SDL/build-scripts/rename_macros.py

140 lines
4.6 KiB
Python
Executable File

#!/usr/bin/env python3
#
# This script renames SDL macros in the specified paths
import argparse
import pathlib
import re
class PlatformMacrosCheck:
RENAMED_MACROS = {
"__AIX__": "SDL_PLATFORM_AIX",
"__HAIKU__": "SDL_PLATFORM_HAIKU",
"__BSDI__": "SDL_PLATFORM_BSDI",
"__FREEBSD__": "SDL_PLATFORM_FREEBSD",
"__HPUX__": "SDL_PLATFORM_HPUX",
"__IRIX__": "SDL_PLATFORM_IRIX",
"__LINUX__": "SDL_PLATFORM_LINUX",
"__OS2__": "SDL_PLATFORM_OS2",
# "__ANDROID__": "SDL_PLATFORM_ANDROID,
"__NGAGE__": "SDL_PLATFORM_NGAGE",
"__APPLE__": "SDL_PLATFORM_APPLE",
"__TVOS__": "SDL_PLATFORM_TVOS",
"__IPHONEOS__": "SDL_PLATFORM_IOS",
"__MACOSX__": "SDL_PLATFORM_MACOS",
"__NETBSD__": "SDL_PLATFORM_NETBSD",
"__OPENBSD__": "SDL_PLATFORM_OPENBSD",
"__OSF__": "SDL_PLATFORM_OSF",
"__QNXNTO__": "SDL_PLATFORM_QNXNTO",
"__RISCOS__": "SDL_PLATFORM_RISCOS",
"__SOLARIS__": "SDL_PLATFORM_SOLARIS",
"__PSP__": "SDL_PLATFORM_PSP",
"__PS2__": "SDL_PLATFORM_PS2",
"__VITA__": "SDL_PLATFORM_VITA",
"__3DS__": "SDL_PLATFORM_3DS",
# "__unix__": "SDL_PLATFORM_UNIX,
"__WINRT__": "SDL_PLATFORM_WINRT",
"__XBOXSERIES__": "SDL_PLATFORM_XBOXSERIES",
"__XBOXONE__": "SDL_PLATFORM_XBOXONE",
"__WINDOWS__": "SDL_PLATFORM_WINDOWS",
"__WIN32__": "SDL_PLATFORM_WIN32",
# "__CYGWIN_": "SDL_PLATFORM_CYGWIN",
"__WINGDK__": "SDL_PLATFORM_WINGDK",
"__GDK__": "SDL_PLATFORM_GDK",
# "__EMSCRIPTEN__": "SDL_PLATFORM_EMSCRIPTEN",
}
DEPRECATED_MACROS = {
"__DREAMCAST__",
"__NACL__",
"__PNACL__",
}
def __init__(self):
self.re_pp_command = re.compile(r"^[ \t]*#[ \t]*(\w+).*")
self.re_platform_macros = re.compile(r"\W(" + "|".join(self.RENAMED_MACROS.keys()) + r")(?:\W|$)")
self.re_deprecated_macros = re.compile(r"\W(" + "|".join(self.DEPRECATED_MACROS) + r")(?:\W|$)")
def run(self, contents):
def cb(m):
macro = m.group(1)
original = m.group(0)
match_start, _ = m.span(0)
platform_start, platform_end = m.span(1)
new_text = "{0} /* FIXME: use '#ifdef {0}' or 'defined({0})' */".format(self.RENAMED_MACROS[macro])
r = original[:(platform_start-match_start)] + new_text + original[platform_end-match_start:]
return r
contents, _ = self.re_platform_macros.subn(cb, contents)
def cb(m):
macro = m.group(1)
original = m.group(0)
match_start, _ = m.span(0)
platform_start, platform_end = m.span(1)
new_text = "{0} /* FIXME: {0} has been removed in SDL3 */".format(macro)
r = original[:(platform_start-match_start)] + new_text + original[platform_end-match_start:]
return r
contents, _ = self.re_deprecated_macros.subn(cb, contents)
return contents
def apply_checks(paths):
checks = (
PlatformMacrosCheck(),
)
for entry in paths:
path = pathlib.Path(entry)
if not path.exists():
print("{} does not exist, skipping".format(entry))
continue
apply_checks_in_path(path, checks)
def apply_checks_in_file(file, checks):
try:
with file.open("r", encoding="UTF-8", newline="") as rfp:
original = rfp.read()
contents = original
for check in checks:
contents = check.run(contents)
if contents != original:
with file.open("w", encoding="UTF-8", newline="") as wfp:
wfp.write(contents)
except UnicodeDecodeError:
print("%s is not text, skipping" % file)
except Exception as err:
print("%s" % err)
def apply_checks_in_dir(path, checks):
for entry in path.glob("*"):
if entry.is_dir():
apply_checks_in_dir(entry, checks)
else:
print("Processing %s" % entry)
apply_checks_in_file(entry, checks)
def apply_checks_in_path(path, checks):
if path.is_dir():
apply_checks_in_dir(path, checks)
else:
apply_checks_in_file(path, checks)
def main():
parser = argparse.ArgumentParser(fromfile_prefix_chars='@', description="Rename macros for SDL3")
parser.add_argument("args", nargs="*", help="Input source files")
args = parser.parse_args()
try:
apply_checks(args.args)
except Exception as e:
print(e)
return 1
if __name__ == "__main__":
raise SystemExit(main())