479 lines
18 KiB
C
479 lines
18 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_camera.h
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*
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* Video Capture for the SDL library.
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*/
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#ifndef SDL_camera_h_
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#define SDL_camera_h_
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#include "SDL3/SDL_video.h"
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* This is a unique ID for a camera device for the time it is connected to the system,
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* and is never reused for the lifetime of the application. If the device is
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* disconnected and reconnected, it will get a new ID.
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*
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* The ID value starts at 1 and increments from there. The value 0 is an invalid ID.
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*
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* \sa SDL_GetCameraDevices
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*/
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typedef Uint32 SDL_CameraDeviceID;
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/**
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* The structure used to identify an opened SDL camera
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*/
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struct SDL_Camera;
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typedef struct SDL_Camera SDL_Camera;
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/**
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* SDL_CameraSpec structure
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*
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* \sa SDL_GetCameraDeviceSupportedFormats
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* \sa SDL_GetCameraFormat
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*
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*/
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typedef struct SDL_CameraSpec
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{
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Uint32 format; /**< Frame SDL_PixelFormatEnum format */
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int width; /**< Frame width */
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int height; /**< Frame height */
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int interval_numerator; /**< Frame rate numerator ((dom / num) == fps, (num / dom) == duration) */
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int interval_denominator; /**< Frame rate demoninator ((dom / num) == fps, (num / dom) == duration) */
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} SDL_CameraSpec;
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/**
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* The position of camera in relation to system device.
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*
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* \sa SDL_GetCameraDevicePosition
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*/
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typedef enum SDL_CameraPosition
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{
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SDL_CAMERA_POSITION_UNKNOWN,
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SDL_CAMERA_POSITION_FRONT_FACING,
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SDL_CAMERA_POSITION_BACK_FACING
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} SDL_CameraPosition;
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/**
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* Use this function to get the number of built-in camera drivers.
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*
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* This function returns a hardcoded number. This never returns a negative
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* value; if there are no drivers compiled into this build of SDL, this
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* function returns zero. The presence of a driver in this list does not mean
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* it will function, it just means SDL is capable of interacting with that
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* interface. For example, a build of SDL might have v4l2 support, but if
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* there's no kernel support available, SDL's v4l2 driver would fail if used.
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*
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* By default, SDL tries all drivers, in its preferred order, until one is
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* found to be usable.
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*
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* \returns the number of built-in camera drivers.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetCameraDriver
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void);
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/**
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* Use this function to get the name of a built in camera driver.
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*
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* The list of camera drivers is given in the order that they are normally
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* initialized by default; the drivers that seem more reasonable to choose
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* first (as far as the SDL developers believe) are earlier in the list.
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*
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* The names of drivers are all simple, low-ASCII identifiers, like "v4l2",
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* "coremedia" or "android". These never have Unicode characters, and are not
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* meant to be proper names.
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*
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* \param index the index of the camera driver; the value ranges from 0 to
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* SDL_GetNumCameraDrivers() - 1
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* \returns the name of the camera driver at the requested index, or NULL if
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* an invalid index was specified.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetNumCameraDrivers
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetCameraDriver(int index);
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/**
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* Get the name of the current camera driver.
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*
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* The returned string points to internal static memory and thus never becomes
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* invalid, even if you quit the camera subsystem and initialize a new driver
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* (although such a case would return a different static string from another
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* call to this function, of course). As such, you should not modify or free
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* the returned string.
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*
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* \returns the name of the current camera driver or NULL if no driver has
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* been initialized.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetCurrentCameraDriver(void);
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/**
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* Get a list of currently connected camera devices.
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*
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* \param count a pointer filled in with the number of camera devices. Can be
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* NULL.
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* \returns a 0 terminated array of camera instance IDs which should be freed
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* with SDL_free(), or NULL on error; call SDL_GetError() for more
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* details.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenCamera
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*/
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extern DECLSPEC SDL_CameraDeviceID *SDLCALL SDL_GetCameraDevices(int *count);
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/**
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* Get the list of native formats/sizes a camera supports.
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*
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* This returns a list of all formats and frame sizes that a specific camera
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* can offer. This is useful if your app can accept a variety of image formats
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* and sizes and so want to find the optimal spec that doesn't require
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* conversion.
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*
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* This function isn't strictly required; if you call SDL_OpenCameraDevice
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* with a NULL spec, SDL will choose a native format for you, and if you
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* instead specify a desired format, it will transparently convert to the
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* requested format on your behalf.
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*
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* If `count` is not NULL, it will be filled with the number of elements in
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* the returned array. Additionally, the last element of the array has all
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* fields set to zero (this element is not included in `count`).
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*
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* The returned list is owned by the caller, and should be released with
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* SDL_free() when no longer needed.
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*
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* Note that it's legal for a camera to supply a list with only the zeroed
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* final element and `*count` set to zero; this is what will happen on
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* Emscripten builds, since that platform won't tell _anything_ about
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* available cameras until you've opened one, and won't even tell if there
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* _is_ a camera until the user has given you permission to check through a
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* scary warning popup.
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*
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* \param devid the camera device instance ID to query.
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* \param count a pointer filled in with the number of elements in the list.
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* Can be NULL.
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* \returns a 0 terminated array of SDL_CameraSpecs, which should be freed
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* with SDL_free(), or NULL on error; call SDL_GetError() for more
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* details.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetCameraDevices
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* \sa SDL_OpenCameraDevice
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*/
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extern DECLSPEC SDL_CameraSpec *SDLCALL SDL_GetCameraDeviceSupportedFormats(SDL_CameraDeviceID devid, int *count);
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/**
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* Get human-readable device name for a camera.
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*
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* The returned string is owned by the caller; please release it with
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* SDL_free() when done with it.
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*
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* \param instance_id the camera device instance ID
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* \returns Human-readable device name, or NULL on error; call SDL_GetError()
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* for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetCameraDevices
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*/
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extern DECLSPEC char * SDLCALL SDL_GetCameraDeviceName(SDL_CameraDeviceID instance_id);
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/**
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* Get the position of the camera in relation to the system.
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*
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* Most platforms will report UNKNOWN, but mobile devices, like phones, can
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* often make a distiction between cameras on the front of the device (that
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* points towards the user, for taking "selfies") and cameras on the back (for
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* filming in the direction the user is facing).
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*
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* \param instance_id the camera device instance ID
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* \returns The position of the camera on the system hardware.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetCameraDevices
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*/
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extern DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraDevicePosition(SDL_CameraDeviceID instance_id);
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/**
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* Open a video capture device (a "camera").
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*
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* You can open the device with any reasonable spec, and if the hardware can't
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* directly support it, it will convert data seamlessly to the requested
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* format. This might incur overhead, including scaling of image data.
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*
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* If you would rather accept whatever format the device offers, you can pass
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* a NULL spec here and it will choose one for you (and you can use
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* SDL_Surface's conversion/scaling functions directly if necessary).
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*
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* You can call SDL_GetCameraFormat() to get the actual data format if passing
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* a NULL spec here. You can see the exact specs a device can support without
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* conversion with SDL_GetCameraSupportedSpecs().
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*
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* SDL will not attempt to emulate framerate; it will try to set the hardware
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* to the rate closest to the requested speed, but it won't attempt to limit
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* or duplicate frames artificially; call SDL_GetCameraFormat() to see the
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* actual framerate of the opened the device, and check your timestamps if
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* this is crucial to your app!
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*
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* Note that the camera is not usable until the user approves its use! On some
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* platforms, the operating system will prompt the user to permit access to
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* the camera, and they can choose Yes or No at that point. Until they do, the
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* camera will not be usable. The app should either wait for an
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* SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
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* or poll SDL_IsCameraApproved() occasionally until it returns non-zero. On
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* platforms that don't require explicit user approval (and perhaps in places
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* where the user previously permitted access), the approval event might come
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* immediately, but it might come seconds, minutes, or hours later!
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*
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* \param instance_id the camera device instance ID
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* \param spec The desired format for data the device will provide. Can be
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* NULL.
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* \returns device, or NULL on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetCameraDevices
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* \sa SDL_GetCameraFormat
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*/
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extern DECLSPEC SDL_Camera *SDLCALL SDL_OpenCameraDevice(SDL_CameraDeviceID instance_id, const SDL_CameraSpec *spec);
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/**
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* Query if camera access has been approved by the user.
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*
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* Cameras will not function between when the device is opened by the app and
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* when the user permits access to the hardware. On some platforms, this
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* presents as a popup dialog where the user has to explicitly approve access;
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* on others the approval might be implicit and not alert the user at all.
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*
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* This function can be used to check the status of that approval. It will
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* return 0 if still waiting for user response, 1 if the camera is approved
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* for use, and -1 if the user denied access.
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*
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* Instead of polling with this function, you can wait for a
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* SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event
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* in the standard SDL event loop, which is guaranteed to be sent once when
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* permission to use the camera is decided.
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*
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* If a camera is declined, there's nothing to be done but call
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* SDL_CloseCamera() to dispose of it.
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*
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* \param camera the opened camera device to query
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* \returns -1 if user denied access to the camera, 1 if user approved access,
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* 0 if no decision has been made yet.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenCameraDevice
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* \sa SDL_CloseCamera
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*/
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extern DECLSPEC int SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera);
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/**
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* Get the instance ID of an opened camera.
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*
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* \param camera an SDL_Camera to query
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* \returns the instance ID of the specified camera on success or 0 on
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* failure; call SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenCameraDevice
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*/
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extern DECLSPEC SDL_CameraDeviceID SDLCALL SDL_GetCameraInstanceID(SDL_Camera *camera);
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/**
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* Get the properties associated with an opened camera.
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*
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* \param camera the SDL_Camera obtained from SDL_OpenCameraDevice()
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera);
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/**
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* Get the spec that a camera is using when generating images.
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*
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* Note that this might not be the native format of the hardware, as SDL might
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* be converting to this format behind the scenes.
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*
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* If the system is waiting for the user to approve access to the camera, as
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* some platforms require, this will return -1, but this isn't necessarily a
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* fatal error; you should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED
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* (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll SDL_IsCameraApproved()
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* occasionally until it returns non-zero.
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*
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* \param camera opened camera device
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* \param spec The SDL_CameraSpec to be initialized by this function.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenCameraDevice
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*/
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extern DECLSPEC int SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec);
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/**
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* Acquire a frame.
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*
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* The frame is a memory pointer to the image data, whose size and format are
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* given by the spec requested when opening the device.
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*
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* This is a non blocking API. If there is a frame available, a non-NULL
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* surface is returned, and timestampNS will be filled with a non-zero value.
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*
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* Note that an error case can also return NULL, but a NULL by itself is
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* normal and just signifies that a new frame is not yet available. Note that
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* even if a camera device fails outright (a USB camera is unplugged while in
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* use, etc), SDL will send an event separately to notify the app, but
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* continue to provide blank frames at ongoing intervals until
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* SDL_CloseCamera() is called, so real failure here is almost always an out
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* of memory condition.
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*
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* After use, the frame should be released with SDL_ReleaseCameraFrame(). If
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* you don't do this, the system may stop providing more video!
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*
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* Do not call SDL_FreeSurface() on the returned surface! It must be given
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* back to the camera subsystem with SDL_ReleaseCameraFrame!
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*
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* If the system is waiting for the user to approve access to the camera, as
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* some platforms require, this will return NULL (no frames available); you
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* should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or
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* SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll SDL_IsCameraApproved()
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* occasionally until it returns non-zero.
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*
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* \param camera opened camera device
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* \param timestampNS a pointer filled in with the frame's timestamp, or 0 on
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* error. Can be NULL.
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* \returns A new frame of video on success, NULL if none is currently
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* available.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_ReleaseCameraFrame
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*/
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extern DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS);
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/**
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* Release a frame of video acquired from a camera.
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*
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* Let the back-end re-use the internal buffer for camera.
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*
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* This function _must_ be called only on surface objects returned by
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* SDL_AcquireCameraFrame(). This function should be called as quickly as
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* possible after acquisition, as SDL keeps a small FIFO queue of surfaces for
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* video frames; if surfaces aren't released in a timely manner, SDL may drop
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* upcoming video frames from the camera.
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*
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* If the app needs to keep the surface for a significant time, they should
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* make a copy of it and release the original.
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*
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* The app should not use the surface again after calling this function;
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* assume the surface is freed and the pointer is invalid.
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*
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* \param camera opened camera device
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* \param frame The video frame surface to release.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AcquireCameraFrame
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*/
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extern DECLSPEC int SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame);
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/**
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* Use this function to shut down camera processing and close the camera
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* device.
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*
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* \param camera opened camera device
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*
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* \threadsafety It is safe to call this function from any thread, but no
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* thread may reference `device` once this function is called.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenCameraWithSpec
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* \sa SDL_OpenCamera
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*/
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extern DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_camera_h_ */
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