SDL/test/gamepadutils.h

83 lines
3.3 KiB
C

/*
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Gamepad image */
typedef struct GamepadImage GamepadImage;
typedef enum
{
CONTROLLER_MODE_TESTING,
CONTROLLER_MODE_BINDING,
} ControllerDisplayMode;
typedef enum
{
GAMEPAD_IMAGE_FACE_BLANK,
GAMEPAD_IMAGE_FACE_ABXY,
GAMEPAD_IMAGE_FACE_BAYX,
GAMEPAD_IMAGE_FACE_SONY,
} GamepadImageFaceStyle;
extern GamepadImage *CreateGamepadImage(SDL_Renderer *renderer);
extern void SetGamepadImagePosition(GamepadImage *ctx, int x, int y);
extern void SetGamepadImageShowingFront(GamepadImage *ctx, SDL_bool showing_front);
extern void SetGamepadImageFaceStyle(GamepadImage *ctx, GamepadImageFaceStyle face_style);
extern void SetGamepadImageDisplayMode(GamepadImage *ctx, ControllerDisplayMode display_mode);
extern int GetGamepadImageButtonWidth(GamepadImage *ctx);
extern int GetGamepadImageButtonHeight(GamepadImage *ctx);
extern int GetGamepadImageAxisWidth(GamepadImage *ctx);
extern int GetGamepadImageAxisHeight(GamepadImage *ctx);
extern SDL_GamepadButton GetGamepadImageButtonAt(GamepadImage *ctx, float x, float y);
extern SDL_GamepadAxis GetGamepadImageAxisAt(GamepadImage *ctx, float x, float y);
extern void ClearGamepadImage(GamepadImage *ctx);
extern void SetGamepadImageButton(GamepadImage *ctx, SDL_GamepadButton button, SDL_bool active);
extern void SetGamepadImageAxis(GamepadImage *ctx, SDL_GamepadAxis axis, int direction);
extern void UpdateGamepadImageFromGamepad(GamepadImage *ctx, SDL_Gamepad *gamepad);
extern void RenderGamepadImage(GamepadImage *ctx);
extern void DestroyGamepadImage(GamepadImage *ctx);
/* Gamepad element display */
typedef struct GamepadDisplay GamepadDisplay;
extern GamepadDisplay *CreateGamepadDisplay(SDL_Renderer *renderer);
extern void SetGamepadDisplayDisplayMode(GamepadDisplay *ctx, ControllerDisplayMode display_mode);
extern void SetGamepadDisplayArea(GamepadDisplay *ctx, const SDL_Rect *area);
extern void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad);
extern void DestroyGamepadDisplay(GamepadDisplay *ctx);
/* Joystick element display */
typedef struct JoystickDisplay JoystickDisplay;
extern JoystickDisplay *CreateJoystickDisplay(SDL_Renderer *renderer);
extern void SetJoystickDisplayArea(JoystickDisplay *ctx, const SDL_Rect *area);
extern void RenderJoystickDisplay(JoystickDisplay *ctx, SDL_Joystick *joystick);
extern void DestroyJoystickDisplay(JoystickDisplay *ctx);
/* Simple buttons */
typedef struct GamepadButton GamepadButton;
extern GamepadButton *CreateGamepadButton(SDL_Renderer *renderer, const char *label);
extern void SetGamepadButtonArea(GamepadButton *ctx, const SDL_Rect *area);
extern void SetGamepadButtonHighlight(GamepadButton *ctx, SDL_bool highlight);
extern int GetGamepadButtonLabelWidth(GamepadButton *ctx);
extern int GetGamepadButtonLabelHeight(GamepadButton *ctx);
extern SDL_bool GamepadButtonContains(GamepadButton *ctx, float x, float y);
extern void RenderGamepadButton(GamepadButton *ctx);
extern void DestroyGamepadButton(GamepadButton *ctx);