203 lines
5.7 KiB
C
203 lines
5.7 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* \file SDL_platform_defines.h
|
|
*
|
|
* Try to get a standard set of platform defines.
|
|
*/
|
|
|
|
#ifndef SDL_platform_defines_h_
|
|
#define SDL_platform_defines_h_
|
|
|
|
#ifdef _AIX
|
|
#define SDL_PLATFORM_AIX 1
|
|
#endif
|
|
#ifdef __HAIKU__
|
|
#define SDL_PLATFORM_HAIKU 1
|
|
#endif
|
|
#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
|
|
#define SDL_PLATFORM_BSDI 1
|
|
#endif
|
|
#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
|
|
#define SDL_PLATFORM_FREEBSD 1
|
|
#endif
|
|
#if defined(hpux) || defined(__hpux) || defined(__hpux__)
|
|
#define SDL_PLATFORM_HPUX 1
|
|
#endif
|
|
#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
|
|
#define SDL_PLATFORM_IRIX 1
|
|
#endif
|
|
#if (defined(linux) || defined(__linux) || defined(__linux__))
|
|
#define SDL_PLATFORM_LINUX 1
|
|
#endif
|
|
#if defined(ANDROID) || defined(__ANDROID__)
|
|
#undef SDL_PLATFORM_LINUX /* do we need to do this? */
|
|
#define SDL_PLATFORM_ANDROID 1
|
|
#endif
|
|
#ifdef __NGAGE__
|
|
#define SDL_PLATFORM_NGAGE 1
|
|
#endif
|
|
|
|
#if defined(__unix__) || defined(__unix) || defined(unix)
|
|
#define SDL_PLATFORM_UNIX 1
|
|
#endif
|
|
|
|
#ifdef __APPLE__
|
|
#define SDL_PLATFORM_APPLE 1
|
|
/* lets us know what version of macOS we're compiling on */
|
|
#include <AvailabilityMacros.h>
|
|
#include <TargetConditionals.h>
|
|
|
|
/* Fix building with older SDKs that don't define these
|
|
See this for more information:
|
|
https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
|
|
*/
|
|
#ifndef TARGET_OS_MACCATALYST
|
|
#define TARGET_OS_MACCATALYST 0
|
|
#endif
|
|
#ifndef TARGET_OS_IOS
|
|
#define TARGET_OS_IOS 0
|
|
#endif
|
|
#ifndef TARGET_OS_IPHONE
|
|
#define TARGET_OS_IPHONE 0
|
|
#endif
|
|
#ifndef TARGET_OS_TV
|
|
#define TARGET_OS_TV 0
|
|
#endif
|
|
#ifndef TARGET_OS_SIMULATOR
|
|
#define TARGET_OS_SIMULATOR 0
|
|
#endif
|
|
#ifndef TARGET_OS_VISION
|
|
#define TARGET_OS_VISION 0
|
|
#endif
|
|
|
|
#if TARGET_OS_TV
|
|
#define SDL_PLATFORM_TVOS 1
|
|
#endif
|
|
#if TARGET_OS_VISION
|
|
#define SDL_PLATFORM_VISIONOS 1
|
|
#endif
|
|
#if TARGET_OS_IPHONE
|
|
#define SDL_PLATFORM_IOS 1
|
|
#else
|
|
#define SDL_PLATFORM_MACOS 1
|
|
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
|
|
# error SDL for macOS only supports deploying on 10.7 and above.
|
|
#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
|
|
#endif /* TARGET_OS_IPHONE */
|
|
#endif /* defined(SDL_PLATFORM_APPLE) */
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
#define SDL_PLATFORM_EMSCRIPTEN 1
|
|
#endif
|
|
#ifdef __NetBSD__
|
|
#define SDL_PLATFORM_NETBSD 1
|
|
#endif
|
|
#ifdef __OpenBSD__
|
|
#define SDL_PLATFORM_OPENBSD 1
|
|
#endif
|
|
#if defined(__OS2__) || defined(__EMX__)
|
|
#define SDL_PLATFORM_OS2 1
|
|
#endif
|
|
#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
|
|
#define SDL_PLATFORM_OSF 1
|
|
#endif
|
|
#ifdef __QNXNTO__
|
|
#define SDL_PLATFORM_QNXNTO 1
|
|
#endif
|
|
#if defined(riscos) || defined(__riscos) || defined(__riscos__)
|
|
#define SDL_PLATFORM_RISCOS 1
|
|
#endif
|
|
#if defined(__sun) && defined(__SVR4)
|
|
#define SDL_PLATFORM_SOLARIS 1
|
|
#endif
|
|
|
|
#if defined(__CYGWIN__)
|
|
#define SDL_PLATFORM_CYGWIN 1
|
|
#endif
|
|
|
|
#if defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)
|
|
#define SDL_PLATFORM_WINDOWS 1 /* Win32 api and Windows-based OSs */
|
|
|
|
/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
|
|
#if defined(_MSC_VER) && defined(__has_include)
|
|
#if __has_include(<winapifamily.h>)
|
|
#define HAVE_WINAPIFAMILY_H 1
|
|
#else
|
|
#define HAVE_WINAPIFAMILY_H 0
|
|
#endif
|
|
|
|
/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
|
|
#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
|
|
#define HAVE_WINAPIFAMILY_H 1
|
|
#else
|
|
#define HAVE_WINAPIFAMILY_H 0
|
|
#endif
|
|
|
|
#if HAVE_WINAPIFAMILY_H
|
|
#include <winapifamily.h>
|
|
#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
|
|
#else
|
|
#define WINAPI_FAMILY_WINRT 0
|
|
#endif /* HAVE_WINAPIFAMILY_H */
|
|
|
|
#if HAVE_WINAPIFAMILY_H && HAVE_WINAPIFAMILY_H
|
|
#define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
|
|
#else
|
|
#define SDL_WINAPI_FAMILY_PHONE 0
|
|
#endif
|
|
|
|
#if WINAPI_FAMILY_WINRT
|
|
#define SDL_PLATFORM_WINRT 1
|
|
#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
|
|
#define SDL_PLATFORM_WINGDK 1
|
|
#elif defined(_GAMING_XBOX_XBOXONE)
|
|
#define SDL_PLATFORM_XBOXONE 1
|
|
#elif defined(_GAMING_XBOX_SCARLETT)
|
|
#define SDL_PLATFORM_XBOXSERIES 1
|
|
#else
|
|
#define SDL_PLATFORM_WIN32 1
|
|
#endif
|
|
#endif /* defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */
|
|
|
|
/* This is to support generic "any GDK" separate from a platform-specific GDK */
|
|
#if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
|
|
#define SDL_PLATFORM_GDK 1
|
|
#endif
|
|
#ifdef __PSP__
|
|
#define SDL_PLATFORM_PSP 1
|
|
#endif
|
|
#if defined(__PS2__) || defined(PS2)
|
|
#define SDL_PLATFORM_PS2 1
|
|
#endif
|
|
|
|
#if defined(__vita__) || defined(__psp2__)
|
|
#define SDL_PLATFORM_VITA 1
|
|
#endif
|
|
|
|
#ifdef __3DS__
|
|
#undef __3DS__
|
|
#define SDL_PLATFORM_3DS 1
|
|
#endif
|
|
|
|
#endif /* SDL_platform_defines_h_ */
|