SDL/include
Sam Lantinga 85c34e9a39 Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled.
This variable can be set to the following values:
   "0"       - The indicator bar is not hidden (default for windowed applications)
   "1"       - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications)
   "2"       - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
2018-02-01 15:21:01 -08:00
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SDL.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_assert.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_atomic.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_audio.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_bits.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_blendmode.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_clipboard.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_config.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
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SDL_config.h.in Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_config_android.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_config_iphoneos.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
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SDL_config_minimal.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
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SDL_copying.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
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SDL_filesystem.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_gamecontroller.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_gesture.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_haptic.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_hints.h Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled. 2018-02-01 15:21:01 -08:00
SDL_joystick.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_keyboard.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_keycode.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_loadso.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
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SDL_name.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_opengl.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_opengl_glext.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_opengles2.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_opengles2_gl2.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2ext.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_gl2platform.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_opengles2_khrplatform.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_pixels.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_platform.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
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SDL_rect.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_revision.h revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
SDL_rwops.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_scancode.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
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SDL_video.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_vulkan.h vulkan: use "unsigned int" instead of "unsigned" 2017-09-06 19:35:36 -04:00
begin_code.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
close_code.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00