48 -08:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Add SDL_GetRenderVSync (see #6495) (#6965) 2023-01-02 11:21:02 -08:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)