SDL/VisualC
Sam Lantinga c981a597dc Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.
2023-12-20 10:40:28 -08:00
..
SDL Added Steam Input API support for game controllers 2023-12-20 10:40:28 -08:00
SDL_test visualc: Turn on multiprocessor compilation. 2023-07-30 11:56:35 -04:00
pkg-support/cmake VisualC/pkg-support/cmake: remove subdir from public header include path 2023-09-30 14:33:02 +03:00
tests API for pressure-sensitive pens + XInput2/Wayland 2023-11-12 09:52:02 -08:00
SDL.sln testcontroller replaces gamepadmap 2023-07-16 04:32:12 -07:00
clean.sh Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00