SDL/src
David Ludwig 3f1e3c303e WinRT: moved ill-performing XInput device-detection calls to a separate thread 2013-12-24 21:28:31 -05:00
..
atomic WinRT: build fixes, post SDL 2.0.1 update 2013-10-27 23:03:11 -04:00
audio WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
core WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
cpuinfo Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!). 2013-10-23 19:52:14 -04:00
events Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
file WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
filesystem WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
haptic Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly. 2013-10-23 15:54:12 -04:00
joystick WinRT: moved ill-performing XInput device-detection calls to a separate thread 2013-12-24 21:28:31 -05:00
libm Fixed bug 2245 - add SDL_acos and SDL_asin 2013-11-16 18:56:02 -08:00
loadso WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
main WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
power Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
render WinRT: better rendering performance via D3D11_USAGE_DYNAMIC 2013-12-22 21:13:35 -05:00
stdlib WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
test Accidentally committed debug code 2013-11-18 20:22:36 -08:00
thread WinRT: implemented SDL_DetachThread() for WinRT 2013-11-28 22:24:13 -05:00
timer WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
video WinRT: bug fix: game-controller/joystick button-down events weren't getting sent 2013-12-24 21:08:11 -05:00
SDL.c Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
SDL_assert.c WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
SDL_assert_c.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_error.c Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_error_c.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_hints.c Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
SDL_log.c WinRT: build fixes, post SDL 2.0.1 update 2013-10-27 23:03:11 -04:00