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Philipp Wiesemann 2a4855f9ee Android: Added missing import statement.
It did not compile without.
2015-10-15 22:26:00 +02:00
VisualC Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln 2015-09-07 13:25:36 -04:00
VisualC-WinRT Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Xcode Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Xcode-iOS Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
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android-project Android: Added missing import statement. 2015-10-15 22:26:00 +02:00
build-scripts Android: Changed androidbuild.sh to use path from variable. 2015-07-31 20:15:02 +02:00
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include SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO. 2015-09-30 15:39:30 -07:00
premake Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
src Android: Added new key codes without mapping. 2015-10-07 21:16:18 +02:00
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WhatsNew.txt Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4. 2015-10-07 21:18:08 +02:00
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configure Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
configure.in Updated configure.in file. 2015-09-21 21:16:54 +02:00
sdl2-config.cmake.in Fixed bug 2464 - Configure a sdl2-config.cmake.in together with sdl2.pc.in 2015-06-29 22:24:00 -07:00
sdl2-config.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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README.txt

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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)