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Sam Lantinga 5e50180415 Fixed bug 2655 - OSX: Window position and global mouse coord spaces are different
Tim McDaniel

On OSX, with revision 8729, the coordinate space for window position and the coordinate space for global mouse position don't match.  For a non-fullscreen window, the window position is global relative to the bottom of the menubar.  The global mouse position is relative to the top of the screen.  This affects Cocoa_WarpMouse and potentially other things as well.  Further, the coordinate system for window position is now affected by what screen it is on.  For example, if I have two equal size screens oriented side by side such that the tops of the screens are equal in global space, with the menubar on one screen, and a window straddles the two screens, the window's y position makes no sense.  The window's y position depends on what screen "most" of the window is on.  So if I move the window horizontally just a bit, the y position of my window is now different by the size of the menubar, even though the window was not moved vertically.

I'd like to reiterate that this was a fairly fundamental change (and a breaking change for us).  If SDL OSX is to really support multi-display configurations, this is especially problematic.

If the real concern is preventing windows from going under the menubar, then perhaps a solution involving something like overriding [NSWindow constrainFrameRect] would be less problematic than redefining the global window coord space for the main display.
2014-08-17 14:57:52 -07:00
VisualC Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 2014-07-27 19:56:53 -07:00
VisualC-WinRT Made the latest XInput + Haptic changes compile and run on WinRT 2014-07-04 18:20:23 -04:00
Xcode Strip the binaries before signing them, in release configuration 2014-07-08 00:23:36 -07:00
Xcode-iOS Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion 2014-07-07 10:42:19 -07:00
acinclude Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
android-project Fixed warning about implicit boxing to Java Object. 2014-08-12 23:33:16 +02:00
build-scripts Fixed indentation for pnacl configuration 2014-07-07 11:13:19 -07:00
cmake Fixed bug 2683 - Raspberry PI support using CMake 2014-08-16 23:28:40 -07:00
debian Added libibus-1.0-dev build dependency 2014-06-21 17:31:36 -07:00
docs Fixed markdown formatting in READMEs. 2014-08-15 23:39:14 +02:00
include Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
premake Fixed bug 2618 - incomplete pthread-based lock support should be removed 2014-07-07 21:27:42 -07:00
src Fixed bug 2655 - OSX: Window position and global mouse coord spaces are different 2014-08-17 14:57:52 -07:00
test Fixed bug 2688 - failure to build test/loopwavequeue.c on Linux 2014-08-17 10:10:41 -07:00
visualtest Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
.hgignore Added audio device buffer queueing API. 2014-07-22 21:41:49 -04:00
Android.mk Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() 2014-08-11 17:25:53 -07:00
BUGS.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
CMakeLists.txt Reset CMAKE_REQUIRED_FLAGS after test 2014-08-17 13:49:53 -07:00
COPYING.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
CREDITS.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
INSTALL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
Makefile.in Make autoconf-based build quiet by default. 2014-06-19 00:40:09 -04:00
Makefile.minimal Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.pandora Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.psp Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.wiz Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-SDL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
README.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
SDL2.spec.in Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
TODO.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
VisualC.html Fixed nesting of HTML elements in documentation. 2014-06-09 17:37:59 +02:00
WhatsNew.txt Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00
autogen.sh Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
cmake_uninstall.cmake.in Add suport for "make uninstall" to cmake. 2014-06-16 10:58:09 -03:00
configure Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
configure.in Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
sdl2-config.in Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
sdl2.m4 Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
sdl2.pc.in Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00

README.txt

This file contains invisible Unicode characters!

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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)