435e7ce663
HIDAPI joystick drivers may call HIDAPI_JoystickDisconnected() in their UpdateDevice() function during HIDAPI_JoystickOpen(). If they do this today, the opened joystick will end up partially initialized (no name, path, mapping GUID, etc.) because HIDAPI_GetDeviceByIndex() will no longer be able to find the SDL_HIDAPI_Device for the removed joystick. Worse still, joystick->hwdata->device becomes a dangling freed pointer the next time HIDAPI_UpdateDeviceList() is called. This leads to a UAF when the application or SDL calls SDL_JoystickClose() on this joystick. Fix all this by checking if the device no longer has any associated joysticks after calling UpdateDevice() and failing the open call if so. |
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VisualC | ||
VisualC-GDK | ||
VisualC-WinRT | ||
Xcode | ||
android-project | ||
build-scripts | ||
cmake | ||
docs | ||
include | ||
mingw/pkg-support/cmake | ||
src | ||
test | ||
wayland-protocols | ||
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.gitignore | ||
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Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
LICENSE.txt | ||
README-SDL.txt | ||
README.md | ||
TODO.txt | ||
WhatsNew.txt |
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)