SDL/include/build_config
Sam Lantinga b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio 2024-02-22 17:18:46 -08:00
..
SDL_build_config.h Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_build_config.h.cmake Vulkan Renderer (#9114) 2024-02-22 14:58:11 -08:00
SDL_build_config_android.h camera: Rewrote Android support. 2024-02-20 15:56:26 -05:00
SDL_build_config_emscripten.h camera: Emscripten support! 2024-02-20 15:56:26 -05:00
SDL_build_config_ios.h camera: Reenabled macOS/iOS support, with rewritten CoreMedia implementation. 2024-02-20 15:56:26 -05:00
SDL_build_config_macos.h camera: Reenabled macOS/iOS support, with rewritten CoreMedia implementation. 2024-02-20 15:56:26 -05:00
SDL_build_config_minimal.h camera: Reworked to operate with a driver interface, like other subsystems. 2024-02-20 15:56:26 -05:00
SDL_build_config_ngage.h camera: Reworked to operate with a driver interface, like other subsystems. 2024-02-20 15:56:26 -05:00
SDL_build_config_windows.h Fixed building the Vulkan renderer on Windows with Visual Studio 2024-02-22 17:18:46 -08:00
SDL_build_config_wingdk.h camera: Reworked to operate with a driver interface, like other subsystems. 2024-02-20 15:56:26 -05:00
SDL_build_config_winrt.h camera: Reworked to operate with a driver interface, like other subsystems. 2024-02-20 15:56:26 -05:00
SDL_build_config_xbox.h camera: Reworked to operate with a driver interface, like other subsystems. 2024-02-20 15:56:26 -05:00
SDL_revision.h.cmake Updated copyright for 2024 2024-01-01 13:15:26 -08:00