..
SDL.h
SDL API renaming: SDL_gamecontroller.h
2022-12-27 09:47:24 -08:00
SDL_assert.h
Remove more reserved identifiers ( #6925 )
2022-12-29 13:58:16 -08:00
SDL_atomic.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_audio.h
Remove legacy SDL_Audio functions that acts on device id == 1
2023-01-05 09:40:06 -05:00
SDL_begin_code.h
Remove more reserved identifiers ( #6925 )
2022-12-29 13:58:16 -08:00
SDL_bits.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_blendmode.h
SDL API renaming: SDL_render.h
2022-12-27 06:21:13 -08:00
SDL_clipboard.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_close_code.h
Remove underscore in guard header defines ( #6922 )
2022-12-27 12:31:12 -08:00
SDL_copying.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_cpuinfo.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_egl.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_endian.h
Remove more reserved identifiers ( #6925 )
2022-12-29 13:58:16 -08:00
SDL_error.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_events.h
Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED
2023-01-04 14:32:37 -08:00
SDL_filesystem.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_gamepad.h
Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors()
2022-12-29 23:20:26 -08:00
SDL_guid.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_haptic.h
Removed leading underscore in structure names
2022-12-27 10:35:53 -08:00
SDL_hidapi.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_hints.h
SDL API renaming: SDL_gamecontroller.h
2022-12-27 09:47:24 -08:00
SDL_init.h
SDL API renaming: SDL_gamecontroller.h
2022-12-27 09:47:24 -08:00
SDL_joystick.h
Revert "Removed public joystick locking API"
2023-01-04 13:51:40 -08:00
SDL_keyboard.h
SDL API renaming: *Is* functions
2022-12-28 19:40:25 -08:00
SDL_keycode.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_loadso.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_locale.h
Remove underscore in guard header defines ( #6922 )
2022-12-27 12:31:12 -08:00
SDL_log.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_main.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_main_impl.h
SDL_main for Win32: Get rid of console_*main, add wWinMain()
2022-12-29 21:50:58 -08:00
SDL_messagebox.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_metal.h
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
2022-12-22 11:39:26 -05:00
SDL_misc.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_mouse.h
Mouse coordinates are floating point
2022-12-29 23:12:19 -08:00
SDL_mutex.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_name.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_oldnames.h
Document renamed API functions in SDL_keyboard.h
2023-01-04 15:41:35 -08:00
SDL_opengl.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_opengl_glext.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_opengles.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_opengles2.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_opengles2_gl2.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_opengles2_gl2ext.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_opengles2_gl2platform.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_opengles2_khrplatform.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_pixels.h
SDL API renaming: SDL_pixels.h
2022-12-27 06:08:31 -08:00
SDL_platform.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_power.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_quit.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_rect.h
Spell out "Float" in function names
2022-12-29 14:50:31 -08:00
SDL_render.h
Fixed documentation warnings
2023-01-03 15:39:11 -08:00
SDL_revision.h
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
2022-11-26 22:15:18 -08:00
SDL_rwops.h
Be really explicit about needing to check for negative error codes with SDL_RWread()
2023-01-04 22:29:45 -08:00
SDL_scancode.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_sensor.h
Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors()
2022-12-29 23:20:26 -08:00
SDL_shape.h
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
2022-12-22 11:39:26 -05:00
SDL_stdinc.h
Added SDL_modf() and SDL_modff()
2022-12-29 23:12:19 -08:00
SDL_surface.h
SDL API renaming: SDL_surface.h
2022-12-27 06:36:39 -08:00
SDL_system.h
SDL API renaming: SDL_render.h
2022-12-28 19:40:25 -08:00
SDL_syswm.h
SDL_syswm.h provides the platform specific types by default again
2023-01-05 23:50:37 -08:00
SDL_test.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_test_assert.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_test_common.h
Remove legacy SDL_Audio functions that acts on device id == 1
2023-01-05 09:40:06 -05:00
SDL_test_compare.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_test_crc32.h
Test text rendering APIs take floating point coordinates
2023-01-04 16:45:02 -08:00
SDL_test_font.h
Test text rendering APIs take floating point coordinates
2023-01-04 16:45:02 -08:00
SDL_test_fuzzer.h
Test text rendering APIs take floating point coordinates
2023-01-04 16:45:02 -08:00
SDL_test_harness.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_test_images.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_test_log.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_test_md5.h
Test text rendering APIs take floating point coordinates
2023-01-04 16:45:02 -08:00
SDL_test_memory.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_test_random.h
Test text rendering APIs take floating point coordinates
2023-01-04 16:45:02 -08:00
SDL_thread.h
SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32
2022-12-27 00:10:00 +03:00
SDL_timer.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_touch.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_version.h
Removed the vi format comments from the source
2022-12-26 11:17:23 -08:00
SDL_video.h
Add SDL_WindowID type for SDL_Window id
2023-01-04 09:21:52 -08:00
SDL_vulkan.h
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
2022-12-22 11:39:26 -05:00