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Ryan C. Gordon 24e3328cca
audio: Don't reset device ID counter on subsystem init/quit.
Otherwise you risk a buggy app holding an obsolete device ID that now refers
to a different device after reinit.
2023-10-31 10:50:37 -04:00
.github CI: change FreeBSD CI runner to cross-platform-actions. 2023-10-26 01:03:40 +03:00
VisualC Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 2023-10-28 18:54:12 +02:00
VisualC-GDK Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 2023-10-28 18:54:12 +02:00
VisualC-WinRT Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 2023-10-28 18:54:12 +02:00
Xcode Fixed warning C4210: nonstandard extension used: function given file scope 2023-10-23 17:04:14 -07:00
android-project Added support for the HP HyperX Clutch Gladiate controller 2023-10-25 09:00:26 -07:00
build-scripts Added "--substring" to the help for rename_symbols.py 2023-10-23 09:14:54 -07:00
cmake cmake: file(RELATIVE_PATH) needs 2 absolute paths 2023-10-30 19:50:35 +01:00
docs mutex: Removed SDL_MUTEX_MAXWAIT. 2023-10-26 14:21:53 -04:00
include Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 2023-10-28 18:54:12 +02:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src audio: Don't reset device ID counter on subsystem init/quit. 2023-10-31 10:50:37 -04:00
test testaudio: Fixed compiler warning on Visual Studio. 2023-10-30 13:09:56 -04:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
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.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt cmake: reset check state before testing -fobjc-arc 2023-10-30 21:14:39 +01:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Fixed typo 2023-08-31 09:32:39 -07:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Removed patch note for change already in SDL 2.x 2023-07-08 09:35:42 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)