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Sam Lantinga 43c991969e Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5
Thomas Schatz

The dynamic library (extracted from SDL2-2.0.3.dmg and put in /Library/Frameworks/) references the __Block_copy symbol in /usr/lib/libSystem.B.dylib, which cannot be found:

dlopen(/Library/Frameworks/SDL2.framework/SDL2, 6): Symbol not found: __Block_copy
  Referenced from: /Library/Frameworks/SDL2.framework/SDL2
  Expected in: /usr/lib/libSystem.B.dylib

From what I could gather __Block_copy seems to be related to the blocks extension to the C programming language introduced by Apple since OSX-10.6 (see: http://thirdcog.eu/pwcblocks/). If this is indeed the case, I don't think the SDL2-2.0.3.dmg on the website is at all compatible with OSX-10.5 countrary to what is announced.
2014-04-17 22:23:32 -07:00
VisualC Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
VisualC-WinPhone/SDL Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
VisualC-WinRT Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Xcode Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5 2014-04-17 22:23:32 -07:00
Xcode-iOS Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
acinclude Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
android-project Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
build-scripts Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
cmake Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
debian Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
include Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
premake Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
src Fixed bug 2496 - mouse left button double click event issue 2014-04-17 21:00:25 -07:00
test Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
visualtest Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
.hgignore Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Android.mk Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
BUGS.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
CMakeLists.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
COPYING.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
CREDITS.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
INSTALL.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.in Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.minimal Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.pandora Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.psp Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.wiz Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-SDL.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-android.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-cmake.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-directfb.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-dynapi.txt Minor change to a README to test Mercurial server. 2014-04-12 17:40:55 -04:00
README-gesture.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-hg.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-ios.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-linux.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-macosx.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-pandora.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-platforms.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-porting.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-psp.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-raspberrypi.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-touch.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-wince.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-windows.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-winrt.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
SDL2.spec.in Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
TODO.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
VisualC.html Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
WhatsNew.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
autogen.sh Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
configure Updated configure with Brandon Schaefer's changes 2014-04-17 17:24:27 -07:00
configure.in Add DIRECTFB_CFLAGS to SDL_CFLAGS so its cflags will get added to the sdl2.pc 2014-04-17 14:02:21 -07:00
sdl2-config.in Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
sdl2.m4 Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
sdl2.pc.in Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00

README.txt

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This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.


                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)