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Philipp Wiesemann 4743b55c7a Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
Fixes Bugzilla #3238.
2016-07-20 21:01:14 +02:00
VisualC Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln 2015-09-07 13:25:36 -04:00
VisualC-WinRT WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00
Xcode Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!) 2016-05-21 00:20:52 -03:00
Xcode-iOS iOS: Fixed compiling demos on C89 compilers. 2016-04-01 21:14:49 +02:00
acinclude Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
android-project Android: Updated name of README file. 2016-04-25 22:17:38 +02:00
build-scripts Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!). 2016-07-18 22:01:01 +02:00
cmake CMake: Don't link directly to libGL on Unix. 2016-01-03 21:48:17 -05:00
debian Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/ 2016-02-15 03:16:46 -05:00
docs Mac: Updated file name in README. 2016-06-25 19:40:02 +02:00
include Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!) 2016-05-21 00:20:52 -03:00
premake Updated copyright to 2016 2016-01-02 10:10:34 -08:00
src Linux: Fixed memory leak in haptic implementation (thanks, Martin!). 2016-07-20 21:01:14 +02:00
test Tests: Would be wise to compile this 2016-07-13 09:41:43 -07:00
visualtest Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
.hgignore A simple test program for SDL_qsort(). 2016-03-10 01:50:43 -05:00
Android.mk Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
BUGS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
CMakeLists.txt Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset. 2016-03-18 22:15:53 -03:00
COPYING.txt Updated copyright to 2016 2016-01-02 10:10:34 -08:00
CREDITS.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
INSTALL.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.in Added missing file to the release archive. 2015-07-02 20:11:40 +02:00
Makefile.minimal Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
Makefile.pandora Pandora: Fixed referring to no more existing atomic source file in Makefile. 2016-07-19 21:01:13 +02:00
Makefile.psp PSP: Added missing object for generic TLS to Makefile. 2016-02-13 17:34:14 +01:00
Makefile.wiz Pandora: Updated SDL version in Makefile. 2016-07-19 21:01:30 +02:00
README-SDL.txt Another commit to test revision control. 2016-03-08 20:26:26 -05:00
README.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL2.spec.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
VisualC.html Fixed two typos in documentation. 2016-01-12 22:23:53 +01:00
WhatsNew.txt Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. 2015-12-31 21:16:43 -04:00
autogen.sh Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
cmake_uninstall.cmake.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
configure Regenerated configure script with Mir changes. 2016-02-21 19:21:21 -05:00
configure.in Fix API/ABI breakage in Mir 0.13/0.14. 2016-02-21 15:19:35 -08:00
sdl2-config.cmake.in Fixed typo in sdl2-config.cmake.in (thanks, Rafal!). 2015-12-28 23:29:11 -05:00
sdl2-config.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.m4 Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sdl2.pc.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00

README.txt

This file contains invisible Unicode characters!

This file contains invisible Unicode characters that may be processed differently from what appears below. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to reveal hidden characters.


                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)