7f23d71b6a
This function is useful for accumulating relative mouse motion if you want to only handle whole pixel movement. e.g. static float dx_frac, dy_frac; float dx, dy; /* Accumulate new motion with previous sub-pixel motion */ dx = event.motion.xrel + dx_frac; dy = event.motion.yrel + dy_frac; /* Split the integral and fractional motion, dx and dy will contain whole pixel deltas */ dx_frac = SDL_modff(dx, &dx); dy_frac = SDL_modff(dy, &dy); if (dx != 0.0f || dy != 0.0f) { ... } |
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.. | ||
SDL_build_config.h | ||
SDL_build_config.h.cmake | ||
SDL_build_config_android.h | ||
SDL_build_config_emscripten.h | ||
SDL_build_config_ios.h | ||
SDL_build_config_macos.h | ||
SDL_build_config_minimal.h | ||
SDL_build_config_ngage.h | ||
SDL_build_config_windows.h | ||
SDL_build_config_wingdk.h | ||
SDL_build_config_winrt.h | ||
SDL_build_config_xbox.h | ||
SDL_revision.h.cmake |