.. |
atomic
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
audio
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Re-add SDL_assert() with non boolean ptr syntax (#8530)
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2023-11-11 12:28:24 +03:00 |
core
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Re-add SDL_assert() with non boolean ptr syntax (#8530)
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2023-11-11 12:28:24 +03:00 |
cpuinfo
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Fix some issues caught by check_stdlib_usage.py
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2023-06-27 06:19:06 -07:00 |
dynapi
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Replaced SDL_GetTextureDXGIResource() with texture properties
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2023-11-10 20:38:13 -08:00 |
events
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Re-add SDL_assert() with non boolean ptr syntax (#8530)
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2023-11-11 12:28:24 +03:00 |
file
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
filesystem
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Re-add SDL_assert() with non boolean ptr syntax (#8530)
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2023-11-11 12:28:24 +03:00 |
haptic
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Re-add SDL_assert() with non boolean ptr syntax (#8530)
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2023-11-11 12:28:24 +03:00 |
hidapi
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hidapi: Avoid memcpy'ing to NULL.
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2023-11-06 13:48:07 -05:00 |
joystick
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Re-add SDL_assert() with non boolean ptr syntax (#8530)
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2023-11-11 12:28:24 +03:00 |
libm
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libm: use union for infinity
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2023-09-25 18:02:40 +02:00 |
loadso
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
locale
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Re-add SDL_assert() with non boolean ptr syntax (#8530)
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2023-11-11 12:28:24 +03:00 |
main
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Fixed emscripten and iOS builds
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2023-11-08 14:14:41 -08:00 |
misc
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
power
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
render
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Handle window resizing on the render thread in D3D11 and D3D12
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2023-11-11 12:49:53 -08:00 |
sensor
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
stdlib
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
test
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SDL now represents gamepad buttons as positional elements with a separate label
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2023-11-10 12:21:43 -08:00 |
thread
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Don't leak if realloc fails
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2023-11-10 06:33:39 -08:00 |
timer
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
video
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Re-add SDL_assert() with non boolean ptr syntax (#8530)
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2023-11-11 12:28:24 +03:00 |
SDL.c
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
SDL_assert.c
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
SDL_assert_c.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
SDL_error.c
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
SDL_error_c.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
SDL_guid.c
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
SDL_hashtable.c
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
SDL_hashtable.h
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hashtable: SDL_IterateHashTable might as well provide both key and value.
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2023-10-14 13:23:03 -04:00 |
SDL_hints.c
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
SDL_hints_c.h
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For gamepads that don't have their own sensors, try to use the system sensors.
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2023-06-16 14:44:59 -07:00 |
SDL_internal.h
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Updated return values for SDL event functions
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2023-11-03 22:31:42 -07:00 |
SDL_list.c
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
SDL_list.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
SDL_log.c
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Pointer as bool (libsdl-org#7214)
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2023-11-09 14:18:36 -08:00 |
SDL_log_c.h
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Updated copyright for 2023
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2023-01-09 09:41:41 -08:00 |
SDL_properties.c
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Fix uninitialised variable 'properties'
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2023-11-10 06:32:15 -08:00 |
SDL_properties_c.h
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Added SDL properties API
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2023-10-11 22:38:00 -07:00 |
SDL_utils.c
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Improve sensor detection for Linux gamepad
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2023-06-26 07:32:40 -07:00 |
SDL_utils_c.h
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Improve sensor detection for Linux gamepad
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2023-06-26 07:32:40 -07:00 |