SDL/Xcode-iOS/Test
David Ludwig 513730c49c iOS: fixed build error when building test apps via Xcode
CoreBluetooth.framework needed to get linked into test apps, all of which
are currently using statically-linked SDL.
2020-03-15 14:40:51 -04:00
..
TestiPhoneOS.xcodeproj iOS: fixed build error when building test apps via Xcode 2020-03-15 14:40:51 -04:00
Info.plist Fixed bug 4603 - The iOS Test Xcode project file needs to add the metal framework 2019-06-08 14:29:05 -07:00
README Fixed outdated information in a README for iOS. 2016-01-06 22:39:04 +01:00

README

TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS.  Most of these test programs work fine, with the following exceptions:

testthread:
	SIGTERM kills the process immediately without executing the 'kill' function.  The posix standard says this shouldn't happen.  Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)

testlock:
	Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.

testsprite2: 
	SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.