SDL/test
Sam Lantinga 5ddd97062e Added test code to validate SDL_WaitEventTimeout()
You can enable this by defining TEST_WAITEVENTTIMEOUT
2024-01-25 06:29:15 -08:00
..
android cmake: create Android jars + apks for tests 2023-07-20 16:54:29 +02:00
emscripten Disable cache in python http server 2023-08-14 03:50:06 +02:00
n3ds N3DS port (squashed) 2022-10-10 08:50:59 -07:00
uwp cmake: build tests for UWP 2023-08-12 17:37:52 +02:00
CMakeLists.txt wayland: Add the ability to import and wrap external surfaces 2024-01-15 13:54:35 -05:00
COPYING Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README test: Removed loopwavequeue.c; obsolete in SDL3. 2023-07-30 11:55:57 -04:00
audiofile.bmp test: Added testaudio 2023-08-02 15:02:32 -04:00
checkkeys.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
checkkeysthreads.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
gamepad_axis.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_axis.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_axis_arrow.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_axis_arrow.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_back.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_back.h Reduced the size of the gamepad front and back images 2023-07-11 10:20:08 -07:00
gamepad_battery_empty.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_empty.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_full.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_full.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_low.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_low.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_medium.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_medium.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_unknown.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_unknown.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_wired.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_wired.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_button.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_button.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_button_background.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_button_background.h Added button background 2023-07-11 10:26:22 -07:00
gamepad_button_small.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_button_small.h Added joystick and gamepad element display in testgamepad 2023-07-10 17:06:42 -07:00
gamepad_face_abxy.bmp Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_face_abxy.h Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_face_bayx.bmp Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_face_bayx.h Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_face_sony.bmp Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_face_sony.h Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_front.bmp Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_front.h Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_touchpad.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_touchpad.h Added touchpad visualization for testgamepad 2023-07-10 11:36:32 -07:00
gamepadutils.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
gamepadutils.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
icon.bmp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
icon.h testspriteminimal: make standalone by embedding icon.bmp 2023-09-19 17:58:25 +02:00
logaudiodev.bmp test: Added testaudio 2023-08-02 15:02:32 -04:00
loopwave.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
main.cpp Make WinRT's SDL_main header-only 2022-12-15 08:01:01 -08:00
moose.dat Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
physaudiodev.bmp test: Added testaudio 2023-08-02 15:02:32 -04:00
picture.xbm Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
pretest.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
relative_mode.markdown SDL_CreateWindow() has been simplified and no longer takes a window position. 2023-03-06 09:50:12 -08:00
sample.bmp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sample.wav Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
soundboard.bmp testaudio: Fixed soundboard icon, which had a colorkey issue. 2023-08-03 21:35:38 -04:00
soundboard_levels.bmp test: Added testaudio 2023-08-02 15:02:32 -04:00
speaker.bmp test: Added testaudio 2023-08-02 15:02:32 -04:00
template.test.in test/template.test.in: Pass SDL_NONINTERACTIVE_ARGUMENTS to installed-tests 2023-04-12 15:04:11 +00:00
testatomic.c Updated the atomic API for SDL 3.0 naming conventions 2024-01-18 04:41:34 -08:00
testaudio-art.txt test: Added testaudio 2023-08-02 15:02:32 -04:00
testaudio.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testaudiocapture.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testaudiohotplug.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testaudioinfo.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testaudiostreamdynamicresample.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testautomation.c test: When listing test-cases, say which ones are disabled 2024-01-08 09:44:09 -08:00
testautomation_audio.c Only initialize audio drivers that have been requested 2024-01-08 14:35:42 -08:00
testautomation_clipboard.c docs: Remove Doxygen `\brief` tags. 2023-11-06 10:26:06 -05:00
testautomation_events.c docs: Remove Doxygen `\brief` tags. 2023-11-06 10:26:06 -05:00
testautomation_guid.c Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 2024-01-11 09:00:19 -08:00
testautomation_hints.c SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 2023-11-12 21:58:58 -08:00
testautomation_images.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testautomation_images.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testautomation_intrinsics.c Add spaces around SDL_PRI??? to avoid potential compiler warnings. 2024-01-18 23:41:10 +03:00
testautomation_joystick.c Update virtual joystick test now that we're just using abxy for mappings, for compatibility 2023-11-16 00:02:47 -08:00
testautomation_keyboard.c docs: Remove Doxygen `\brief` tags. 2023-11-06 10:26:06 -05:00
testautomation_main.c docs: Remove Doxygen `\brief` tags. 2023-11-06 10:26:06 -05:00
testautomation_math.c Re-enable C runtime with Mingw, and disable the problematic math test 2024-01-21 06:55:29 -08:00
testautomation_mouse.c Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
testautomation_pen.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testautomation_pixels.c Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB 2023-11-17 08:45:32 -08:00
testautomation_platform.c Removed SDL_INIT_EVERYTHING 2024-01-18 06:17:58 -08:00
testautomation_properties.c remove several instances of unnecessary emptry str "" after SDL_PRI??? 2024-01-18 17:25:50 +03:00
testautomation_rect.c docs: Remove Doxygen `\brief` tags. 2023-11-06 10:26:06 -05:00
testautomation_render.c Fixed build 2024-01-19 17:21:05 -08:00
testautomation_rwops.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testautomation_sdltest.c docs: Remove Doxygen `\brief` tags. 2023-11-06 10:26:06 -05:00
testautomation_stdlib.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testautomation_subsystems.c Removed SDL_INIT_EVERYTHING 2024-01-18 06:17:58 -08:00
testautomation_suites.h API for pressure-sensitive pens + XInput2/Wayland 2023-11-12 09:52:02 -08:00
testautomation_surface.c Added SDL_FlipSurface() to flip a surface vertically or horizontally 2024-01-20 06:31:37 -08:00
testautomation_timer.c Updated SDL_TimerID to use the same type as other IDs in SDL 2024-01-18 07:08:15 -08:00
testautomation_video.c remove several instances of unnecessary emptry str "" after SDL_PRI??? 2024-01-18 17:25:50 +03:00
testbounds.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testcontroller.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testcustomcursor.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testdisplayinfo.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testdraw.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testdrawchessboard.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testdropfile.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testerror.c Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 2024-01-18 08:18:37 -08:00
testevdev.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testffmpeg.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testffmpeg_videotoolbox.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testffmpeg_videotoolbox.m Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testfile.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testfilesystem.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testgeometry.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testgl.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testgles.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testgles2.c testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 2024-01-24 21:20:50 +03:00
testgles2_sdf.c testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 2024-01-24 21:20:50 +03:00
testgles2_sdf_img_normal.bmp Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 2021-01-24 00:51:24 -05:00
testgles2_sdf_img_sdf.bmp Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 2021-01-24 00:51:24 -05:00
testhaptic.c Re-add SDL_HAPTIC_SQUARE for SDL 3.0 2024-01-18 09:24:03 -08:00
testhittesting.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testhotplug.c Updated Haptic API for SDL 3.0 conventions 2024-01-18 03:26:11 -08:00
testiconv.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testime.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testintersections.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testkeys.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testloadso.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testlocale.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testlock.c Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 2024-01-18 08:18:37 -08:00
testmessage.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testmouse.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testmultiaudio.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testnative.c wayland: Add the ability to import and wrap external surfaces 2024-01-15 13:54:35 -05:00
testnative.h wayland: Add the ability to import and wrap external surfaces 2024-01-15 13:54:35 -05:00
testnativecocoa.m fixed typo in prev. patch. 2023-07-28 07:35:04 +03:00
testnativew32.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testnativewayland.c wayland: Add the ability to import and wrap external surfaces 2024-01-15 13:54:35 -05:00
testnativex11.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testoffscreen.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testoverlay.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testpen.c Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value 2024-01-18 10:55:24 -08:00
testplatform.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testpopup.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testpower.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testqsort.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testrelative.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testrendercopyex.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testrendertarget.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testresample.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testrumble.c Updated Haptic API for SDL 3.0 conventions 2024-01-18 03:26:11 -08:00
testrwlock.c Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 2024-01-18 08:18:37 -08:00
testscale.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testsem.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testsensor.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testshader.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testshape.c Made SDL_ReadSurfacePixel a public function 2024-01-18 07:00:10 -08:00
testsprite.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testspriteminimal.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
teststreaming.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testsurround.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testthread.c Renamed SDL_ThreadID() to SDL_GetCurrentThreadID() 2024-01-18 08:18:37 -08:00
testtimer.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testurl.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testutils.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testutils.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testver.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testvideocapture.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testvideocaptureminimal.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testviewport.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testvulkan.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
testwaylandcustom.c tests: Clean up the window creation properties in the Wayland custom surface example 2024-01-10 11:17:06 -05:00
testwm.c Added test code to validate SDL_WaitEventTimeout() 2024-01-25 06:29:15 -08:00
testyuv.bmp Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
testyuv.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testyuv_cvt.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
testyuv_cvt.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
torturethread.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
trashcan.bmp test: Added testaudio 2023-08-02 15:02:32 -04:00
unifont-13.0.06-license.txt Latest Unifont with OFL is now bundled. (#4268) 2021-07-08 14:51:16 -07:00
unifont-13.0.06.hex Latest Unifont with OFL is now bundled. (#4268) 2021-07-08 14:51:16 -07:00
utf8.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00

README

These are test programs for the SDL library:

	checkkeys	Watch the key events to check the keyboard
	loopwave	Audio test -- loop playing a WAV file
	testsurround	Audio test -- play test tone on each audio channel
	testaudioinfo	Lists audio device capabilities
	testerror	Tests multi-threaded error handling
	testfile	Tests RWops layer
	testgl		A very simple example of using OpenGL with SDL
	testiconv	Tests international string conversion
	testkeys	List the available keyboard keys
	testloadso	Tests the loadable library layer
	testlocale  Test Locale API
	testlock	Hacked up test of multi-threading and locking
	testmouse	Tests mouse coordinates
	testmultiaudio	Tests using several audio devices
	testoverlay	Tests the overlay flickering/scaling during playback.
	testplatform	Tests types, endianness and cpu capabilities
	testsem		Tests SDL's semaphore implementation
	testshape	Tests shaped windows
	testsprite	Example of fast sprite movement on the screen
	testthread	Hacked up test of multi-threading
	testtimer	Test the timer facilities
	testver		Check the version and dynamic loading and endianness
	testwm		Test window manager -- title, icon, events
	torturethread	Simple test for thread creation/destruction
	gamepadmap   Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

     From the album The Living Proof
     Publisher: 5 Guys Named Will
     Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

    https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

    http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!