Go to file
Sam Lantinga 2f78e5f321 All storage interface functions are optional
If an application is creating custom storage, presumably they'll implement the functions they need.
2024-03-17 08:39:43 -07:00
.github Fix SDL_LEAN_AND_MEAN build 2024-03-11 13:46:16 -07:00
VisualC Added portable file and directory operations (thanks @icculus!) 2024-03-17 08:39:43 -07:00
VisualC-GDK Added portable file and directory operations (thanks @icculus!) 2024-03-17 08:39:43 -07:00
VisualC-WinRT Added portable file and directory operations (thanks @icculus!) 2024-03-17 08:39:43 -07:00
Xcode Added portable file and directory operations (thanks @icculus!) 2024-03-17 08:39:43 -07:00
android-project Add flag to registerReceiver on Android 2024-03-10 09:01:07 -07:00
build-scripts rwops: Fixed some SDL2 symbols that got missed. 2024-03-14 21:57:21 -04:00
cmake cmake: we only need a C++ compiler for Android, Haiku and UWP 2024-03-11 00:27:54 +01:00
docs iostream: Note that the new name has nothing to do with C++'s iostream class. 2024-03-15 01:16:31 -04:00
include Added filesystem operations to SDL_Storage 2024-03-17 08:39:43 -07:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src All storage interface functions are optional 2024-03-17 08:39:43 -07:00
test Removed the reserved parameter from SDL_EnumerateDirectoryCallback 2024-03-17 08:39:43 -07:00
wayland-protocols wayland: Add the xdg-foreign-unstable-v2 protocol 2024-03-15 18:30:05 -04:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore GDK: Remove old shader sources, unify shader compilation .bats 2024-03-02 10:30:29 -08:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Added portable file and directory operations (thanks @icculus!) 2024-03-17 08:39:43 -07:00
BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Added portable file and directory operations (thanks @icculus!) 2024-03-17 08:39:43 -07:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
WhatsNew.txt Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:30:22 -08:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)