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Sam Lantinga 353feb5c76 Fixed bug 2475 - Incorrect SDL_Log() format specifiers in test/testgesture.c
rettichschnidi

The floats should not be interpreted as integers. Patch against the current head attached.
2014-04-17 22:40:57 -07:00
VisualC Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
VisualC-WinPhone/SDL Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
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Xcode Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5 2014-04-17 22:23:32 -07:00
Xcode-iOS Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
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src Fixed bug 2496 - mouse left button double click event issue 2014-04-17 21:00:25 -07:00
test Fixed bug 2475 - Incorrect SDL_Log() format specifiers in test/testgesture.c 2014-04-17 22:40:57 -07:00
visualtest Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
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README-dynapi.txt Minor change to a README to test Mercurial server. 2014-04-12 17:40:55 -04:00
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configure Updated configure with Brandon Schaefer's changes 2014-04-17 17:24:27 -07:00
configure.in Add DIRECTFB_CFLAGS to SDL_CFLAGS so its cflags will get added to the sdl2.pc 2014-04-17 14:02:21 -07:00
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README.txt

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.


                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)