SDL/VisualC-WinRT
Ryan C. Gordon 351d6d4784 audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.

The support matrix now looks like:

WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
2017-12-06 12:24:32 -05:00
..
UWP_VS2015 audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
WinPhone80_VS2012 audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
WinPhone81_VS2013 audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
WinRT80_VS2012 audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
WinRT81_VS2013 audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
tests Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL2-WinRT.nuspec WinRT: added NuGet-package creation support to WinRT build script 2015-12-01 22:07:24 -05:00
SDL2-WinRT.targets WinRT: removed Windows 8.0 from build-bot + NuGet package creation scripts 2017-02-25 21:23:12 -05:00
SDL2main-WinRT-NonXAML.nuspec WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00
SDL2main-WinRT-NonXAML.targets WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00